From 5900ca084b3e9d549ff9d4246a2e15cf1bd68a59 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 09 五月 2019 16:35:01 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 关联类型修复 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 1379 +++++++++++++++++++++++++++++++++++++++-------------------- 1 files changed, 898 insertions(+), 481 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 933fd8c..1f63907 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -41,18 +41,26 @@ ("list", "Skills", 0), ), + "RolePoint":( + ("BYTE", "AttrID", 1), + ("dict", "AddAttrInfoPerPoint", 0), + ("dict", "PointQualityAttrIDDict", 0), + ("dict", "PointQualityAttrValueDict", 0), + ("list", "PointQualityIntervalList", 0), + ), + "Realm":( ("WORD", "Lv", 1), - ("BYTE", "IsBigRealm", 0), - ("DWORD", "NeedPoint", 0), + ("DWORD", "NeedLV", 0), ("DWORD", "NeedItemID", 0), ("WORD", "NeedItemCnt", 0), - ("dict", "NeedActiveTreasure", 0), + ("list", "NeedEquip", 0), ("list", "AddAttrType", 0), ("list", "AddAttrNum", 0), ("DWORD", "BossID", 0), - ("dict", "SitTime", 0), - ("dict", "TeamAward", 0), + ("DWORD", "BuffID", 0), + ("DWORD", "ExpRate", 0), + ("DWORD", "ExpLimit", 0), ), "GodWeapon":( @@ -113,21 +121,39 @@ "ItemPlusMax":( ("BYTE", "Type", 1), - ("BYTE", "ItemRank", 1), - ("BYTE", "ItemColor", 1), + ("BYTE", "Star", 1), ("WORD", "LevelMax", 0), - ), - - "ItemPlusSumAttr":( - ("WORD", "PlusCntNeed", 1), - ("list", "AttrType", 0), - ("list", "AttrValue", 0), ), "RoleEquipStars":( ("BYTE", "StarsNeed", 1), ("list", "AttrType", 0), ("list", "AttrValue", 0), + ), + + "EquipLegendAttrCount":( + ("BYTE", "ItemType", 1), + ("BYTE", "ItemColor", 1), + ("BYTE", "IsSuit", 1), + ("list", "LegendAttrCountInfo", 0), + ), + + "EquipLegendAttrType":( + ("BYTE", "ItemType", 1), + ("dict", "LegendAttrTypeLib", 0), + ), + + "EquipLegendAttrLib":( + ("BYTE", "LegendAttrID", 1), + ("dict", "LegendAttrLib", 0), + ), + + "EquipLegendAttrValue":( + ("BYTE", "ItemType", 1), + ("BYTE", "ItemClassLV", 1), + ("BYTE", "ItemColor", 1), + ("BYTE", "IsSuit", 1), + ("dict", "LVLegendAttrLibNumInfo", 0), ), "Dogz":( @@ -177,17 +203,11 @@ ("list", "GoldWashCostList", 0), ), - "EquipWashSpec":( - ("BYTE", "WashTypeNeed", 1), - ("BYTE", "WashLVNeed", 1), - ("list", "AddAttrType", 0), - ("list", "AddAttrValue", 0), - ), - "AttrFruit":( ("DWORD", "ID", 1), ("BYTE", "FuncID", 0), - ("WORD", "MaxUseCnt", 0), + ("dict", "MaxUseCnt", 0), + ("list", "AddItemInfo", 0), ("WORD", "RecycleMoney", 0), ("DWORD", "FightPowerEx", 0), ), @@ -315,29 +335,20 @@ ("DWORD", "FightPowerCoefficient", 0), ), - "EquipSuitAttr":( - ("BYTE", "GroupType", 1), - ("BYTE", "SuiteType", 1), - ("WORD", "SuiteLV", 1), - ("BYTE", "Job", 1), - ("BYTE", "Count1", 0), - ("list", "AttrType1", 0), - ("list", "AttrValue1", 0), - ("BYTE", "Count2", 0), - ("list", "AttrType2", 0), - ("list", "AttrValue2", 0), - ("BYTE", "Count3", 0), - ("list", "AttrType3", 0), - ("list", "AttrValue3", 0), + "NPCTimeLostHP":( + ("DWORD", "NPCID", 1), + ("DWORD", "LostHPPerSecond", 0), + ("BYTE", "MaxPlayerCount", 0), + ("DWORD", "LostHPPerSecondEx", 0), ), - "EquipSuitCompound":( - ("BYTE", "SuiteType", 1), - ("BYTE", "EquipPlace", 1), - ("WORD", "SuiteLV", 1), - ("BYTE", "Job", 1), - ("list", "CostItemID", 0), - ("list", "CostItemCnt", 0), + "EquipSuitAttr":( + ("WORD", "SuiteID", 1), + ("BYTE", "SuiteCnt", 0), + ("BYTE", "Star", 0), + ("dict", "AttrInfo", 0), + ("DWORD", "SkillID", 0), + ("BYTE", "IsNotify", 0), ), "WingRefineAttr":( @@ -404,10 +415,10 @@ ("BYTE", "PieRateDoCnt", 0), ("dict", "IndepRateDrop", 0), ("BYTE", "IndepRateDoCnt", 0), - ("dict", "IndepRateMaxDropCount", 0), - ("dict", "EquipStarInfo", 0), - ("list", "KillCountDropEquipEx", 0), - ("list", "KillCountDropEquipEx2", 0), + ("dict", "EquipColorMaxDropCount", 0), + ("dict", "EquipColorSuitInfo", 0), + ("dict", "EquipPartKeyRateInfo", 0), + ("dict", "KillCountDropEquipPub", 0), ("dict", "ItemIDDropRate", 