From 5878f2872607b9b9186ad5ce3623aff88bbcef6b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 三月 2025 16:34:07 +0800
Subject: [PATCH] 5563 【英文】【BT】跨服服务器维护优化(打包数据改为db自己管理存取)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py |  232 +++++++++++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 197 insertions(+), 35 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index ee23ee1..7620a80 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -37,6 +37,7 @@
 import CrossRealmMsg
 import ShareDefine
 import PyGameData
+import CommFunc
 import ChPlayer
 import ChConfig
 
@@ -46,6 +47,146 @@
 
 TempCache = PyGameDataStruct.tagPlayerViewCachePy()
 
+#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
+class PlayerViewCachePyManager(object):
+    
+    def __init__(self):
+        self.__viewCacheList = [] # [tagPlayerViewCachePy, ...]
+        self.__idIndexDict = {} # {playerID:index, ...}
+        self.__needSort = False
+        self.__serverIDRangePlayerIDDict = {} # {serverIDRangeTuple:[playerID, ...], ....}
+        return
+    
+    def GetPlayerViewCache(self, playerID):
+        self.__refreshIDIndex()
+        viewCache = None
+        if playerID in self.__idIndexDict:
+            index = self.__idIndexDict[playerID]
+            if index < len(self.__viewCacheList):
+                viewCache = self.__viewCacheList[index]
+                
+        return viewCache
+    
+    def AddPlayerViewCache(self, playerID, viewCache):
+        self.__refreshIDIndex()
+        if playerID in self.__idIndexDict:
+            return
+        viewCache.PlayerID = playerID
+        self.__viewCacheList.append(viewCache)
+        self.__idIndexDict[playerID] = len(self.__viewCacheList) - 1
+        self.__needSort = True
+        return
+    
+    def GetPlayerIDListByServerIDInfo(self, serverIDList):
+        ## 根据服务器ID列表信息获取对应服务器ID范围的玩家ID战力排序列表
+        if serverIDList == None:
+            return []
+        self.Sort()
+        key = tuple(serverIDList)
+        if key not in self.__serverIDRangePlayerIDDict:
+            playerIDList = []
+            for viewCache in self.__viewCacheList:
+                playerID = viewCache.PlayerID
+                cacheDict = GetCachePropDataDict(viewCache)
+                if not cacheDict:
+                    continue
+                serverID = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+                for idInfo in serverIDList:
+                    if (isinstance(idInfo, int) and serverID == idInfo) \
+                        or ((isinstance(idInfo, tuple) or isinstance(idInfo, list)) \
+                            and len(idInfo) == 2 and idInfo[0] <= serverID <= idInfo[1]):
+                        playerIDList.append(playerID)
+            GameWorld.DebugLog("重新加载区服玩家查看缓存ID列表: %s, %s, %s" % (key, len(playerIDList), playerIDList))
+            self.__serverIDRangePlayerIDDict[key] = playerIDList
+        return self.__serverIDRangePlayerIDDict[key]
+    
+    def IsPlayerIn(self, playerID):
+        self.__refreshIDIndex()
+        return playerID in self.__idIndexDict
+    
+    def __refreshIDIndex(self):
+        if not self.__idIndexDict:
+            self.__idIndexDict = {}
+            for index, viewCache in enumerate(self.__viewCacheList):
+                self.__idIndexDict[viewCache.PlayerID] = index
+        return self.__idIndexDict
+    
+    def DelPlayerViewCache(self, playerID):
+        self.__refreshIDIndex()
+        index = self.__idIndexDict.pop(playerID, -1)
+        if index >= 0 and index < len(self.__viewCacheList):
+            self.__viewCacheList.pop(index)
+        for playerIDList in self.__serverIDRangePlayerIDDict.values():
+            if playerID in playerIDList:
+                playerIDList.remove(playerID)
+                
+        self.__idIndexDict = {}
+        self.__serverIDRangePlayerIDDict = {}
+        return
+    
+    def GetCount(self): return len(self.__viewCacheList)    
+    def At(self, index):
+        viewCache = self.__viewCacheList[index]
+        if not viewCache and False:
+            viewCache = PyGameDataStruct.tagPlayerViewCachePy() # 不会执行到,只为了.出代码提示
+        return viewCache
+    
+    def Sort(self):
+        ## 默认按战力倒序排
+        if not self.__needSort:
+            return
+        self.__needSort = False
+        self.__viewCacheList.sort(cmp=self.__cmp)
+        self.__idIndexDict = {}
+        self.__serverIDRangePlayerIDDict = {}
+        self.__refreshIDIndex()
+        return
+    
+    def __cmp(self, a, b):
+        ## 按战力倒序, cmp模式排序效率较低,如果需要再改为key模式
+        aFightPower = 0
+        cacheDict = GetCachePropDataDict(a)
+        if cacheDict:
+            aFightPower = cacheDict.get("FightPower", 0)
+            
+        bFightPower = 0
+        cacheDict = GetCachePropDataDict(b)
+        if cacheDict:
+            bFightPower = cacheDict.get("FightPower", 0)
+            
+        return cmp(bFightPower, aFightPower)
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        for dbData in self.__viewCacheList:
+            #if dbData.PlayerID < 10000:
+                # 假人玩家不存储
+            #    continue
+            cnt += 1
+            savaData += dbData.getBuffer()
+            
+        GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            dbData = PyGameDataStruct.tagPlayerViewCachePy()
+            dbData.clear()
+            pos += dbData.readData(datas, pos, dataslen)
+            
+            self.AddPlayerViewCache(dbData.PlayerID, dbData)
+            
+        self.Sort()
+        return pos
+    
 def DoOnDayEx():
     DelOutofTimeViewCacheData()
     return
@@ -129,14 +270,12 @@
 def DelOutofTimeViewCacheData():
     ## 删除过期的查看缓存数据
     
