From 5718f4abbbdda1752664089e119fc8ead03f3d58 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 27 十一月 2018 16:36:14 +0800
Subject: [PATCH] 4762 【后端】修复机器人被眩晕后一直站着不动bug;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 6 ------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_20.py | 5 +++--
2 files changed, 3 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_20.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_20.py
index ba01927..1541e78 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_20.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_20.py
@@ -62,6 +62,7 @@
curTag = GameWorld.FindNPCByID(playerAtkObjID)
npcControl = NPCCommon.NPCControl(curNPC)
+ npcControl.RefreshBuffState(tick)
# 没有玩家正在攻击的目标则取自身的仇恨列表
if not curTag:
#GameWorld.DebugLog("没有玩家正在攻击的目标,刷新自身仇恨目标!objID=%s,maxHP=%s" % (curNPC.GetID(), GameObj.GetMaxHP(curNPC)))
@@ -79,8 +80,8 @@
if dist > 12:
resultPos = GameMap.GetEmptyPlaceInArea(fbPlayer.GetPosX(), fbPlayer.GetPosY(), 3)
curNPC.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
- elif dist > 5:
- npcControl.MoveToObj_Detel(fbPlayer, 5)
+ elif dist > 3:
+ npcControl.MoveToObj_Detel(fbPlayer, 3)
return
__NPCFight(npcControl, curNPC, curTag, tick)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 6848915..0edc709 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -3653,9 +3653,6 @@
# @remarks 刷新NPC属性
def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False):
curNPC = self.__Instance
- if curNPC.GetType() == ChConfig.ntHelpBattleRobot:
- # 助战机器人不处理
- return
#curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC)
#清空NPC战斗属性
curNPC.ClearBattleEffect()
@@ -3739,9 +3736,6 @@
# @remarks 刷新NPC行为属性
def RefreshNPCActionState(self):
curNPC = self.__Instance
- if curNPC.GetType() == ChConfig.ntHelpBattleRobot:
- # 助战机器人不处理
- return
OperControlManager.ClearObjActionState(curNPC)
#根据BUFF 加上状态
--
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