From 5695662b3131c45271dac81da7f45391570d8b4a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 十一月 2018 11:25:06 +0800
Subject: [PATCH] 4762 【后端】优化机器人攻击顺序,防止动作一致;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |   36 ++++++++++++++++++++++++++++++------
 1 files changed, 30 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 0e92874..ec9f240 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -156,10 +156,29 @@
         GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType)
         return
     
+    # 满足玩家等级或者前置神兵等级可解锁
+    if __GWCheckPlayerLV(curPlayer, weaponType) or __GWCheckOtherGWLV(curPlayer, weaponType):
+            
+        SetGodWeaponLV(curPlayer, weaponType, 1)
+        RefreshGodWeaponAttr(curPlayer)
+        GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
+        Sync_GodWeaponLVInfo(curPlayer, weaponType)
+    return
+
+# 神兵激活需2次判断等级 {2:100, 4:100}
+def __GWCheckPlayerLV(curPlayer, weaponType):
+    godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 3, {})
+    if str(weaponType) not in godWeaponUnlockDict:
+        GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
+        return False
+    return curPlayer.GetLV() >= godWeaponUnlockDict[str(weaponType)]
+
+# 神兵激活需判断前置神兵等级
+def __GWCheckOtherGWLV(curPlayer, weaponType):
     godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
     if str(weaponType) not in godWeaponUnlockDict:
         GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
-        return
+        return False
     conditionList = godWeaponUnlockDict[str(weaponType)]
     
     for needType, needLV in conditionList:
@@ -167,12 +186,9 @@
         if needTypeLV < needLV:
             GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)" 
                                % (weaponType, needType, needLV, needTypeLV))
-            return
+            return False
         
-    SetGodWeaponLV(curPlayer, weaponType, 1)
-    GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
-    Sync_GodWeaponLVInfo(curPlayer, weaponType)
-    return
+    return True
 
 #===============================================================================
 #// A5 55 神兵升级 #tagCMGodWeaponPlus
@@ -306,6 +322,14 @@
                 if beforeAttrLV < notifyLV and attrLV >= notifyLV:
                     PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
                 
+        # 神兵特效激活广播
+        godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
+        if godWeaponEffectData:
+            PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
+        
+        totalExp = godWeaponData.GetExp()
+        
+        
     Sync_GodWeaponLVInfo(curPlayer, weaponType)
     #任务
     EventShell.EventRespons_PlusGodWeapon(curPlayer)

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