-    PlayerPackData.DelOutofTimePackData()
-    
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
-    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
-    for playerID, viewCache in playerViewCachePyDict.items():
+    for index in range(pyViewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
+        viewCache = pyViewCacheMgr.At(index)
         if IsSaveDBViewCache(viewCache):
             continue
-        playerViewCachePyDict.pop(playerID)
+        pyViewCacheMgr.DelPlayerViewCache(viewCache.PlayerID)
         
     PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
     return
@@ -144,50 +283,56 @@
 def DeleteViewCache(playerID):
     ## 删除玩家缓存
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
-    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
-    playerViewCachePyDict.pop(playerID, None)
+    pyViewCacheMgr.DelPlayerViewCache(playerID)
     GameWorld.DebugLog("删除查看缓存!", playerID)
     return
 
-def FindViewCache(playerID, isAddNew=False, newPropData={}):
+def FindViewCache(playerID, isAddNew=False, newPropData=None):
     ## 查找玩家缓存
     # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
-    curCache = None
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
-    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
-    if playerID in playerViewCachePyDict:
-        curCache = playerViewCachePyDict[playerID]
+    curCache = pyViewCacheMgr.GetPlayerViewCache(playerID)
+    if curCache:
+        pass
     elif isAddNew or playerID < 10000:
         # 内网测试假玩家
-        if playerID < 10000 and not newPropData:
-            openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
-            fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
-            fakeName = "%s%s" % (fakeName, playerID)
-            serverID = playerID % 200 + 1 # 1 ~ 200 服
+        if playerID < 10000:
+            if not newPropData:
+                newPropData = {}
+            fakeName = newPropData.get("Name", "")
+            if not fakeName:
+                fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+                fakeName = "%s%s" % (fakeName, playerID)
+            accID = newPropData.get("AccID", "")
+            if not accID:
+                serverID = playerID % 100 + 1 # 1 ~ 100 服
+                accID = "fake%s@test@s%s" % (playerID, serverID)
+            else:
+                serverID = GameWorld.GetAccIDServerID(accID)
             serverGroupID = serverID
             if serverID < 50:
                 serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
             isOnline = True if playerID % 2 == 0 else False
             olMgr = ChPlayer.GetOnlinePlayerMgr()
             olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
-            accID = "fake%s@test@s%s" % (playerID, serverID)
-            newPropData = {
-                           "AccID":accID, 
-                           "PlayerID":playerID, 
-                           "Name":fakeName, 
-                           "Job":random.choice(openJobList) if openJobList else 1, 
-                           "LV":random.randint(100, 200), 
-                           "RealmLV":random.randint(5, 15),
-                           "FightPower":random.randint(1000000, 100000000), 
-                           "ServerGroupID":serverGroupID,
-                           }
+            
+            job = newPropData.get("Job", 0)
+            if not job:
+                openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+                job = random.choice(openJobList) if openJobList else 1
+            lv = newPropData.get("LV", random.randint(100, 200))
+            realmLV = newPropData.get("RealmLV", random.randint(5, 15))
+            fightPower = newPropData.get("FightPower", random.randint(1000000, 100000000))
+            
+            newPropData.update({"AccID":accID, "PlayerID":playerID, "Name":fakeName, "Job":job, "LV":lv, 
+                                "RealmLV":realmLV, "FightPower":fightPower, "ServerGroupID":serverGroupID,})
         curCache = PyGameDataStruct.tagPlayerViewCachePy()
         curCache.PlayerID = playerID
         curCache.OffTime = int(time.time())
         if newPropData:
             curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
             curCache.PropDataSize = len(curCache.PropData)
-        playerViewCachePyDict[playerID] = curCache
+        pyViewCacheMgr.AddPlayerViewCache(playerID, curCache)
     return curCache
 
