From 5880a05cd7028b88baee029a93a4303d136a2db0 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 28 八月 2019 20:34:45 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 66 ++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py | 30 +++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 16 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyCeremony.py | 95 +++++++++++----
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 5
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 16 ++
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 9 +
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 22 +++
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py | 9 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py | 9 +
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py | 59 ++++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 5
14 files changed, 276 insertions(+), 72 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index e2d1905..cf75829 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -26996,6 +26996,9 @@
("Cmd", c_ubyte),
("SubCmd", c_ubyte),
("State", c_ubyte), #0-不可领 1-可领 2-已领取
+ ("CTGTotal", c_int), #本次活动已累计充值,单位元
+ ("FireworksBuyCount", c_ushort), #已购买高级烟花数
+ ("FirewordsScore", c_int), #当前累计所有烟花总积分
]
def __init__(self):
@@ -27013,6 +27016,9 @@
self.Cmd = 0xAA
self.SubCmd = 0x14
self.State = 0
+ self.CTGTotal = 0
+ self.FireworksBuyCount = 0
+ self.FirewordsScore = 0
return
def GetLength(self):
@@ -27025,12 +27031,18 @@
DumpString = '''// AA 14 仙界盛典充值大礼 //tagMCXJSDRecharge:
Cmd:%s,
SubCmd:%s,
- State:%d
+ State:%d,
+ CTGTotal:%d,
+ FireworksBuyCount:%d,
+ FirewordsScore:%d
'''\
%(
self.Cmd,
self.SubCmd,
- self.State
+ self.State,
+ self.CTGTotal,
+ self.FireworksBuyCount,
+ self.FirewordsScore
)
return DumpString
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index d9006e9..6e70a9c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -544,6 +544,15 @@
@param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
@param openServerDay: 当前开服天
'''
+ if not dateInfo:
+ curDateTime = datetime.datetime.today()
+ return "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+ if dateInfo.startswith("W"):
+ curDateTime = datetime.datetime.today()
+ curWeekday = curDateTime.weekday() + 1
+ actionWeekday = int(dateInfo[1:])
+ actionDateTime = curDateTime + datetime.timedelta(days=(actionWeekday-curWeekday))
+ return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
if dateInfo.startswith("Mix"):
diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
actionServerDay = int(dateInfo[3:])
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 04570b2..aa6a7b2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -58,6 +58,7 @@
self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
self.seasonID = 0 # 赛季ID
+ self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
return
def GetDRInfo(self):
@@ -931,11 +932,13 @@
if danIpyData:
matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
+ pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s"
% (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+ #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
return
PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
@@ -948,6 +951,21 @@
% (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+ return
+
+def __DelayNotifyMatchRobot(tick):
+ ## 做体验,延迟通知匹配到机器人
+ for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
+ if pkPlayer.notifyMatchRobotTick == -1:
+ #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
+ continue
+ if tick < pkPlayer.notifyMatchRobotTick:
+ continue
+ pkPlayer.notifyMatchRobotTick = -1
+ serverGroupID = pkPlayer.serverGroupID
+ GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+
return
def ClientServerMsg_PKCancel(playerInfoDict, tick):
@@ -1150,6 +1168,8 @@
return
GameWorld.GetGameWorld().SetDict(processTickKey, tick)
+ # 延迟通知匹配到机器人的
+ __DelayNotifyMatchRobot(tick)
# 处理超时的房间
__DoCheckRoomTimeout(tick)
# 通知已准备好的房间玩家可进入跨服
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 1cff4a0..9a67be1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -143,9 +143,11 @@
mapServerOperationActionDict = {}
serverGroupID = GameWorld.GetServerGroupID()
ipyDataMgr = IpyGameDataPY.IPY_Data()
+ curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s ====="
% (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
+ GameWorld.Log(" 今日周%s" % (curWeekday))
for actName in ShareDefine.OperationActionNameList:
@@ -153,6 +155,7 @@
GameWorld.Log("加载运营活动: actName=%s" % (actName))
curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
GameWorld.Log(" 可处理条数=%s" % (len(curServerActIpyDataList)))
+ disableWeekIpyDataInfo = __GetOperationActionDisableWeekIpyDataInfo(curDateTime, curServerActIpyDataList)
needStartList = [] # [startDateTime, ...]
