From 5878f2872607b9b9186ad5ce3623aff88bbcef6b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 三月 2025 16:34:07 +0800
Subject: [PATCH] 5563 【英文】【BT】跨服服务器维护优化(打包数据改为db自己管理存取)

---
 ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py |   44 +++-----------------------------------------
 1 files changed, 3 insertions(+), 41 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index 32db39d..d4581aa 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -28,6 +28,7 @@
 import PlayerAssist
 import GameRecData
 import PlayerRecData
+import PlayerViewCache
 import GameWorldMineArea
 import PyGameDataStruct
 import PlayerPackData
@@ -134,43 +135,6 @@
                 self.playerAssistDict[PlayerID] = []
             playerAssistList = self.playerAssistDict[PlayerID]
             playerAssistList.append(dbData)
-            
-        return pos
-    
-#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
-class PlayerViewCachePyManager(object):
-    
-    def __init__(self):
-        self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
-        return
-    
-    # 保存数据 存数据库和realtimebackup
-    def GetSaveData(self):
-        savaData = ""
-        cntData = ""
-        cnt = 0
-        
-        for dbData in self.playerViewCachePyDict.values():
-            if dbData.PlayerID < 10000:
-                # 假人玩家不存储
-                continue
-            cnt += 1
-            savaData += dbData.getBuffer()
-            
-        GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
-        return CommFunc.WriteDWORD(cntData, cnt) + savaData
-    
-    # 从数据库载入数据
-    def LoadPyGameData(self, datas, pos, dataslen):
-        cnt, pos = CommFunc.ReadDWORD(datas, pos)
-        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
-        
-        for _ in xrange(cnt):
-            dbData = PyGameDataStruct.tagPlayerViewCachePy()
-            dbData.clear()
-            pos += dbData.readData(datas, pos, dataslen)
-            
-            self.playerViewCachePyDict[dbData.PlayerID] = dbData
             
         return pos
     
@@ -317,7 +281,7 @@
 
 class PyGameDataManager(object):
     def __init__(self):
-        self.DBPlayerPackDataManager = PlayerPackData.DBPlayerPackDataManager()
+        self.DBPlayerPackDataManager = PlayerPackData.DBPlayerPackDataManager() # 该表GameServer只做内存处理,不从db取,也不发db入库,由db自行处理
         self.DBGameRecDataManager = GameRecData.DBGameRecDataManager()
         self.DBPyFuncTeamManager = PlayerFuncTeam.DBPyFuncTeamManager()
         self.DBPyFuncTeamMemManager = PlayerFuncTeam.DBPyFuncTeamMemManager()
@@ -333,7 +297,7 @@
         self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
         self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
         self.PlayerAssistPyManager = PlayerAssistPyManager()
-        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
+        self.PlayerViewCachePyManager = PlayerViewCache.PlayerViewCachePyManager()
         self.AuctionAttentionManager = AuctionAttentionManager()
         self.AuctionRecordManager = AuctionRecordManager()
         self.AuctionItemManager = AuctionItemManager()
@@ -354,7 +318,6 @@
 
     def GetSaveData(self):
         buff = ""
-        buff += self.DBPlayerPackDataManager.GetSaveData()
         buff += self.DBGameRecDataManager.GetSaveData()
         buff += self.DBPyFuncTeamManager.GetSaveData()
         buff += self.DBPyFuncTeamMemManager.GetSaveData()
@@ -390,7 +353,6 @@
         return buff
     
     def LoadGameData(self, gameBuffer, pos):
-        pos = self.DBPlayerPackDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.DBGameRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.DBPyFuncTeamManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.DBPyFuncTeamMemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))

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