From 572c67c78f4c34dbda4b44b365c14cb4b2d9c68d Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 20 十二月 2018 16:41:43 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(封包) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 32 ++++++++++++++++++++++++++++---- 1 files changed, 28 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py index e7e2154..f38e738 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py @@ -86,15 +86,19 @@ import GameLogic_Dogz import OpenServerCampaign import PlayerCostRebate +import PlayerActTotalRecharge import PlayerSpringSale import PlayerBossReborn import PlayerFlashGiftbag import PlayerFairyCeremony import PlayerRefineStove +import PlayerFlashSale +import PlayerWishingWell import PlayerVip import PlayerDiceEx import IpyGameDataPY import FamilyRobBoss +import FBHelpBattle import QuestManager import PyGameData import PlayerTJG @@ -424,9 +428,17 @@ # @remarks 函数详细说明. def GameServer_InitOK(index, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - #通知BServer自己OK了 - curPlayer.SendToBServerServerInitOK() - ChPlayer.OnAllServerInitOK(curPlayer, tick) + try: + #通知BServer自己OK了 + curPlayer.SendToBServerServerInitOK() + ChPlayer.OnAllServerInitOK(curPlayer, tick) + except: + curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError) + import traceback + GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) + if GameWorld.GetGameWorld().GetDebugLevel(): + raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc()) + return #-------------------------------------------------------- def PlayerOnDay(curPlayer): @@ -534,6 +546,8 @@ PlayerFreeGoods.OnDay(curPlayer) #采集次数重置 NPCCommon.CollNPCTimeOnDay(curPlayer) + #副本助战 + FBHelpBattle.DoPlayerOnDay(curPlayer) PlayerTJG.TJGOnDay(curPlayer, onEventType) # 以下为支持两种重置模式切换配置的 @@ -547,6 +561,8 @@ # 仙盟红包OnDay PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType) + #许愿池 + PlayerWishingWell.OnDay(curPlayer) return @@ -1268,7 +1284,8 @@ elif actionName == ShareDefine.OperationActionName_CostRebate: PlayerCostRebate.RefreshCostRebateActionInfo() - + elif actionName == ShareDefine.OperationActionName_TotalRecharge: + PlayerActTotalRecharge.RefreshTotalRechargeActionInfo() elif actionName == ShareDefine.OperationActionName_SpringSale: PlayerSpringSale.RefreshSpringSaleActionInfo() @@ -1280,6 +1297,13 @@ elif actionName == ShareDefine.OperationActionName_FairyCeremony: PlayerFairyCeremony.RefreshOperationAction_FairyCeremony() + + elif actionName == ShareDefine.OperationActionName_FlashSale: + PlayerFlashSale.RefreshflashSaleActionInfo() + + elif actionName == ShareDefine.OperationActionName_WishingWell: + PlayerWishingWell.RefreshWishingWellAction() + return if msgValue.isdigit(): -- Gitblit v1.8.0