From 5695662b3131c45271dac81da7f45391570d8b4a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 十一月 2018 11:25:06 +0800
Subject: [PATCH] 4762 【后端】优化机器人攻击顺序,防止动作一致;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py | 69 +++++++++++++---------------------
1 files changed, 27 insertions(+), 42 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
index 912a040..48c4f7f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
@@ -70,15 +70,14 @@
# 吞噬物品, 返回被吞数量
def EatItems(curPlayer, eatIndexList):
- eatItemList, totalAddExp = __GetCanEatItemInfo(curPlayer, eatIndexList)
+ drDelItemList, totalAddExp, delAllCnt = __GetCanEatItemInfo(curPlayer, eatIndexList)
if not totalAddExp:
GameWorld.DebugLog(" 装备吸收 没有可吞噬物品!")
return 0, 0
LV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipDecomposeLV)
Exp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipDecomposeExp)
reduceTotalExp, updLV, updExp = __GetEatItemResult(curPlayer, LV, Exp, totalAddExp)
- # 扣除吞噬物品
- drDelItemList, delAllCnt = __DelEatItem(curPlayer, reduceTotalExp, eatItemList)
+
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipDecomposeExp, updExp)
if LV != updLV:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipDecomposeLV, updLV)
@@ -129,6 +128,7 @@
def __GetCanEatItemInfo(curPlayer, expIndexList):
eatItemList = []
totalAddExp = 0
+ allitemCnt = 0
petEatItemAddExpPer = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_EatItem)
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
for index in expIndexList:
@@ -141,7 +141,7 @@
if eatItem.GetType() == ChConfig.Def_ItemType_EquipDecomposeExp:
curEff = eatItem.GetEffectByIndex(0)
baseExp = curEff.GetEffectValue(0)
- else:
+ elif ItemCommon.CheckItemIsEquip(eatItem):
itemColor = eatItem.GetItemColor()
itemClass = eatItem.GetLV()
ipyData = IpyGameDataPY.GetIpyGameData("PetEatEquip", itemColor, itemClass)
@@ -149,19 +149,26 @@
GameWorld.DebugLog(" tagPetEatEquip.txt,未配置该物品! eatItemID=%s, EquipColor=%s,EquipClass=%s" % (eatItemID, itemColor, itemClass))
continue
baseExp = ipyData.GetExp()
- if petEatItemAddExpPer:
- baseExp += baseExp * petEatItemAddExpPer / ChConfig.Def_MaxRateValue
+ else:
+ GameWorld.ErrLog(' 不可分解的道具index=%s eatItemID=%s'%(index, eatItemID))
+ continue
itemCnt = eatItem.GetCount() # 装备一般默认1,如是经验道具则一般可叠加
addExp = baseExp * itemCnt
totalAddExp += addExp
+ allitemCnt += itemCnt
+ ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_EquipDecompose)
- GameWorld.DebugLog(" i=%s,baseExp=%s,itemCnt=%s,addExp=%s,totalAddExp=%s"
+
+ GameWorld.DebugLog(" 吸收 删除物品 i=%s,baseExp=%s,itemCnt=%s,addExp=%s,totalAddExp=%s"
% (index, baseExp, itemCnt, addExp, totalAddExp))
# 先检索可吃列表,防止升级过程中吃掉原来不可吃的[index, 物品实例, 基础经验]
- eatItemList.append([index, eatItem, baseExp])
-
- return eatItemList, totalAddExp
+ eatItemList.append([eatItemID, itemCnt, baseExp, addExp])
+ if petEatItemAddExpPer:
+ totalAddExp += totalAddExp * petEatItemAddExpPer / ChConfig.Def_MaxRateValue
+
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DecomposeEquip, allitemCnt)
+ return eatItemList, totalAddExp, allitemCnt
##获取吞噬结果
@@ -170,12 +177,17 @@
def __GetEatItemResult(curPlayer, LV, Exp, totalAddExp):
remainExp = totalAddExp # 剩余可用经验
reduceTotalExp = 0 # 真正需要扣除的经验
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ maxLV = ipyMgr.GetEquipDecomposeByIndex(ipyMgr.GetEquipDecomposeCount()-1).GetLV()
# 经验检查
while remainExp > 0:
+ if LV +1 >= maxLV:
+ break
maxExp = __GetLvUpNeedExp(LV)
if not maxExp:
break
+
needExp = max(0, maxExp - Exp)
if remainExp >= needExp:
Exp = 0
@@ -187,46 +199,19 @@
reduceTotalExp += remainExp
remainExp = 0
+ #等级满后也可以分解加经验,故所有装备都分解
+ Exp += remainExp
+ reduceTotalExp = totalAddExp
GameWorld.DebugLog("总可加经验=%s,实际总扣除经验=%s,newLV=%s,最终经验=%s" %
(totalAddExp, reduceTotalExp, LV, Exp))
return reduceTotalExp, LV, Exp
-##扣除吞噬物品
-# @param curPlayer: 玩家实例
-# @return
-def __DelEatItem(curPlayer, reduceTotalExp, eatItemList):
- drDelItemList = []
- delAllCnt = 0 #删除物品总个数
- # 扣物品
- for index, eatItem, baseExp in eatItemList:
- eatItemID = eatItem.GetItemTypeID()
- curItemCnt = eatItem.GetCount()
- curItemTotalExp = baseExp * curItemCnt
- if reduceTotalExp >= curItemTotalExp:
- delCnt = curItemCnt
- reduceTotalExp -= curItemTotalExp
- else:
- delCnt = int(math.ceil(reduceTotalExp / float(baseExp)))
- reduceTotalExp = 0
-
- addExp = delCnt * baseExp
- delAllCnt += delCnt
- # 这里不记录流向, 在外部统一记录
- ItemCommon.DelItem(curPlayer, eatItem, delCnt, True, ChConfig.ItemDel_EquipDecompose)
- GameWorld.DebugLog(" 吸收 删除物品 i=%s,delCnt=%s,addExp=%s" % (index, delCnt, addExp))
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DecomposeEquip, delCnt)
- drDelItemList.append((eatItemID, delCnt, baseExp, addExp))
- if reduceTotalExp <= 0:
- break
-
- return drDelItemList, delAllCnt
-
def __GetLvUpNeedExp(lv):
"""获取装备分解升级需要经验"""
- lv += 1 #配置的等级从1开始
- ipyData = IpyGameDataPY.GetIpyGameData("EquipDecompose", lv)
+ #配置的等级从1开始
+ ipyData = IpyGameDataPY.GetIpyGameData("EquipDecompose", lv+1)
if not ipyData:
return 0
return ipyData.GetUpNeedExp()
--
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