needEndList = [] # [endDateTime, ...]
needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -167,6 +170,18 @@
endDateStr = ipyData.GetEndDate()
GameWorld.Log(" cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s"
% (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
+ if cfgID in disableWeekIpyDataInfo:
+ startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = disableWeekIpyDataInfo[cfgID]
+ GameWorld.Log(" 按星期开启的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s"
+ % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
+ continue
+ if not startDateStr:
+ startDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
+ GameWorld.Log(" 开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
+ if not endDateStr:
+ endDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
+ GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
+ # 活动优先级为 开服天=合服天>运营日期>运营周天
# 按开服天开的
if startDateStr.isdigit() and endDateStr.isdigit():
startServerDay, endServerDay = int(startDateStr), int(endDateStr)
@@ -193,15 +208,24 @@
startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
GameWorld.Log(" 合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+ elif startDateStr.startswith("W") and endDateStr.startswith("W"):
+ startWeekday = int(startDateStr[1:])
+ endWeekday = int(endDateStr[1:])
+ startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+ endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
+ startDateStr = "%d-%d-%d" % (startWeekDate.year, startWeekDate.month, startWeekDate.day)
+ endDateStr = "%d-%d-%d" % (endWeekDate.year, endWeekDate.month, endWeekDate.day)
+ GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
elif actName not in ShareDefine.FeastOperationActionNameList:
if openServerDay <= customMaxServerDay:
GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
continue
+ curServerOpenDateTime = curDateTime + datetime.timedelta(days=(1-openServerDay)) # 开服第一天的日期
customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
- if curStartDateTime <= customMaxServerDateTime:
- GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
+ if curServerOpenDateTime <= curStartDateTime <= customMaxServerDateTime:
+ GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime))
continue
if isMixServer:
@@ -213,7 +237,7 @@
curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
- GameWorld.Log(" 按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
+ GameWorld.Log(" 按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
continue
if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
@@ -423,6 +447,42 @@
return curServerActIpyDataList
+def __GetOperationActionDisableWeekIpyDataInfo(curDateTime, curServerActIpyDataList):
+ ## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准
+ disableWeekIpyDataInfo = {}
+ curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
+
+ weekIpyDataList, ymdIpyDatList = [], []
+ for ipyData in curServerActIpyDataList:
+ startDateStr = ipyData.GetStartDate()
+ endDateStr = ipyData.GetEndDate()
+ if startDateStr.isdigit() or startDateStr.startswith("Mix"):
+ # 开服天、合服天的不处理
+ continue
+
+ # 按星期X的
+ if startDateStr.startswith("W"):
+ startWeekday = int(startDateStr[1:])
+ endWeekday = int(endDateStr[1:])
+ startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+ endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
+ weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
+ # 按日期的
+ else:
+ ymdIpyData = ipyData
+ ymdStartDate = datetime.datetime.strptime("%s %02d:%02d:00" % (startDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
+ ymdEndDate = datetime.datetime.strptime("%s %02d:%02d:00" % (endDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
+ ymdIpyDatList.append([ymdIpyData, ymdStartDate, ymdEndDate])