0), ("dict", "ItemIDMaxDropCount", 0), ("dict", "ItemKeyDropRate", 0), @@ -417,8 +428,10 @@ ("WORD", "DropMoneyRate", 0), ("WORD", "DropMoneyMin", 0), ("WORD", "DropMoneyMax", 0), - ("list", "KillCountDrop", 0), + ("dict", "KillCountDropPub", 0), + ("list", "KillCountDropPri", 0), ("list", "PriItemIDDrop", 0), + ("BYTE", "AucionItemCanSell", 0), ), "RuneTower":( @@ -457,7 +470,6 @@ ("DWORD", "MapID", 0), ("WORD", "LVLimitMin", 0), ("WORD", "LVLimitMax", 0), - ("BYTE", "JobRankLimit", 0), ("DWORD", "TicketID", 0), ("list", "TicketCostCnt", 0), ("WORD", "TicketPrice", 0), @@ -498,6 +510,10 @@ "DailyAction":( ("DWORD", "DailyID", 1), ("DWORD", "DayTimes", 0), + ("DWORD", "DayBuyTimes", 0), + ("DWORD", "BuyNeedMoney", 0), + ("DWORD", "DayItemAddTimes", 0), + ("DWORD", "DayItemID", 0), ("BYTE", "DayResetType", 0), ("DWORD", "WeekTimes", 0), ("BYTE", "WeekResetType", 0), @@ -506,46 +522,20 @@ "EquipGSParam":( ("BYTE", "ClassLV", 1), ("BYTE", "EquipColor", 1), - ("BYTE", "EquipQualityLV", 1), - ("DWORD", "AtkPerC", 0), - ("DWORD", "DamagePerC", 0), - ("DWORD", "SuperHitRateC", 0), + ("BYTE", "IsSuit", 1), + ("DWORD", "BaseEquipMaxHPAddPerC", 0), + ("DWORD", "BaseEquipAtkAddPerC", 0), + ("DWORD", "SuperHitC", 0), ("DWORD", "SuperHitPerC", 0), - ("DWORD", "DamReducePerC", 0), - ("DWORD", "MaxHPPerC", 0), - ("DWORD", "DefPerC", 0), ("DWORD", "LuckyHitRateC", 0), - ("DWORD", "PetDamPerC", 0), + ("DWORD", "LuckyHitRateReduceC", 0), + ("DWORD", "LuckPerC", 0), ("DWORD", "PerLVAtkC", 0), - ("DWORD", "MissRateC", 0), - ("DWORD", "HitRateC", 0), - ("DWORD", "DamBackPerC", 0), ("DWORD", "PerLVMaxHPC", 0), - ("DWORD", "DropEquipPerC", 0), ("DWORD", "DropMoneyPerC", 0), - ("DWORD", "IgnoreDefRateReduceC", 0), - ("DWORD", "DamChanceDefC", 0), ("DWORD", "SuperHitReduceC", 0), - ("DWORD", "SkillAtkRateC", 0), - ("DWORD", "SpeedPerC", 0), - ("DWORD", "AtkSpeedC", 0), - ("DWORD", "SkillAtkRateReduceC", 0), ("DWORD", "HitC", 0), ("DWORD", "MissC", 0), - ("DWORD", "SkillAddPer1C", 0), - ("DWORD", "SkillAddPer2C", 0), - ("DWORD", "SkillAddPer3C", 0), - ("DWORD", "SkillAddPer4C", 0), - ("DWORD", "SkillAddPer5C", 0), - ("DWORD", "SkillAddPer6C", 0), - ("DWORD", "SkillAddPer7C", 0), - ("DWORD", "SkillReducePer1C", 0), - ("DWORD", "SkillReducePer2C", 0), - ("DWORD", "SkillReducePer3C", 0), - ("DWORD", "SkillReducePer4C", 0), - ("DWORD", "SkillReducePer5C", 0), - ("DWORD", "SkillReducePer6C", 0), - ("DWORD", "SkillReducePer7C", 0), ), "Success":( @@ -567,9 +557,9 @@ ("DWORD", "ID", 1), ("BYTE", "TreasureType", 0), ("DWORD", "PreTreasure", 0), - ("list", "SuccID", 0), - ("list", "Potentials", 0), - ("list", "SkillPower", 0), + ("DWORD", "FBMapID", 0), + ("DWORD", "FBLineID", 0), + ("DWORD", "NeedLV", 0), ("dict", "NeedItem", 0), ), @@ -579,30 +569,7 @@ ("DWORD", "NeedExp", 0), ("dict", "AddAttr", 0), ("list", "UnLockSkill", 0), - ("DWORD", "ActiveMWID", 0), - ("list", "ItemAward", 0), - ("DWORD", "ActiveSoulID", 0), ("DWORD", "PowerEx", 0), - ), - - "TreasurePrivilege":( - ("DWORD", "PrivilegeID", 1), - ("eval", "EffectValue", 0), - ("DWORD", "SingleValue", 0), - ("DWORD", "MaxValue", 0), - ("dict", "AddAttr", 0), - ("list", "ItemAward", 0), - ("list", "SuccessList", 0), - ), - - "TreasureSkill":( - ("BYTE", "SkillUpType", 1), - ("BYTE", "SkillLV", 1), - ("DWORD", "NeedPoint", 0), - ("WORD", "InitRate", 0), - ("list", "NeedItemID", 0), - ("list", "NeedItemCnt", 0), - ("list", "MaxRate", 0), ), "ContineSignAward":( @@ -637,6 +604,10 @@ ("list", "LegendAttrValue", 0), ("list", "OutOfPrintAttr", 0), ("list", "OutOfPrintAttrValue", 0), + ), + + "AuctionItem":( + ("DWORD", "AuctionItemID", 1), ), "VipPrivilege":( @@ -691,7 +662,7 @@ ("WORD", "AdvanceMinutes", 0), ("WORD", "LVLimit", 0), ("BYTE", "IsDayReset", 0), - ("list", "ShopTypeList", 0), + ("dict", "ShopTypeList", 0), ("char", "MailKey", 0), ("list", "MailItemPrize", 0), ), @@ -729,27 +700,25 @@ "RefineStove":( ("BYTE", "StoveLV", 