 def GetCachePropDataDict(curCache):
@@ -241,7 +386,7 @@
                  "RealmLV":curPlayer.GetOfficialRank(),
                  "Job":curPlayer.GetJob(),
                  "VIPLV":curPlayer.GetVIPLv(),
-                 "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
+                 "Name":curPlayer.GetName(), # 此处不用跨服名称,如前端需要展示跨服名称,可通过ServerID或AccID取得ServerID展示
                  "Face":curPlayer.GetFace(),
                  "FacePic":curPlayer.GetFacePic(),
                  "FamilyID":curPlayer.GetFamilyID(),
@@ -421,6 +566,19 @@
         OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
     return
 
+def SetNeedViewCache(playerIDList):
+    ## 设置需要缓存数据,跨服专用
+    if not GameWorld.IsCrossServer():
+        return
+    
+    for playerID in playerIDList:
+        curCache = FindViewCache(playerID)
+        if curCache:
+            continue
+        dataMsg = {"tagPlayerID":playerID}
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+    return
+
 def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
     '''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
     @param tagPlayerID: 目标玩家ID
@@ -564,7 +722,7 @@
         GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
     else:
         curCache = FindViewCache(playerID, True)
-        __updCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
+        ReadCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
         
     if not msgInfo:
         return
@@ -587,9 +745,10 @@
     Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
     return
 
-def __updCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj):
+def ReadCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj=None):
     try:
         TempCache.clear()
+        setattr(TempCache, "PropDataDict", {})
         if TempCache.readData(cacheBuffer) == -1:
             GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
             return
@@ -599,6 +758,9 @@
     if TempCache.PlayerID != playerID:
         GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
         return
+    
+    if not cacheObj:
+        return TempCache
     
     cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
     cacheObj.PlayerID = TempCache.PlayerID
@@ -618,7 +780,7 @@
         setattr(cacheObj, "ItemData%s" % classLV, itemData)
         setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
         
-    return True
+    return cacheObj
 
 def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
     ## 收到跨服服务器回复的查看玩家信息
@@ -634,7 +796,7 @@
             curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
         else:
             curCache = PyGameDataStruct.tagPlayerViewCachePy()
-        if __updCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
+        if ReadCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
             PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
         
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
@@ -644,7 +806,7 @@
 
 def CrossServerMsg_PullPlayerViewCache(msgData):
     ## 收到跨服服务器拉取玩家玩家缓存数据
-    msgInfo = msgData["msgInfo"]
+    msgInfo = msgData.get("msgInfo", {})
     tagPlayerID = msgData["tagPlayerID"]
     DoPullPlayerViewCache(tagPlayerID, msgInfo)
     return

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