From 5695662b3131c45271dac81da7f45391570d8b4a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 十一月 2018 11:25:06 +0800
Subject: [PATCH] 4762 【后端】优化机器人攻击顺序,防止动作一致;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 24 ++++++++++++++++++------
1 files changed, 18 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index a4adcd0..79917ff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -510,6 +510,9 @@
totalPlusLv = 0 #出战神兽装备总强化等级
fightPowerEx = 0
allAttrList = [{} for _ in range(4)]
+ allAttrListEquip = [{} for _ in range(4)]
+ allAttrListEquipPlus = [{} for _ in range(4)]
+ equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
equipPackCount = dogzEquipPack.GetCount()
@@ -540,6 +543,8 @@
if curEquip.IsEmpty():
continue
+ equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
+
#itemID = curEquip.GetItemTypeID()
# 装备基础属性
for effIndex in xrange(curEquip.GetEffectCount()):
@@ -550,8 +555,8 @@
if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp:
continue
effValue = curEffect.GetEffectValue(0)
- PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList)
- #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList))
+ PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListEquip)
+ #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrListEquip))
# 强化属性
curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
@@ -563,18 +568,25 @@
if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList):
for plusIndex, plusAttrID in enumerate(plusAttrTypeList):
plusAttrValue = plusAttrValueList[plusIndex]
- PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList)
- #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList))
+ PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrListEquipPlus)
+ #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrListEquipPlus))
# 传奇属性
- ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
- #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrList))
+ ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip)
+ #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrListEquip))
# 附加战力
fightPowerEx += ipyData.GetFightPowerEx()
# 保存计算值
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquip, allAttrListEquip)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquipPlus, allAttrListEquipPlus)
+
+ #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
+ equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
+ #GameWorld.DebugLog("神兽装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
+ fightPowerEx += equipFightPowerEx
curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
# 技能属性,从Def_CalcAttrFunc_Dogz获取
--
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