1), ("DWORD", "UpNeedExp", 0), - ("list", "AddAttrType", 0), - ("list", "AddAttrNum", 0), ), "Alchemy":( - ("WORD", "AlchemyID", 1), - ("dict", "Material", 0), + ("DWORD", "ID", 1), + ("DWORD", "AlchemItemID", 0), + ("BYTE", "AlchemType", 0), + ("BYTE", "AlchemyQuality", 0), + ("DWORD", "LearnNeedItemID", 0), + ("BYTE", "LearnNeedAlchemLV", 0), + ("WORD", "LearnNeedLuck", 0), + ("WORD", "NeedTime", 0), ("WORD", "AlchemyExp", 0), - ("list", "AlchemyItem", 0), - ("list", "SpecAlchemyID", 0), - ("list", "AlchemyUp", 0), - ("BYTE", "NeedAlchemyLV", 0), + ("dict", "Material", 0), ), - "AlchemySpec":( - ("WORD", "SpecAlchemyID", 1), - ("DWORD", "MaterialID", 0), - ("BYTE", "MaterialCnt", 0), - ("WORD", "AlchemyExp", 0), - ("list", "AlchemyItem", 0), - ("BYTE", "NeedAlchemyLV", 0), + "AlchemyResult":( + ("BYTE", "AlchemyQuality", 1), + ("DWORD", "LuckValue", 0), + ("list", "CntRateList", 0), ), "BOSSInfo":( @@ -815,6 +784,17 @@ ("char", "MoneyCount", 0), ), + "MapRefreshNPC":( + ("DWORD", "MapID", 1), + ("BYTE", "RefreshNum", 0), + ("list", "NPCIDList", 0), + ("list", "RefreshMarkList", 0), + ("BYTE", "PointMaxCount", 0), + ("BYTE", "TotalMaxCount", 0), + ("BYTE", "RefreshSeconds", 0), + ("BYTE", "RefreshPerMinutes", 0), + ), + "RuneCompound":( ("DWORD", "TagItemID", 1), ("list", "NeedItem", 0), @@ -835,11 +815,27 @@ "CollectNPC":( ("DWORD", "NPCID", 1), + ("BYTE", "IsMissionCollectNPC", 0), ("BYTE", "PrepareTime", 0), ("list", "LostHPPer", 0), ("BYTE", "MaxCollectCount", 0), + ("BYTE", "CollectResetType", 0), ("char", "CollectCountLimitNotify", 0), ("list", "CollectAward", 0), + ("dict", "CollectAppointAward", 0), + ("BYTE", "AlchemyDiffLV", 0), + ("BYTE", "NotifyCollectResult", 0), + ("BYTE", "CanBreakCollect", 0), + ), + + "TreasureNPC":( + ("DWORD", "NPCID", 1), + ("dict", "AttackCountDropWeightInfo", 0), + ("list", "AttackDropWeightList", 0), + ("list", "AttackDropWeightListEx", 0), + ("BYTE", "DropCountEx", 0), + ("BYTE", "AlchemyDiffLV", 0), + ("char", "NotDropNotify", 0), ), "Chests":( @@ -982,7 +978,7 @@ ("WORD", "AdvanceMinutes", 0), ("WORD", "LVLimit", 0), ("BYTE", "IsDayReset", 0), - ("list", "GiftbagTypeList", 0), + ("dict", "GiftbagTypeList", 0), ("char", "MailKey", 0), ("list", "MailItemPrize", 0), ), @@ -1016,7 +1012,7 @@ ("DWORD", "TemplateID", 1), ("DWORD", "NeedCostGold", 0), ("BYTE", "AwardIndex", 0), - ("list", "AwardItemList", 0), + ("dict", "AwardItemList", 0), ("char", "NotifyKey", 0), ), @@ -1034,7 +1030,7 @@ ("BYTE", "ID", 1), ("DWORD", "TotalTimes", 0), ("WORD", "SingleTimes", 0), - ("list", "Reward", 0), + ("dict", "Reward", 0), ), "ActRealmPoint":( @@ -1159,16 +1155,9 @@ ("list", "ItemList", 0), ), - "GodWeaponEffect":( - ("BYTE", "GWType", 0), - ("WORD", "Level", 0), - ("char", "NotifyCode", 0), - ("DWORD", "FightPower", 0), - ("dict", "Attr", 0), - ), - "CrossRealmPKDan":( ("BYTE", "DanLV", 1), + ("WORD", "LVUpScore", 0), ), "CrossRealmPKDanAward":( @@ -1186,6 +1175,12 @@ ), "CrossZoneComm":( + ("char", "CrossZoneName", 1), + ("BYTE", "ZoneID", 1), + ("list", "ServerGroupIDList", 0), + ), + + "CrossZonePK":( ("char", "CrossZoneName", 1), ("BYTE", "ZoneID", 1), ("list", "ServerGroupIDList", 0), @@ -1281,7 +1276,7 @@ ("BYTE", "ActionType", 0), ("DWORD", "TotalTimes", 0), ("WORD", "SingleTimes", 0), - ("list", "Reward", 0), + ("char", "Reward", 0), ), "ZhuXianSuitAttr":( @@ -1297,15 +1292,6 @@ ("WORD", "KillTime", 0), ("WORD", "RealmLV", 0), ("DWORD", "ZhuXianScore", 0), - ), - - "ZhuXianTower":( - ("DWORD", "ID", 1), - ("DWORD", "NPCID", 0), - ("list", "FirstAward", 0), - ("dict", "GradeAward", 0), - ("WORD", "UnLockEquipPlace", 0), - ("DWORD", "NeedPower", 0), ), "ZhuXianEquipDecompose":( @@ -1353,6 +1339,129 @@ ("list", "AttrIDList", 0), ("list", "AttrValueList", 0), ), + + "ActLuckyTreasure":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("BYTE", "ResetType", 0), + ("WORD", "LVLimit", 0), + ("BYTE", "TemplateID", 