+
+ for ipyData, startWeekDate, endWeekDate in weekIpyDataList:
+ cfgID = ipyData.GetCfgID()
+ for ymdIpyData, ymdStartDate, ymdEndDate in ymdIpyDatList:
+ if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate:
+ ymdCfgID = ymdIpyData.GetCfgID()
+ disableWeekIpyDataInfo[cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
+
+ return disableWeekIpyDataInfo
+
def Dispose_OperationActionState(reloadRefresh=False):
# 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 57b01ad..0d71834 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -544,6 +544,11 @@
AuctionHouse.OnPlayerLeaveServer(curPlayer)
#------------镖车逻辑
#TruckPlayerDisconnectProcess(curPlayer, tick)
+
+ if not PlayerControl.GetIsTJG(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ PyGameData.g_unTJLogoffTime[playerID] = int(time.time())
+
return
## 设置玩家离线时间
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
index 8bd9d39..b911b61 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
@@ -496,13 +496,18 @@
return
def NotifyTalkCache(curPlayer):
- ##上线通知聊天缓存
- sendPack = ChPyNetSendPack.tagGCTalkCache()
- sendPack.Clear()
- sendPack.InfoList = []
+ ##上线通知非脱机离线后的聊天缓存
+ if PlayerControl.GetIsTJG(curPlayer):
+ return
+ playerID = curPlayer.GetPlayerID()
+ unTJLogoffTime = PyGameData.g_unTJLogoffTime.get(playerID, 0)
+
+ familyCacheList, worldCacheList = [], []
familyID = curPlayer.GetFamilyID()
if familyID and familyID in PyGameData.g_familyTalkCache:
for curTime, name, playerID, content, extras in PyGameData.g_familyTalkCache[familyID]:
+ if curTime < unTJLogoffTime:
+ continue
contentInfo = ChPyNetSendPack.tagGCTalkCacheInfo()
contentInfo.Clear()
contentInfo.ChannelType = 2
@@ -513,20 +518,34 @@
contentInfo.Content = content
contentInfo.Len = len(content)
contentInfo.Extras = extras
- sendPack.InfoList.append(contentInfo)
- elif PyGameData.g_worldTalkCache:
- for curTime, name, playerID, content, extras in PyGameData.g_worldTalkCache:
- contentInfo = ChPyNetSendPack.tagGCTalkCacheInfo()
- contentInfo.Clear()
- contentInfo.ChannelType = 1
- contentInfo.Name = name
- contentInfo.NameLen = len(name)
- contentInfo.PlayerID = playerID
- contentInfo.Time = curTime
- contentInfo.Content = content
- contentInfo.Len = len(content)
- contentInfo.Extras = extras
- sendPack.InfoList.append(contentInfo)
- sendPack.Count = len(sendPack.InfoList)
- NetPackCommon.SendFakePack(curPlayer, sendPack)
+ familyCacheList.append(contentInfo)
+
+ for curTime, name, playerID, content, extras in PyGameData.g_worldTalkCache:
+ if curTime < unTJLogoffTime:
+ continue
+ contentInfo = ChPyNetSendPack.tagGCTalkCacheInfo()
+ contentInfo.Clear()
+ contentInfo.ChannelType = 1
+ contentInfo.Name = name
+ contentInfo.NameLen = len(name)
+ contentInfo.PlayerID = playerID
+ contentInfo.Time = curTime
+ contentInfo.Content = content
+ contentInfo.Len = len(content)
+ contentInfo.Extras = extras
+ worldCacheList.append(contentInfo)
+
+ if familyCacheList:
+ sendPack = ChPyNetSendPack.tagGCTalkCache()
+ sendPack.Clear()
+ sendPack.InfoList = familyCacheList
+ sendPack.Count = len(sendPack.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+
+ if worldCacheList:
+ sendPack = ChPyNetSendPack.tagGCTalkCache()
+ sendPack.Clear()
+ sendPack.InfoList = worldCacheList
+ sendPack.Count = len(sendPack.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
return
\ No newline at end of file
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index a330db4..74a775a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -109,4 +109,6 @@
g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...}
g_familyTalkCache = {} #{familyID:[[time,content,extras],..]}
-g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
