From 57d60ef7648868c76189d3a127dc3e5f0800f6f3 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 27 六月 2019 14:27:31 +0800
Subject: [PATCH] 7589 【2.0.100】【后端】资源找回优化
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 47 +++++++++++++++++++++++------------------------
1 files changed, 23 insertions(+), 24 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 4514eb2..d2b1d95 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -309,22 +309,23 @@
aMinAtk = curPlayer.GetMinAtk() # 攻击方最小攻击
aMaxAtk = curPlayer.GetMaxAtk() # 攻击方最大攻击
aSuperHitRate = curPlayer.GetSuperHitRate() # 暴击率
- aSuperHit = curPlayer.GetSuperHit() # 暴击伤害
+ aSuperHit = curPlayer.GetSuperHit() # 暴击伤害固定值
aIceAtk = curPlayer.GetIceAtk() # 真实伤害
- aDamagePer = PlayerControl.GetDamagePer(curPlayer) # 外层伤害加成
+ aDamagePVE = PlayerControl.GetDamagePVE(curPlayer) # PVE固定伤害
aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成
petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击
petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击
petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害
atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率
- aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击
+ aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击固定值
aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率
aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率
aFinalHurt = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害
+ aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer) # 最终伤害加成万分率
aFightPower = curPlayer.GetFightPower() # 战力
aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力
-
+ aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率
npcExp = npcData.GetExp()
npcMaxHP = npcData.GetHP() + npcData.GetHPEx()*ShareDefine.Def_PerPointValue
@@ -359,16 +360,17 @@
for i in range(len(skills)):
locals()["skill%s"%(i+1)] = 1 if skills[i] in PassiveBuffEffMng.FindUsePassiveSkills(curPlayer) else 0
-
- GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s,
- aIceAtk:%s, aDamagePer:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s,
- aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s,
- petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(),
- reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit,
- aIceAtk, aDamagePer, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer,
- atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV,
- petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"),
- eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]")))
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s,
+ aNPCHurtAddPer:%s, aFinalHurtPer:%s,
+ aIceAtk:%s, aDamagePVE:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s,
+ aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s,
+ petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(),
+ reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, aNPCHurtAddPer, aFinalHurtPer,
+ aIceAtk, aDamagePVE, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer,
+ atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV,
+ petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"),
+ eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]")))
# 1. 经验
exp = eval(IpyGameDataPY.GetFuncCompileCfg('TJG', 1))
@@ -464,10 +466,10 @@
# 满了不再给物品
return
- dropIDCountDict, dropIDBindDict, money = {}, {}, 0
+ dropIDCountDict, auctionIDList, money = {}, [], 0
dropRet = NPCCommon.GetNPCDropInfoTJG(curPlayer, curPlayer.GetMapID(), npcID, killCnt)
if dropRet:
- dropIDCountDict, dropIDBindDict, money = dropRet
+ dropIDCountDict, auctionIDList, money = dropRet
# 1. 出售为铜钱 2.放入背包 3.满则不继续给物品
for itemID, dropCount in dropIDCountDict.items():
if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
@@ -477,8 +479,7 @@
if not curItemData:
continue
- # 掉落绑定, 默认绑定
- isDropBind = dropIDBindDict.get(itemID, 1)
+ isAuctionItem = itemID in auctionIDList
itemControl = ItemControler.PlayerItemControler(curPlayer)
## 装备物品 白蓝直接换算铜钱
@@ -490,7 +491,7 @@
## 装备一件件给
if ItemCommon.GetIsEquip(curItemData):
for _ in xrange(dropCount):
- curItem = ItemControler.GetOutPutItemObj(itemID, 1, False)
+ curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)
if not curItem:
continue
if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]):
@@ -499,7 +500,7 @@
#记录紫橙装数量用于通知
NoteEquip(curPlayer, curItemData.GetItemColor())
else:
- curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, False)
+ curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isAuctionItem, curPlayer=curPlayer)
if not curItem:
continue
@@ -945,7 +946,7 @@
ipyDataMgr = IpyGameDataPY.IPY_Data()
- maxMapID = 0
+ maxMapID = 0 # 高级地图按表顺序行排
# ---找到可以挂机的最高级地图---
for i in xrange(ipyDataMgr.GetMapEventPointCount()):
mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
@@ -957,7 +958,7 @@
# ---判断地图表的任务和等级限制---
mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
if not mapData:
- continue
+ continue
enterLV = mapData.GetLV()
if curPlayer.GetLV() < enterLV:
@@ -966,8 +967,6 @@
if missionMapStep < openMapStep:
continue
- if mapID < maxMapID:
- continue
maxMapID = mapID
if not maxMapID:
--
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