0), + ("WORD", "LuckyPoint", 0), + ), + + "LuckyTreasureTemplate":( + ("BYTE", "TemplateID", 1), + ("list", "WorldLVLimit", 0), + ("DWORD", "ItemID", 0), + ("WORD", "ItemCnt", 0), + ("BYTE", "IsBind", 0), + ("DWORD", "Weight", 0), + ), + + "MysteryShop":( + ("list", "LVRange", 0), + ("DWORD", "GoodsID", 0), + ), + + "EquipPlaceIndexMap":( + ("DWORD", "GridIndex", 0), + ("DWORD", "ClassLV", 1), + ("DWORD", "EquipPlace", 1), + ), + + "EquipStarUp":( + ("BYTE", "ClassLV", 1), + ("BYTE", "EquipPlace", 1), + ("BYTE", "Star", 1), + ("list", "CostEquipPlace", 0), + ("list", "CostEquipColor", 0), + ("BYTE", "CostEquipCnt", 0), + ("BYTE", "SuitTotalRate", 0), + ("dict", "CostItemDict", 0), + ("dict", "StarAttrInfo", 0), + ("dict", "BaseAttrInfo", 0), + ), + + "EquipPlusEvolve":( + ("BYTE", "EquipPlace", 1), + ("BYTE", "EvolveLV", 1), + ("WORD", "NeedPlusLV", 0), + ("dict", "CostItem", 0), + ("dict", "Attr", 0), + ), + + "FamilyBossAward":( + ("list", "WorldLV", 0), + ("list", "Rank", 0), + ("list", "Award1", 0), + ("dict", "Award2", 0), + ), + + "ItemWashMax":( + ("BYTE", "Type", 1), + ("BYTE", "Star", 1), + ("WORD", "LevelMax", 0), + ), + + "HorsePetBossAward":( + ("BYTE", "LineID", 1), + ("list", "WorldLV", 0), + ("list", "Rank", 0), + ("list", "Award1", 0), + ("dict", "Award2", 0), + ), + + "FairyDomain":( + ("WORD", "ID", 1), + ("BYTE", "EventType", 0), + ("DWORD", "MapID", 0), + ("BYTE", "LineID", 0), + ("DWORD", "BossID", 0), + ("BYTE", "CostEnergy", 0), + ("BYTE", "NeedAlchemyLV", 0), + ("list", "NeedLV", 0), + ("DWORD", "Weight", 0), + ("DWORD", "HourCntPriLimit", 0), + ("DWORD", "DayCntPriLimit", 0), + ), + + "FairyAdventures":( + ("WORD", "ID", 1), + ("DWORD", "OpenServerDay", 0), + ("BYTE", "EventID", 0), + ("list", "Condition", 0), + ("list", "GearAward", 0), + ("list", "BasicAward", 0), + ), + + "FairyDomainAppoint":( + ("WORD", "Cnt", 1), + ("DWORD", "EventID", 0), + ("list", "Award", 0), + ), + + "FBBuyBuff":( + ("DWORD", "MapId", 1), + ("WORD", "MoneyCnt", 1), + ("DWORD", "BuffID", 0), + ("WORD", "BuffCD", 0), + ), + + "SkillElement":( + ("DWORD", "ElementSkillID", 1), + ("DWORD", "MainSkillID", 0), + ("DWORD", "NeedLV", 0), + ), + + "SkyTower":( + ("DWORD", "FloorID", 1), + ("DWORD", "BossID", 0), + ("dict", "Reward", 0), + ("WORD", "NeedLV", 0), + ("DWORD", "FightPower", 0), + ("BYTE", "IsNotify", 0), + ), } @@ -1375,34 +1484,51 @@ def GetLightAttribute(self): return self.LightAttribute # 点亮属性值 def GetSkills(self): return self.Skills # 被动技能 +# 灵根表 +class IPY_RolePoint(): + + def __init__(self): + self.AttrID = 0 + self.AddAttrInfoPerPoint = {} + self.PointQualityAttrIDDict = {} + self.PointQualityAttrValueDict = {} + self.PointQualityIntervalList = [] + return + + def GetAttrID(self): return self.AttrID # 属性ID + def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 + def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分 + def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分 + def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 + # 境界表 class IPY_Realm(): def __init__(self): self.Lv = 0 - self.IsBigRealm = 0 - self.NeedPoint = 0 + self.NeedLV = 0 self.NeedItemID = 0 self.NeedItemCnt = 0 - self.NeedActiveTreasure = {} + self.NeedEquip = [] self.AddAttrType = [] self.AddAttrNum = [] self.BossID = 0 - self.SitTime = {} - self.TeamAward = {} + self.BuffID = 0 + self.ExpRate = 0 + self.ExpLimit = 0 return def GetLv(self): return self.Lv # 境界等级 - def GetIsBigRealm(self): return self.IsBigRealm # 是否大境界 - def GetNeedPoint(self): return self.NeedPoint # 开启渡劫需要修炼点 - def GetNeedItemID(self): return self.NeedItemID # 开启渡劫需要道具ID - def GetNeedItemCnt(self): return self.NeedItemCnt # 开启渡劫消耗的道具数量 - def GetNeedActiveTreasure(self): return self.NeedActiveTreasure # 开启渡劫需要激活法宝条件 + def GetNeedLV(self): return self.NeedLV # 需要等级 + def GetNeedItemID(self): return self.NeedItemID # 需要道具ID + def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量 + def GetNeedEquip(self): return self.NeedEquip # 需要8部位装备条件阶级|品质|是否套装 def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型 def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值 def GetBossID(self): return self.BossID # 渡劫bossid - def GetSitTime(self): return self.SitTime # 打坐时间 - def GetTeamAward(self): return self.TeamAward # 组队帮打的人的奖励 + def GetBuffID(self): return self.BuffID # 给全服在线玩家增加buff + def GetExpRate(self): return self.ExpRate # 修为池经验速率 + def GetExpLimit(self): return self.ExpLimit # 修为池经验上限 # 神兵表 class IPY_GodWeapon(): @@ -1526,28 +1652,13 @@ def __init__(self): self.Type = 0 - self.ItemRank = 0 - self.ItemColor = 0 + self.Star = 0 self.LevelMax = 0 return def GetType(self): return self.Type # 按装备位对应类型查找 - def GetItemRank(self): return self.ItemRank # 装备阶数 - def GetItemColor(self): return self.ItemColor # 装备颜色 如橙装 + def GetStar(self): return self.Star # 装备星数 def GetLevelMax(self): return self.LevelMax # 强化等级上限 - -# 装备全身强化属性 -class IPY_ItemPlusSumAttr(): - - def __init__(self): - self.PlusCntNeed = 0 - self.AttrType = [] - self.AttrValue = [] - return - - def GetPlusCntNeed(self): return self.PlusCntNeed # 全身强化等级 - def GetAttrType(self): return self.AttrType # 全身强化激活属性类型 - def GetAttrValue(self): return self.AttrValue # 全身强化激活属性值 # 装备全身星数属性 class IPY_RoleEquipStars(): @@ -1561,6 +1672,60 @@ def GetStarsNeed(self): return self.StarsNeed # 全身星数 def GetAttrType(self): return self.AttrType # 属性类型 def GetAttrValue(self): return self.AttrValue # 属性值 + +# 装备传奇属性条数表 +class IPY_EquipLegendAttrCount(): + + def __init__(self): + self.ItemType = 0 + self.ItemColor = 0 + self.IsSuit = 0 + self.LegendAttrCountInfo = [] + return + + def GetItemType(self): return self.ItemType # 物品类型 + def GetItemColor(self): return self.ItemColor # 物品颜色 + def GetIsSuit(self): return self.IsSuit # 是否套装 + def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...] + +# 装备传奇属性类型表 +class IPY_EquipLegendAttrType(): + + def __init__(self): + self.ItemType = 0 + self.LegendAttrTypeLib = {} + return + + def GetItemType(self): return self.ItemType # 物品类型 + def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...} + +# 装备传奇属性值库表 +class IPY_EquipLegendAttrLib(): + + def __init__(self): + self.LegendAttrID = 0 + self.LegendAttrLib = {} + return + + def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID + def GetLegendAttrLib(self): return self.LegendAttrLib # 属性库信息 {库编号:[随机数值, ...], ...} + +# 装备传奇属性等级数值表 +class IPY_EquipLegendAttrValue(): + + def __init__(self): + self.ItemType = 0 + self.ItemClassLV = 0 + self.ItemColor = 0 + self.IsSuit = 0 + self.LVLegendAttrLibNumInfo = {} + return + + def GetItemType(self): return self.ItemType # 物品类型 + def GetItemClassLV(self): return self.ItemClassLV # 物品阶级 + def GetItemColor(self): return self.ItemColor # 物品颜色 + def GetIsSuit(self): return self.IsSuit # 是否套装 + def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}} # 神兽表 class IPY_Dogz(): @@ -1660,35 +1825,22 @@ def GetCostItemCount(self): return self.CostItemCount # 固定消耗物品个数 def GetGoldWashCostList(self): return self.GoldWashCostList # 仙玉洗练条数对应消耗 -# 洗练特殊属性表 -class IPY_EquipWashSpec(): - - def __init__(self): - self.WashTypeNeed = 0 - self.WashLVNeed = 0 - self.AddAttrType = [] - self.AddAttrValue = [] - return - - def GetWashTypeNeed(self): return self.WashTypeNeed # 所需装备归组类型 - def GetWashLVNeed(self): return self.WashLVNeed # 所需洗练等级 - def GetAddAttrType(self): return self.AddAttrType # 激活加成属性类型 - def GetAddAttrValue(self): return self.AddAttrValue # 激活加成属性值 - # 属性果实表 class IPY_AttrFruit(): def __init__(self): self.ID = 0 self.FuncID = 0 - self.MaxUseCnt = 0 + self.MaxUseCnt = {} + self.AddItemInfo = [] self.RecycleMoney = 0 self.FightPowerEx = 0 return def GetID(self): return self.ID # 物品ID def GetFuncID(self): return self.FuncID # 所属功能ID - def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量 + def GetMaxUseCnt(self): return self.MaxUseCnt # 境界对应最大可使用数量 + def