From 5695662b3131c45271dac81da7f45391570d8b4a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 十一月 2018 11:25:06 +0800
Subject: [PATCH] 4762 【后端】优化机器人攻击顺序,防止动作一致;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 55 ++++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 44 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 973630e..ec9f240 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -39,6 +39,11 @@
import random
+Def_GodWeaponType_HP = 1 # 生命神兵类型
+Def_GodWeaponType_Atk = 2 # 攻击神兵类型
+Def_GodWeaponType_SuperHit = 3 # 暴击神兵类型
+Def_GodWeaponType_Def = 4 # 护盾神兵类型
+
## 神器功能登录处理
# @param curPlayer 玩家
# @return None
@@ -72,10 +77,10 @@
def SetGodWeaponLV(curPlayer, weaponType, lv):
## 设置神兵等级,同步设置场景神兵等级
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
- sceneEffectsDict = {1:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
- 2:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
- 3:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
- 4:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
+ sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
+ Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
+ Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
+ Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
}
if weaponType in sceneEffectsDict:
setFunc, notifyType = sceneEffectsDict[weaponType]
@@ -112,6 +117,7 @@
ipyDataMgr = IpyGameDataPY.IPY_Data()
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
+ fightPowerEx = 0 # 额外增加的战力
allAttrList = [{} for i in range(4)]
for gwType in xrange(1, maxType + 1):
# 因为神兵解锁条件做了调整,由之前的0~1阶解锁改为由前置神兵类型等级解锁,默认解锁后为1阶
@@ -126,6 +132,9 @@
for i, attrID in enumerate(attrTypeList):
PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
+ fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
+ # 附加战力
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
GameWorld.DebugLog("神兵属性:%s" % allAttrList)
# 保存计算值
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)
@@ -147,10 +156,29 @@
GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType)
return
+ # 满足玩家等级或者前置神兵等级可解锁
+ if __GWCheckPlayerLV(curPlayer, weaponType) or __GWCheckOtherGWLV(curPlayer, weaponType):
+
+ SetGodWeaponLV(curPlayer, weaponType, 1)
+ RefreshGodWeaponAttr(curPlayer)
+ GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
+ Sync_GodWeaponLVInfo(curPlayer, weaponType)
+ return
+
+# 神兵激活需2次判断等级 {2:100, 4:100}
+def __GWCheckPlayerLV(curPlayer, weaponType):
+ godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 3, {})
+ if str(weaponType) not in godWeaponUnlockDict:
+ GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
+ return False
+ return curPlayer.GetLV() >= godWeaponUnlockDict[str(weaponType)]
+
+# 神兵激活需判断前置神兵等级
+def __GWCheckOtherGWLV(curPlayer, weaponType):
godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
if str(weaponType) not in godWeaponUnlockDict:
GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
- return
+ return False
conditionList = godWeaponUnlockDict[str(weaponType)]
for needType, needLV in conditionList:
@@ -158,12 +186,9 @@
if needTypeLV < needLV:
GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)"
% (weaponType, needType, needLV, needTypeLV))
- return
+ return False
- SetGodWeaponLV(curPlayer, weaponType, 1)
- GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
- Sync_GodWeaponLVInfo(curPlayer, weaponType)
- return
+ return True
#===============================================================================
#// A5 55 神兵升级 #tagCMGodWeaponPlus
@@ -190,7 +215,7 @@
#1.判断表中有没此类型,2.是否满级,3.判断是否有物品
attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
- if not attrLV:
+ if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
return
@@ -297,6 +322,14 @@
if beforeAttrLV < notifyLV and attrLV >= notifyLV:
PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
+ # 神兵特效激活广播
+ godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
+ if godWeaponEffectData:
+ PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
+
+ totalExp = godWeaponData.GetExp()
+
+
Sync_GodWeaponLVInfo(curPlayer, weaponType)
#任务
EventShell.EventRespons_PlusGodWeapon(curPlayer)
--
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