From 589417118d8d9bb2c52ed00cdfeee1b9784ff060 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 28 一月 2019 20:55:47 +0800
Subject: [PATCH] 6118 【后端】【1.5.200】新增技能效果-- 宠物技能-宠物主人受到暴击伤害时触发技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 5f69030..48f8ffa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -279,6 +279,7 @@
              2102:ChConfig.TriggerType_BeAttackOver,   # 被攻击后触发 20
              2104:ChConfig.TriggerType_LockHP, # 锁血触发技能 63
              2105:ChConfig.TriggerType_BeLuckyHit, # 被会心一击触发技能 64
+             2016:ChConfig.TriggerType_BeSuperHit,  # 被暴击触发技能
              
              4000:ChConfig.TriggerType_BuffState,   # 进入4012的某个状态触发技能 2
              4001:ChConfig.TriggerType_TagBuffState,   # 目标进入4012的某个状态触发技能 2

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