GetAddItemInfo(self): return self.AddItemInfo # [增幅丹ID,单次物品数量,单次增加上限] def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值 def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力 @@ -1947,57 +2099,39 @@ def GetMaxEnduranceTime(self): return self.MaxEnduranceTime # 玩家最大承受伤害时间 def GetFightPowerCoefficient(self): return self.FightPowerCoefficient # 压制战斗力系数 +# NPC时间掉血表 +class IPY_NPCTimeLostHP(): + + def __init__(self): + self.NPCID = 0 + self.LostHPPerSecond = 0 + self.MaxPlayerCount = 0 + self.LostHPPerSecondEx = 0 + return + + def GetNPCID(self): return self.NPCID # NPCID + def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量 + def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数 + def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量 + # 装备套装属性表 class IPY_EquipSuitAttr(): def __init__(self): - self.GroupType = 0 - self.SuiteType = 0 - self.SuiteLV = 0 - self.Job = 0 - self.Count1 = 0 - self.AttrType1 = [] - self.AttrValue1 = [] - self.Count2 = 0 - self.AttrType2 = [] - self.AttrValue2 = [] - self.Count3 = 0 - self.AttrType3 = [] - self.AttrValue3 = [] + self.SuiteID = 0 + self.SuiteCnt = 0 + self.Star = 0 + self.AttrInfo = {} + self.SkillID = 0 + self.IsNotify = 0 return - def GetGroupType(self): return self.GroupType # 套装组合类型 - def GetSuiteType(self): return self.SuiteType # 套装类型 - def GetSuiteLV(self): return self.SuiteLV # 套装等级 - def GetJob(self): return self.Job # 职业 - def GetCount1(self): return self.Count1 # 阶段1所需数量 - def GetAttrType1(self): return self.AttrType1 # 阶段1属性类型 - def GetAttrValue1(self): return self.AttrValue1 # 阶段1属性值 - def GetCount2(self): return self.Count2 # 阶段2所需数量 - def GetAttrType2(self): return self.AttrType2 # 阶段2属性类型 - def GetAttrValue2(self): return self.AttrValue2 # 阶段2属性值 - def GetCount3(self): return self.Count3 # 阶段2所需数量 - def GetAttrType3(self): return self.AttrType3 # 阶段2属性类型 - def GetAttrValue3(self): return self.AttrValue3 # 阶段2属性值 - -# 套装合成表 -class IPY_EquipSuitCompound(): - - def __init__(self): - self.SuiteType = 0 - self.EquipPlace = 0 - self.SuiteLV = 0 - self.Job = 0 - self.CostItemID = [] - self.CostItemCnt = [] - return - - def GetSuiteType(self): return self.SuiteType # 套装类型 - def GetEquipPlace(self): return self.EquipPlace # 装备部位 - def GetSuiteLV(self): return self.SuiteLV # 套装等级 - def GetJob(self): return self.Job # 职业 - def GetCostItemID(self): return self.CostItemID # 材料ID - def GetCostItemCnt(self): return self.CostItemCnt # 材料数量 + def GetSuiteID(self): return self.SuiteID # 套装ID + def GetSuiteCnt(self): return self.SuiteCnt # 套装件数 + def GetStar(self): return self.Star # 星数 + def GetAttrInfo(self): return self.AttrInfo # 属性 + def GetSkillID(self): return self.SkillID # 技能ID + def GetIsNotify(self): return self.IsNotify # 是否广播 # 羽翼精炼属性表 class IPY_WingRefineAttr(): @@ -2124,10 +2258,10 @@ self.PieRateDoCnt = 0 self.IndepRateDrop = {} self.IndepRateDoCnt = 0 - self.IndepRateMaxDropCount = {} - self.EquipStarInfo = {} - self.KillCountDropEquipEx = [] - self.KillCountDropEquipEx2 = [] + self.EquipColorMaxDropCount = {} + self.EquipColorSuitInfo = {} + self.EquipPartKeyRateInfo = {} + self.KillCountDropEquipPub = {} self.ItemIDDropRate = {} self.ItemIDMaxDropCount = {} self.ItemKeyDropRate = {} @@ -2137,8 +2271,10 @@ self.DropMoneyRate = 0 self.DropMoneyMin = 0 self.DropMoneyMax = 0 - self.KillCountDrop = [] - self.PriItemIDDrop = [] + self.KillCountDropPub = {} + self.KillCountDropPri = [] + self.PriItemIDDrop = [] + self.AucionItemCanSell = 0 return def GetNPCID(self): return self.NPCID # NPCID @@ -2146,14 +2282,14 @@ def GetMaxDropLV(self): return self.MaxDropLV # 最大可掉落的玩家等级, 不影响世界等级 def GetCanDropRatePlus(self): return self.CanDropRatePlus # 额外提升掉率的是否有效 def GetIsDropJobSelf(self): return self.IsDropJobSelf # 是否只掉落本职业 - def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色,部位集合key)),...] + def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...] def GetPieRateDoCnt(self): return self.PieRateDoCnt # 饼图概率执行次数 - def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色,部位集合key):概率,...