\ No newline at end of file
+g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
+
+g_unTJLogoffTime = {} #非脱机离线时间 {playerID:time, ...}
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index c5e4c78..c9ab7c1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3457,6 +3457,7 @@
Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord" # 历史累计充值奖励领取信息记录,按二进制位标示
Def_PDict_CTGCountResetTime = "CTGCountResetTime" # CTG次数重置时间time值
+Def_PDict_TodayCTGCoinTotal = "TodayCTGCoinTotal" # 当日充值Coin数
Def_PDict_TodayCTGCount = "TodayCTGCount_%s" # 当日充值次数,参数(CTG对应的商品记录ID)
Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord" # 首充领取记录,0-未领取;1-已领取
@@ -3665,7 +3666,9 @@
Def_PDict_FCPartyCurCnt = "FCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
-Def_PDict_FCCostGold = "FCCostGold" # 绝版降临总累计消费仙玉
+Def_PDict_FCCTGRMBTotal = "FCCTGRMBTotal" # 绝版降临总累计充值元
+Def_PDict_FCFireworksBuyCount = "FCFireworksBuyCount" # 高级烟花已购买次数
+Def_PDict_FCFireworksScore = "FCFireworksScore" # 总烟花积分,含普通烟花
#新仙界盛典
Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index e2d1905..cf75829 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -26996,6 +26996,9 @@
("Cmd", c_ubyte),
("SubCmd", c_ubyte),
("State", c_ubyte), #0-不可领 1-可领 2-已领取
+ ("CTGTotal", c_int), #本次活动已累计充值,单位元
+ ("FireworksBuyCount", c_ushort), #已购买高级烟花数
+ ("FirewordsScore", c_int), #当前累计所有烟花总积分
]
def __init__(self):
@@ -27013,6 +27016,9 @@
self.Cmd = 0xAA
self.SubCmd = 0x14
self.State = 0
+ self.CTGTotal = 0
+ self.FireworksBuyCount = 0
+ self.FirewordsScore = 0
return
def GetLength(self):
@@ -27025,12 +27031,18 @@
DumpString = '''// AA 14 仙界盛典充值大礼 //tagMCXJSDRecharge:
Cmd:%s,
SubCmd:%s,
- State:%d
+ State:%d,
+ CTGTotal:%d,
+ FireworksBuyCount:%d,
+ FirewordsScore:%d
'''\
%(
self.Cmd,
self.SubCmd,
- self.State
+ self.State,
+ self.CTGTotal,
+ self.FireworksBuyCount,
+ self.FirewordsScore
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
index 24147cb..aaf744a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -72,6 +72,9 @@
import math
import time
+# 商店类型定义
+ShopType_FairyCeremony = 19 # 仙界盛典烟花
+
g_mysticalShopDict = {} #神秘商店{等级范围:[等级段,{金钱类型:库}]}
#---------------------------------------------------------------------
##开始交易
@@ -677,7 +680,7 @@
sendMailKey = mailKey if isLackPack and mailKey else '' #背包不足且配置了mailKey的才发邮件
# 购买限制条件扩展
- if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue()):
+ if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue(), clientBuyCount):
GameWorld.Log("Store shop item buy limit! shopType=%s,itemIndex=%s,limitValue=%s"
% (shopType, itemIndex, ipyData.GetLimitValue()), curPlayer.GetPlayerID())
return
@@ -750,11 +753,11 @@
EventShell.EventRespons_ShopBuy(curPlayer, shopType)
#curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrShopOK)
SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
- if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
- PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
- if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
- PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
+ if shopType == ShopType_FairyCeremony:
+ PlayerFairyCeremony.OnBuyFireworks(curPlayer, itemIndex, clientBuyCount)
+# if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
+# PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
return
def GetShopJobItem(job, itemID, jobItemList):
@@ -781,7 +784,7 @@
## 商店购买物品限制条件扩展
# @param curPlayer 玩家实例
# @return
-def CheckBuyItemLimitEx(curPlayer, shopNPCID, itemIndex, curItemID, limitValue):
+def CheckBuyItemLimitEx(curPlayer, shopNPCID, itemIndex, curItemID, limitValue, clientBuyCount):
if shopNPCID == 7: #符印商店
return not PlayerRune.GetIsOpenByRuneID(curPlayer, curItemID)
