From 580a7298dc7248e4d30ed14d73864633a193864f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 一月 2025 15:54:40 +0800
Subject: [PATCH] 1111 调整战前冲锋(CD改为1900毫秒;废弃视野距离验证;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |    6 +++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py        |    2 +-
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 293e17b..ffdbc84 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -2272,7 +2272,7 @@
                          5000  ,                            #玩家状态切换,5秒一次
                          1000  ,                            #世界传送间隔1秒
                          
-                         3000  ,                            #战前冲锋间隔    
+                         1900  ,                            #战前冲锋间隔,客户端2秒
                          10000 ,                            #刷新双倍时间10秒    
                          1000  ,                            #双倍经验封包间隔1秒  
                          1000  ,                            #处理客户端“宠物出战/召回”封包间隔1秒 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index aed69c8..191045c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -2180,9 +2180,9 @@
     #    return
     #===========================================================================
     
-    #超出视野
-    if curPlayer.GetSight() and GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
-        return
+    #超出视野,后端不验证,前端验证即可,防止被拉回
+    #if curPlayer.GetSight() and GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
+    #    return
     
     #玩家移动通用检查
     if not __CheckPlayerCanMove(curPlayer):

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