} + def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色):概率,...} def GetIndepRateDoCnt(self): return self.IndepRateDoCnt # 独立概率执行次数 - def GetIndepRateMaxDropCount(self): return self.IndepRateMaxDropCount # 独立概率装备颜色最大掉落物品数 {颜色:上限数量,...} - def GetEquipStarInfo(self): return self.EquipStarInfo # 装备颜色对应星级产出规则 {颜色:[(概率, 星级),...], ...} - def GetKillCountDropEquipEx(self): return self.KillCountDropEquipEx # 第x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key] - def GetKillCountDropEquipEx2(self): return self.KillCountDropEquipEx2 # 前x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key] + def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...} + def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...} + def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} + def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...} def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} def GetItemKeyDropRate(self): return self.ItemKeyDropRate # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...} @@ -2163,8 +2299,10 @@ def GetDropMoneyRate(self): return self.DropMoneyRate # 掉落金币概率 def GetDropMoneyMin(self): return self.DropMoneyMin # 掉落金币最小值 def GetDropMoneyMax(self): return self.DropMoneyMax # 掉落金币最大值 - def GetKillCountDrop(self): return self.KillCountDrop # 击杀次数必掉,防止版本变更重复掉,只支持一次机会 [击杀次数,是否直接放入背包,[物品ID,...]] - def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] + def GetKillCountDropPub(self): return self.KillCountDropPub # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...} + def GetKillCountDropPri(self): return self.KillCountDropPri # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包] + def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] + def GetAucionItemCanSell(self): return self.AucionItemCanSell # 掉落拍品可否上架集市 # 符印塔表 class IPY_RuneTower(): @@ -2237,7 +2375,6 @@ self.MapID = 0 self.LVLimitMin = 0 self.LVLimitMax = 0 - self.JobRankLimit = 0 self.TicketID = 0 self.TicketCostCnt = [] self.TicketPrice = 0 @@ -2256,7 +2393,6 @@ def GetMapID(self): return self.MapID # 场景地图ID def GetLVLimitMin(self): return self.LVLimitMin # 最低等级限制, 0为不限制 def GetLVLimitMax(self): return self.LVLimitMax # 最高等级限制, 0为不限制 - def GetJobRankLimit(self): return self.JobRankLimit # 所需职业阶 def GetTicketID(self): return self.TicketID # 门票ID def GetTicketCostCnt(self): return self.TicketCostCnt # 门票消耗数信息 def GetTicketPrice(self): return self.TicketPrice # 门票单价(不能用钱抵的配0) @@ -2325,6 +2461,10 @@ def __init__(self): self.DailyID = 0 self.DayTimes = 0 + self.DayBuyTimes = 0 + self.BuyNeedMoney = 0 + self.DayItemAddTimes = 0 + self.DayItemID = 0 self.DayResetType = 0 self.WeekTimes = 0 self.WeekResetType = 0 @@ -2332,6 +2472,10 @@ def GetDailyID(self): return self.DailyID # 活动ID def GetDayTimes(self): return self.DayTimes # 每日次数, 0为不限制 + def GetDayBuyTimes(self): return self.DayBuyTimes # 每日可购买次数 + def GetBuyNeedMoney(self): return self.BuyNeedMoney # 购买次数需要仙玉 + def GetDayItemAddTimes(self): return self.DayItemAddTimes # 每日可用物品增加次数 + def GetDayItemID(self): return self.DayItemID # 增加次数的物品ID def GetDayResetType(self): return self.DayResetType # 每日次数重置类型; 0-不重置,1-0点,2-5点 def GetWeekTimes(self): return self.WeekTimes # 每周次数, 0为不限制 def GetWeekResetType(self): return self.WeekResetType # 每周次数重置类型; 0-不重置,1-0点,2-5点 @@ -2342,90 +2486,38 @@ def __init__(self): self.ClassLV = 0 self.EquipColor = 0 - self.EquipQualityLV = 0 - self.AtkPerC = 0 - self.DamagePerC = 0 - self.SuperHitRateC = 0 + self.IsSuit = 0 + self.BaseEquipMaxHPAddPerC = 0 + self.BaseEquipAtkAddPerC = 0 + self.SuperHitC = 0 self.SuperHitPerC = 0 - self.DamReducePerC = 0 - self.MaxHPPerC = 0 - self.DefPerC = 0 self.LuckyHitRateC = 0 - self.PetDamPerC = 0 + self.LuckyHitRateReduceC = 0 + self.LuckPerC = 0 self.PerLVAtkC = 0 - self.MissRateC = 0 - self.HitRateC = 0 - self.DamBackPerC = 0 