From 57a7f963e83329c191e135c8102b0614dea6d5b4 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 19 十二月 2018 14:09:36 +0800 Subject: [PATCH] 5368 【后端】【1.4】聚魂功能开发 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 208 ++++++++++++++++++++++++++++++++++++++++++++++----- 1 files changed, 187 insertions(+), 21 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 66c355b..f869d0c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -72,11 +72,11 @@ import PlayerFreeGoods import ShopItemManage import PlayerRecover -import Operate_EquipSuitCompose +import GameLogic_IceLode import PlayerEquipDecompose import PlayerCoat -import PlayerQQ -import PlayerCostVIP +import PlayerGreatMaster +import PlayerGatherSoul import PlayerMergeKing import PlayerMergePK import GameFuncComm @@ -105,10 +105,12 @@ import PlayerFlashSale import PlayerFlashGiftbag import PlayerCostRebate +import PlayerActTotalRecharge import PlayerSpringSale import PlayerFairyCeremony import ChNetSendPack import FamilyRobBoss +import FBHelpBattle import PyGameData import PlayerCoin import PlayerGeTui @@ -245,6 +247,11 @@ #同步GameServer自己的地图ID curPlayer.Sync_GameServer_MapID() + # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送 + # !!!必要发送的数据要注意位置 + if GameWorld.IsMergeServer(): + curPlayer.SetForbiddenSyncClientState(True) + SyncGuideState(curPlayer) #初始化玩家背包 @@ -328,7 +335,7 @@ Operate_EquipStone.OnLogin(curPlayer) #大师 - #PlayerGreatMaster.MasterOnLogin(curPlayer) + PlayerGreatMaster.MasterOnLogin(curPlayer) #通知VIP PlayerVip.DoOnLogin(curPlayer, tick) @@ -487,6 +494,8 @@ #消费返利 PlayerCostRebate.OnPlayerLogin(curPlayer) + #累计充值 + PlayerActTotalRecharge.OnPlayerLogin(curPlayer) #限时特惠 PlayerSpringSale.OnPlayerLogin(curPlayer) #限时礼包 @@ -521,7 +530,6 @@ #仙魔之争 GameLogic_XMZZ.OnXMZZLogin(curPlayer) PlayerOnlinePrize.OnPlayerLogin(curPlayer) - GameLogic_SealDemon.NotifyFMTDouble(curPlayer) #装备分解 PlayerEquipDecompose.PlayerLogin(curPlayer) #防沉迷 @@ -550,7 +558,14 @@ PlayerWishingWell.OnLogin(curPlayer) # 上线查询一次充值订单 curPlayer.SendDBQueryRecharge() - + # 小助手 + SyncLittleHelper(curPlayer) + # 聊天气泡框 + SyncChatBubbleBoxState(curPlayer) + # 副本助战 + FBHelpBattle.DoPlayerLogin(curPlayer) + # 聚魂 + PlayerGatherSoul.PlayerLogin(curPlayer) curPlayer.SetState(0) # 脱机挂恢复为正常上线 curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线 tjgTime = PlayerTJG.GetTJGTime(curPlayer) @@ -560,6 +575,12 @@ # 如果被禁言的,上线同步前端 if curPlayer.GetGMForbidenTalk(): curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False) + + # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送 + # !!!必要发送的数据要注意位置 + if GameWorld.IsMergeServer(): + curPlayer.SetForbiddenSyncClientState(False) + return @@ -680,8 +701,21 @@ itemManager = curPlayer.GetItemManager() for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList: - itemManager.GetPack(packIndex).Sync_Refresh() - + rolePack = itemManager.GetPack(packIndex) + rolePack.Sync_Refresh() + + # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新 + for i in xrange(rolePack.GetCount()): + curItem = rolePack.GetAt(i) + if curItem.IsEmpty(): + continue + newScore = ItemCommon.CalcEquipGS(curItem) + hisScore = ItemCommon.GetEquipGearScore(curItem) + if hisScore != newScore: + ItemCommon.SetEquipGearScore(curItem, newScore) + GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" + % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID()) + for packIndex in ChConfig.Def_VPackCnt_Dict.keys(): ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex) @@ -923,14 +957,23 @@ #这里只做初始化逻辑 #在玩家切换场景的时候, 不会调用到这里 curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - InitLoginPlayer(curPlayer, tick) - DoPlayerLogin(curPlayer, tick) + try: + InitLoginPlayer(curPlayer, tick) + DoPlayerLogin(curPlayer, tick) + + #锁住玩家, 等到读取地图成功, 再解锁 + curPlayer.SetCanMove(False) + + #登陆发图形验证码 + PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick) + except: + curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError) + import traceback + GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) + if GameWorld.GetGameWorld().GetDebugLevel(): + raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc()) + return - #锁住玩家, 等到读取地图成功, 再解锁 - curPlayer.SetCanMove(False) - - #登陆发图形验证码 - PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick) #--------------------------------------------------------------------- ##C++封包触发, 玩家切换地图的时候, 在本地图登录 @@ -2418,7 +2461,7 @@ import traceback GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) if GameWorld.GetGameWorld().GetDebugLevel(): - raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc()) + raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) #调用底层使玩家下线 curPlayer.DoDisconnect(tick) @@ -2476,7 +2519,7 @@ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0) #下线召回宠物 - #PetControl.ReCallFightPet(curPlayer) + PetControl.ReCallFightPet(curPlayer) PlayerTJG.CalcPlayerTJG(curPlayer, tick) @@ -2516,6 +2559,113 @@ return curPlayer.SetSetting(setting) + return + +#// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox +# +#struct tagCMSetChatBubbleBox +#{ +# tagHead Head; +# BYTE BubbleBoxType; //气泡框类型 +#}; +def OnSetChatBubbleBox(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + useBoxID = clientData.BubbleBoxType + GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID()) + + ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID) + if not ipyData: + return + + curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID) + if not curBoxState: + needLV = ipyData.GetNeedLV() + if needLV and curPlayer.GetLV() < needLV: + GameWorld.DebugLog(" 等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID()) + return + + needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用 + if needVIPLVGift: + record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord) + hasBuy = record & pow(2, needVIPLVGift) + if not hasBuy: + GameWorld.DebugLog(" 未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID()) + return + + PlayerControl.SetChatBubbleBox(curPlayer, useBoxID) + return + +def DoActivateChatBubbleBox(curPlayer, boxID): + ## 激活聊天气泡框 + ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID) + if not ipyData: + return + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1) + SyncChatBubbleBoxState(curPlayer) + return True + +def SyncChatBubbleBoxState(curPlayer): + ## 同步聊天气泡框状态 + boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0) + if not boxState: + return + boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState() + boxStatePack.BoxState = boxState + NetPackCommon.SendFakePack(curPlayer, boxStatePack) + return + +#// A2 29 设置小助手 #tagCMSetLittleHelper +# +#struct tagCMSetLittleHelper +#{ +# tagHead Head; +# BYTE SetNum; // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义 +# DWORD Value1; // 自定义值1 +# DWORD Value2; // 自定义值2 +# DWORD Value3; // 自定义值3 +# DWORD Value4; // 自定义值4 +# DWORD Value5; // 自定义值5 +# DWORD Value6; // 自定义值6 +#}; +def OnSetLittleHelper(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + setNum = clientData.SetNum + if setNum > ChConfig.LittleHelperSetNumCount: + GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID()) + return + for i in xrange(1, ChConfig.LittleHelperValueCount + 1): + if not hasattr(clientData, "Value%s" % i): + GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID()) + continue + value = getattr(clientData, "Value%s" % i) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value) + GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID()) + return + +def SyncLittleHelper(curPlayer): + ## 同步小助手设置,仅有值的同步 + funcSetList = [] + for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1): + funcSet = None + for i in xrange(1, ChConfig.LittleHelperValueCount + 1): + value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i)) + if not value: + continue + if not funcSet: + funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet() + funcSet.SetNum = setNum + if hasattr(funcSet, "Value%s" % i): + setattr(funcSet, "Value%s" % i, value) + if funcSet: + funcSetList.append(funcSet) + + if not funcSetList: + return + + setPack = ChPyNetSendPack.tagMCLittleHelperSet() + setPack.FuncSetList = funcSetList + setPack.FuncSetCount = len(setPack.FuncSetList) + NetPackCommon.SendFakePack(curPlayer, setPack) return #// A2 22 设置引导成功 #tagCMSetGuideOK @@ -3446,7 +3596,7 @@ #@return 返回值无意义 #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB def __Func_ExitFB(curPlayer, tick): - if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull: + if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): return GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID()) @@ -3785,15 +3935,22 @@ SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV) GameWorld.DebugLog(' 复活疲劳BUff buffSkillLV=%s'%(buffSkillLV)) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0) + #复活后清除角色身上的打BOSS和PK状态 + validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000 + if PlayerState.IsInPKState(curPlayer): + PlayerState.SetPKStateTick(curPlayer, tick - validTime) + if PlayerState.IsInBossState(curPlayer): + PlayerState.SetBossStateTick(curPlayer, tick- validTime) - #重算属性 playerControl = PlayerControl.PlayerControl(curPlayer) playerControl.RefreshAllState() #设置血量 curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue) - curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue) + #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue) + #护盾 + PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer)) #玩家复活后副本处理 FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType) @@ -4970,6 +5127,9 @@ # 领取消费返利奖励 elif rewardType == ChConfig.Def_RewardType_CostRebate: PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx) + # 领取累计充值奖励 + elif rewardType == ChConfig.Def_RewardType_TotalRecharge: + PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx) # 领取boss复活活动奖励 elif rewardType == ChConfig.Def_RewardType_BossReborn: PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx) @@ -4985,6 +5145,12 @@ # 领取许愿池奖励 elif rewardType == ChConfig.Def_RewardType_WishingWell: PlayerWishingWell.DoGetWishingAward(curPlayer) + # 功能开启奖励 + elif rewardType == ChConfig.Def_RewardType_OpenFunc: + GameFuncComm.GetFuncOpenAward(curPlayer, dataEx) + # 冰晶矿脉星级奖励 + elif rewardType == ChConfig.Def_RewardType_IceLodeStar: + GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx) # # # 充值豪礼奖励 @@ -5503,7 +5669,7 @@ sendPack.Speed = curPlayer.GetSpeed() sendPack.MoveType = moveType # NotifyAll 做过滤或者数量处理 - PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1) + PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0) return def GetDownloadAward(curPlayer, dataEx): -- Gitblit v1.8.0