if shopNPCID in [8, 9, 10]: #仙盟商店
@@ -796,12 +799,15 @@
#playerCreateRoleDays = GameWorld.GetCreateRoleDays(curPlayer)
openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)+1
return openServerDay != limitValue
- #烟花狂欢
- if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
- return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
- if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
- return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
-
+
+ #仙界盛典 - 烟花狂欢
+ if shopNPCID == ShopType_FairyCeremony:
+ return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex, clientBuyCount)
+
+ #另一个仙界盛典可用其他商店NPCID,这里先注释,之后再改
+# if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
+# return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
+
if shopNPCID == 16:#神秘限购
startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % itemIndex)
curTime = int(time.time())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index ade467b..624c85e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -595,6 +595,15 @@
@param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
@param openServerDay: 当前开服天
'''
+ if not dateInfo:
+ curDateTime = datetime.datetime.today()
+ return "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+ if dateInfo.startswith("W"):
+ curDateTime = datetime.datetime.today()
+ curWeekday = curDateTime.weekday() + 1
+ actionWeekday = int(dateInfo[1:])
+ actionDateTime = curDateTime + datetime.timedelta(days=(actionWeekday-curWeekday))
+ return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
if dateInfo.startswith("Mix"):
diffDay = GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) + 1
actionServerDay = int(dateInfo[3:])
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
index f6e8aba..f9e530f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -115,6 +115,8 @@
def OnDay(curPlayer):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCoinTotal, 0)
+
syncRecordIDList = []
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetCTGCount()):
@@ -301,10 +303,13 @@
curPlayer.SetChangeCoinPointTotal(changeCoinPointBefore + orderCoin, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
+ todayCTGCoinTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayCTGCoinTotal) + orderCoin
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCoinTotal, todayCTGCoinTotal)
+
goldAfter = curPlayer.GetGold()
changeCoinPointAfter = curPlayer.GetChangeCoinPointTotal()
bourseMoneyAfter = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
- addDRDict.update({"gold":[goldBefore, goldAfter], "changeCoinPoint":[changeCoinPointBefore, changeCoinPointAfter],
+ addDRDict.update({"gold":[goldBefore, goldAfter], "changeCoinPoint":[changeCoinPointBefore, changeCoinPointAfter], "todayCTGCoinTotal":todayCTGCoinTotal,
"bourseMoney":[bourseMoneyBefore, bourseMoneyAfter], "addGold":addGold, "prizeGold":prizeGold, "giveItemList":giveItemList})
DataRecordPack.DR_CTGOK(curPlayer, addDRDict)
@@ -316,7 +321,7 @@
PlayerGoldGift.DayChargeRedPackAward(curPlayer)
#累积充值X元
PlayerActTotalRecharge.AddTotalRechargeGold(curPlayer, orderCoin/100)
- PlayerFairyCeremony.AddFCCostGold(curPlayer, orderCoin/100)
+ PlayerFairyCeremony.AddFCCTGRMB(curPlayer, orderCoin/100)
PlayerNewFairyCeremony.AddFCCostGold(curPlayer, orderCoin/100)
#开服活动
#OpenServerCampaign.AddOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_Recharge, orderCoin)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index f6e28e0..1383abe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3039,9 +3039,6 @@
# 消费返利
PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
- # 绝版降临
-# PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
-# PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
