From 57d60ef7648868c76189d3a127dc3e5f0800f6f3 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 27 六月 2019 14:27:31 +0800
Subject: [PATCH] 7589 【2.0.100】【后端】资源找回优化
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py | 84 +++++++++++++++++++++++++++---------------
1 files changed, 54 insertions(+), 30 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
index abc8c73..2f6c81b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
@@ -25,6 +25,7 @@
import PlayerControl
import ShareDefine
import PyGameData
+import NPCCommon
import ChConfig
import ChItem
@@ -273,31 +274,42 @@
PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
return
-## 客户端发送刷新自定义副本奖励
-def OnRefreshCustomFBPrize(curPlayer, mapID, lineID):
- visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
- fakeImmortalCount = IpyGameDataPY.GetFuncCfg("FakeImmortalCount", 1)
- if visitCount > fakeImmortalCount:
- GameWorld.DebugLog("当前寻访次数不能获取自定义副本奖励!visitCount=%s" % visitCount)
- return []
- if not PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
- GameWorld.DebugLog("寻访状态异常不能获取自定义副本奖励!")
- return []
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+## 自定义场景副本击杀NPC
+def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
+
+ bossID = curNPC.GetNPCID()
+ funcLineID = lineID
+ curBossID = GetCurFBLineBOSSID(lineID=funcLineID)
+ curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
+ GameWorld.DebugLog("自定义场景击杀NPC: mapID=%s,lineID=%s,bossID=%s,curBossID=%s,eventState=%s"
+ % (mapID, lineID, bossID, curBossID, curState))
+ if bossID != curBossID:
+ return
+
+ playerID = curPlayer.GetPlayerID()
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":funcLineID})
if not ipyData:
- return []
+ return
eventID = ipyData.GetID()
+ eventFBType = ipyData.GetEventFBType()
+ if eventFBType != PlayerFairyDomain.FDEventFBType_Client:
+ GameWorld.DebugLog(" 非前端本,不能掉落!", playerID)
+ return
+ if curState != PlayerFairyDomain.FDEventState_Visiting:
+ GameWorld.DebugLog(" 非寻访中,不能掉落!", playerID)
+ return
+ PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
+ PlayerControl.SetCustomMap(curPlayer, 0, 0)
+
isOwner = True
- giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner)
- return giveItemList
-
-## 给自定义副本奖励后续处理
-## @return: 返回结算副本over信息字典,不含jsonItem信息
-def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID):
- PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
- ownerID, ownerName = curPlayer.GetPlayerID(), curPlayer.GetPlayerName()
- overDict = {FBCommon.Over_ownerID:ownerID, FBCommon.Over_ownerName:ownerName}
- return overDict
+ giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner)
+ NPCCommon.DoGiveItemByVirtualDrop(curPlayer, giveItemList, bossID)
+
+ isPass = 1
+ overDict = {FBCommon.Over_ownerID:playerID, FBCommon.Over_ownerName:curPlayer.GetPlayerName(),
+ FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
+ FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+ return
def __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner):
giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, eventID)
@@ -305,19 +317,31 @@
return giveItemList
# 没有定制奖励则取常规奖励
- # {物品ID:[归属者获得个数饼图[[概率, 个数], ...], 非归属者获得个数饼图[[概率, 个数], ...], 是否拍品], ...}
+ # [[归属者随机次数, 非归属随机次数, [[权重,[物品ID,个数,是否拍品]], ...]], ...]
+
giveItemList = []
- awardDict = FBCommon.GetFBLineReward(mapID, lineID)
- for itemID, itemInfo in awardDict.items():
- ownerCountRateList, notOwnerCountRateList, isAuctionItem = itemInfo
+ awardList = FBCommon.GetFBLineReward(mapID, lineID)
+ for awardInfo in awardList:
+ ownerCount, otherCount, itemWeightList = awardInfo
if isOwner:
- itemCount = GameWorld.GetResultByRandomList(ownerCountRateList)
+ if not ownerCount:
+ continue
+ randCount = ownerCount
else:
- itemCount = GameWorld.GetResultByRandomList(notOwnerCountRateList)
- if not itemCount:
+ if not otherCount:
+ continue
+ randCount = otherCount
+ realWeightList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemWeightList, 1)
+ if not realWeightList:
continue
- giveItemList.append([itemID, itemCount, isAuctionItem])
+ for _ in xrange(randCount):
+ itemInfo = GameWorld.GetResultByWeightList(realWeightList)
+ itemID, itemCount, isAuctionItem = itemInfo
+ if not itemID:
+ continue
+ giveItemList.append([itemID, itemCount, isAuctionItem])
+
return giveItemList
--
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