From 57a7f963e83329c191e135c8102b0614dea6d5b4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 19 十二月 2018 14:09:36 +0800
Subject: [PATCH] 5368 【后端】【1.4】聚魂功能开发

---
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py |   22 +++++++++++++++++-----
 1 files changed, 17 insertions(+), 5 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 62a3bc0..79f1202 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -312,7 +312,8 @@
     Def_mitRecycleAttrFruit,  # 回收魂石
     Def_mitDogzEquipPlus,     # 神兽装备强化
     Def_mitRuneCompound,      # 符印合成
-) = range(1, 23)
+    Def_mitGatherSoulCompound,# 聚魂合成
+) = range(1, 24)
 
 #---写死的技能ID---
 Def_SkillID_AutoTruck = 62220   # 自动运镖buff
@@ -786,7 +787,10 @@
 CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
 CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
 CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
-) = range(146, 196)
+CDBPlayerRefresh_SoulDust,              # 魂尘 196
+CDBPlayerRefresh_SoulSplinters,         # 聚魂碎片 197
+CDBPlayerRefresh_SoulCore,              # 核心环 198
+) = range(146, 199)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -801,6 +805,9 @@
 TYPE_Price_TreasureScore = 25    # 寻宝积分
 TYPE_Price_BourseMoney = 26    # 交易所可购买额度
 TYPE_Price_Danjing = 27    # 丹精(丹药回收)
+TYPE_Price_SoulDust = 28    # 魂尘
+TYPE_Price_SoulSplinters = 29    # 聚魂碎片
+TYPE_Price_SoulCore = 30    # 核心环
 
 
 #以下是旧的金钱类型
@@ -828,6 +835,9 @@
                            TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
                            TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                            TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
+                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
+                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
+                           TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                            }
 
 # 高效战斗状态
@@ -925,8 +935,9 @@
 
 #虚拟背包类型, 从255递减
 Def_VPack_TypeList = (
+rptGatherSoul,      # 聚魂背包 254
 rptRune,            # 符印背包 255
-) = range(256 - 1, 256)
+) = range(256 - 2, 256)
 
 
 #武器的手持形式
@@ -1266,7 +1277,7 @@
 Def_IudetRuneSource = 40  # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
 Def_IudetWingProgressValue = 42 #羽翼精炼值
 Def_IudetCreateTime = 44 # 时效物品的创建时间
-
+Def_IudetGatherSoulLV = 46  # 聚魂等级
 # 200~300 宠物数据用
 Def_IudetPet_NPCID = 200  # npcID
 Def_IudetPet_ClassLV = 202  # 阶级
@@ -1330,7 +1341,7 @@
 )=range(5)
 
 # 战斗力模块类型
-Def_MFPType_Max = 25
+Def_MFPType_Max = 26
 ModuleFightPowerTypeList = (
 Def_MFPType_Role, # 角色 0
 Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1354,6 +1365,7 @@
 Def_MFPType_HorseSoul, # 坐骑魂石 19
 Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
 Def_MFPType_Dogz, # 神兽 21
+Def_MFPType_GatherSoul, # 聚魂 22
 Def_MFPType_Other, # 其他
 
 #以下暂时没用到,改时再处理

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