# 事件汇报
#===========================================================================
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyCeremony.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyCeremony.py
index 6f2f9de..8739747 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyCeremony.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyCeremony.py
@@ -72,10 +72,11 @@
if FairyCeremonyID == playerFairyCeremonyID:
#GameWorld.DebugLog("仙界盛典活动ID不变,不处理!", curPlayer.GetPlayerID())
return
+ ctgRMBTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayCTGCoinTotal) / 100
actWorldLV = actFairyCeremonyInfo.get(ShareDefine.ActKey_WorldLV, 0)
playerFCWorldLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCActionWorldLV)
- GameWorld.DebugLog("仙界盛典重置! FairyCeremonyID=%s,playerCostRebateID=%s,state=%s,ActWorldLV=%s,playerFCWorldLV=%s"
- % (FairyCeremonyID, playerFairyCeremonyID, state, actWorldLV, playerFCWorldLV), playerID)
+ GameWorld.DebugLog("仙界盛典重置! FairyCeremonyID=%s,playerCostRebateID=%s,state=%s,ActWorldLV=%s,playerFCWorldLV=%s,ctgRMBTotal=%s"
+ % (FairyCeremonyID, playerFairyCeremonyID, state, actWorldLV, playerFCWorldLV, ctgRMBTotal), playerID)
# 未领取的奖励邮件发放
__SendFairyCeremonyMail(curPlayer, playerFCWorldLV)
@@ -85,15 +86,17 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCActionWorldLV, actWorldLV)
#重置充值大礼记录
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCRechargeState, 0)
- SyncFCRechargeInfo(curPlayer)
#重置全民来嗨
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCPartyCurPoint, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCPartyAwardRecord, 0)
for actid in ChConfig.PeoplePartyActIDList:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCPartyCurCnt % actid, 0)
SyncFCPartyInfo(curPlayer)
- #重置消费
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCCostGold, 0)
+ #重置已充值RMB及烟花相关
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCCTGRMBTotal, ctgRMBTotal)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCFireworksBuyCount, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCFireworksScore, 0)
+ SyncFCRechargeInfo(curPlayer)
return True
def __SendFairyCeremonyMail(curPlayer, playerFCWorldLV):
@@ -201,6 +204,9 @@
## 通知充值大礼活动状态
packData = ChPyNetSendPack.tagMCXJSDRecharge()
packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCRechargeState)
+ packData.CTGTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCCTGRMBTotal)
+ packData.FireworksBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCFireworksBuyCount)
+ packData.FirewordsScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCFireworksScore)
NetPackCommon.SendFakePack(curPlayer, packData)
return
@@ -284,39 +290,78 @@
return
#################绝版降临##############################
-def AddFCCostGold(curPlayer, costGold):
- ##充值X元
- if costGold <= 0:
+
+def AddFCCTGRMB(curPlayer, ctgRMB):
+ ## 充值X元
+ if ctgRMB <= 0:
return
-# if costType in ChConfig.CostRebate_DisableType:
-# #GameWorld.DebugLog("不计入绝版降临消费的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
-# return
if not __IsAtFCAction():
return
- curCostGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCCostGold)
- updCostGold = curCostGold + costGold
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCCostGold, updCostGold)
-
- if updCostGold < IpyGameDataPY.GetFuncCfg('CeremonyRankLimit'):
+ curRMBTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCCTGRMBTotal)
+ updRMBTotal = curRMBTotal + ctgRMB
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCCTGRMBTotal, updRMBTotal)
+ GameWorld.Log("更新仙界盛典充值RMB值: curRMBTotal=%s,ctgRMB=%s,updRMBTotal=%s"
+ % (curRMBTotal, ctgRMB, updRMBTotal), curPlayer.GetPlayerID())
+ SyncFCRechargeInfo(curPlayer)
