From 57a7f963e83329c191e135c8102b0614dea6d5b4 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 19 十二月 2018 14:09:36 +0800 Subject: [PATCH] 5368 【后端】【1.4】聚魂功能开发 --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 22 +++++++++++++++++----- 1 files changed, 17 insertions(+), 5 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index 62a3bc0..79f1202 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -312,7 +312,8 @@ Def_mitRecycleAttrFruit, # 回收魂石 Def_mitDogzEquipPlus, # 神兽装备强化 Def_mitRuneCompound, # 符印合成 -) = range(1, 23) + Def_mitGatherSoulCompound,# 聚魂合成 +) = range(1, 24) #---写死的技能ID--- Def_SkillID_AutoTruck = 62220 # 自动运镖buff @@ -786,7 +787,10 @@ CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193 CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194 CDBPlayerRefresh_GodWeaponLV_4, # 神兵等级 - 类型4 195 -) = range(146, 196) +CDBPlayerRefresh_SoulDust, # 魂尘 196 +CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197 +CDBPlayerRefresh_SoulCore, # 核心环 198 +) = range(146, 199) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -801,6 +805,9 @@ TYPE_Price_TreasureScore = 25 # 寻宝积分 TYPE_Price_BourseMoney = 26 # 交易所可购买额度 TYPE_Price_Danjing = 27 # 丹精(丹药回收) +TYPE_Price_SoulDust = 28 # 魂尘 +TYPE_Price_SoulSplinters = 29 # 聚魂碎片 +TYPE_Price_SoulCore = 30 # 核心环 #以下是旧的金钱类型 @@ -828,6 +835,9 @@ TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity, TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin, TYPE_Price_Danjing:CDBPlayerRefresh_Danjing, + TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust, + TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters, + TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore, } # 高效战斗状态 @@ -925,8 +935,9 @@ #虚拟背包类型, 从255递减 Def_VPack_TypeList = ( +rptGatherSoul, # 聚魂背包 254 rptRune, # 符印背包 255 -) = range(256 - 1, 256) +) = range(256 - 2, 256) #武器的手持形式 @@ -1266,7 +1277,7 @@ Def_IudetRuneSource = 40 # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得) Def_IudetWingProgressValue = 42 #羽翼精炼值 Def_IudetCreateTime = 44 # 时效物品的创建时间 - +Def_IudetGatherSoulLV = 46 # 聚魂等级 # 200~300 宠物数据用 Def_IudetPet_NPCID = 200 # npcID Def_IudetPet_ClassLV = 202 # 阶级 @@ -1330,7 +1341,7 @@ )=range(5) # 战斗力模块类型 -Def_MFPType_Max = 25 +Def_MFPType_Max = 26 ModuleFightPowerTypeList = ( Def_MFPType_Role, # 角色 0 Def_MFPType_Equip, # 装备(基本装备位) 1 @@ -1354,6 +1365,7 @@ Def_MFPType_HorseSoul, # 坐骑魂石 19 Def_MFPType_MagicWeaponSoul, # 法宝之魂 20 Def_MFPType_Dogz, # 神兽 21 +Def_MFPType_GatherSoul, # 聚魂 22 Def_MFPType_Other, # 其他 #以下暂时没用到,改时再处理 -- Gitblit v1.8.0