+ return
+
+def OnBuyFireworks(curPlayer, itemIndex, clientBuyCount):
+ ## 购买烟花
+ if not __IsAtFCAction():
return
- #更新排行榜
- PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FCCostGold, updCostGold)
+ fireworksDict = IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {})
+ worldLvNum = __GetFCWorldLVIndex(curPlayer, Def_FC_Fireworks)
+ canBuyIDList = fireworksDict.get(str(worldLvNum), []) #[普通烟花, 高级烟花]
+ if itemIndex not in canBuyIDList:
+ return
+ fireworksIndex = canBuyIDList.index(itemIndex)
+ AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
+ if fireworksIndex == 1:
+ fireworksBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCFireworksBuyCount) + clientBuyCount
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCFireworksBuyCount, fireworksBuyCount)
+ GameWorld.DebugLog("更新玩家高级烟花已购买次数: clientBuyCount=%s,fireworksBuyCount=%s"
+ % (clientBuyCount, fireworksBuyCount), curPlayer.GetPlayerID())
+
+ fireworksScoreList = IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 2) # [普通烟花积分, 高级烟花积分]
+ addScore = fireworksScoreList[fireworksIndex] * clientBuyCount
+ curFireworksScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCFireworksScore)
+ updFireworksScore = curFireworksScore + addScore
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCFireworksScore, updFireworksScore)
- GameWorld.DebugLog("玩家绝版降临消费活动: curCostGold=%s,costGold=%s,updCostGold=%s"
- % (curCostGold, costGold, updCostGold), curPlayer.GetPlayerID())
+ billboardNeedScore = IpyGameDataPY.GetFuncCfg('CeremonyFireParty', 4)
+ if updFireworksScore >= billboardNeedScore:
+ #更新排行榜
+ GameWorld.DebugLog("玩家绝版降临积分排行更新: itemIndex=%s,clientBuyCount=%s,curFireworksScore=%s,addScore=%s,updFireworksScore=%s"
+ % (itemIndex, clientBuyCount, curFireworksScore, addScore, updFireworksScore), curPlayer.GetPlayerID())
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FCCostGold, updFireworksScore)
+ else:
+ GameWorld.DebugLog("玩家绝版降临烟花积分不足,无法上榜! updFireworksScore=%s < billboardNeedScore=%s"
+ % (updFireworksScore, billboardNeedScore), curPlayer.GetPlayerID())
+
+ SyncFCRechargeInfo(curPlayer)
return
#################烟花狂欢##############################
-def IsCanBuyFireworks(curPlayer, itemIndex):
+def IsCanBuyFireworks(curPlayer, itemIndex, clientBuyCount):
##当前是否可以买烟花
if not __IsAtFCAction():
GameWorld.Log(' 烟花狂欢买烟花 活动未开启, 无法购买')
return False
fireworksDict = IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {})
worldLvNum = __GetFCWorldLVIndex(curPlayer, Def_FC_Fireworks)
- canBuyID = fireworksDict.get(str(worldLvNum), 0)
- if canBuyID != itemIndex:
- GameWorld.Log(' 烟花狂欢买烟花 当前可以买烟花为 %s, 无法购买 %s,worldLvNum=%s'%(canBuyID, itemIndex,worldLvNum), curPlayer.GetID())
+ canBuyIDList = fireworksDict.get(str(worldLvNum), []) #[普通烟花, 高级烟花]
+ if itemIndex not in canBuyIDList:
+ GameWorld.Log(' 烟花狂欢买烟花 当前可以买烟花为 %s, 无法购买 %s,worldLvNum=%s'%(canBuyIDList, itemIndex,worldLvNum), curPlayer.GetID())
return False
- return True
\ No newline at end of file
+ #高级烟花需要判断充值的总额
+ if itemIndex == canBuyIDList[-1]:
+ curRMBTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCCTGRMBTotal)
+ fireworksBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCFireworksBuyCount)
+ buyOneNeedRMB = IpyGameDataPY.GetFuncCfg('CeremonyFireParty', 3) # 购买一个高级烟花所需充值RMB值,单位X元
+ totalCanBuyCount = curRMBTotal / buyOneNeedRMB
+ if (fireworksBuyCount + clientBuyCount) > totalCanBuyCount:
+ GameWorld.Log(' 烟花狂欢买烟花 高级烟花所需重置RMB不足, 无法购买! curRMBTotal=%s,totalCanBuyCount=%s < fireworksBuyCount=%s + clientBuyCount=%s'
+ % (curRMBTotal, totalCanBuyCount, fireworksBuyCount, clientBuyCount), curPlayer.GetID())
+ return False
+ return True
--
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