self.PerLVMaxHPC = 0 - self.DropEquipPerC = 0 self.DropMoneyPerC = 0 - self.IgnoreDefRateReduceC = 0 - self.DamChanceDefC = 0 self.SuperHitReduceC = 0 - self.SkillAtkRateC = 0 - self.SpeedPerC = 0 - self.AtkSpeedC = 0 - self.SkillAtkRateReduceC = 0 self.HitC = 0 - self.MissC = 0 - self.SkillAddPer1C = 0 - self.SkillAddPer2C = 0 - self.SkillAddPer3C = 0 - self.SkillAddPer4C = 0 - self.SkillAddPer5C = 0 - self.SkillAddPer6C = 0 - self.SkillAddPer7C = 0 - self.SkillReducePer1C = 0 - self.SkillReducePer2C = 0 - self.SkillReducePer3C = 0 - self.SkillReducePer4C = 0 - self.SkillReducePer5C = 0 - self.SkillReducePer6C = 0 - self.SkillReducePer7C = 0 + self.MissC = 0 return def GetClassLV(self): return self.ClassLV # 装备阶级 def GetEquipColor(self): return self.EquipColor # 装备颜色 - def GetEquipQualityLV(self): return self.EquipQualityLV # 装备星级 - def GetAtkPerC(self): return self.AtkPerC # 攻击百分比系数 - def GetDamagePerC(self): return self.DamagePerC # 增加伤害系数 - def GetSuperHitRateC(self): return self.SuperHitRateC # 暴击率系数 + def GetIsSuit(self): return self.IsSuit # 是否套装 + def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数 + def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数 + def GetSuperHitC(self): return self.SuperHitC # 暴击值系数 def GetSuperHitPerC(self): return self.SuperHitPerC # 暴击值百分比系数 - def GetDamReducePerC(self): return self.DamReducePerC # 减少伤害系数 - def GetMaxHPPerC(self): return self.MaxHPPerC # 生命上限百分比系数 - def GetDefPerC(self): return self.DefPerC # 防御力百分比系数 def GetLuckyHitRateC(self): return self.LuckyHitRateC # 会心一击率系数 - def GetPetDamPerC(self): return self.PetDamPerC # 灵宠伤害增加百分比系数 + def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC # 会心一击抗性系数 + def GetLuckPerC(self): return self.LuckPerC # 气运百分比系数 def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数 - def GetMissRateC(self): return self.MissRateC # 闪避值百分比系数 - def GetHitRateC(self): return self.HitRateC # 命中力百分比系数 - def GetDamBackPerC(self): return self.DamBackPerC # 伤害反射百分比系数 def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数 - def GetDropEquipPerC(self): return self.DropEquipPerC # 增加装备掉落几率系数 def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数 - def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC # 无视防御抗性百分比系数 - def GetDamChanceDefC(self): return self.DamChanceDefC # 抵御百分比系数 def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数 - def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数 - def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数 - def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数 - def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数 def GetHitC(self): return self.HitC # 命中系数 - def GetMissC(self): return self.MissC # 闪避系数 - def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数 - def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数 - def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数 - def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数 - def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数 - def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数 - def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数 - def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数 - def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数 - def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数 - def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数 - def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数 - def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数 - def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数 + def GetMissC(self): return self.MissC # 闪避系数 # 成就表 class IPY_Success(): @@ -2465,18 +2557,18 @@ self.ID = 0 self.TreasureType = 0 self.PreTreasure = 0 - self.SuccID = [] - self.Potentials = [] - self.SkillPower = [] + self.FBMapID = 0 + self.FBLineID = 0 + self.NeedLV = 0 self.NeedItem = {} return def GetID(self): return self.ID # ID def GetTreasureType(self): return self.TreasureType # 法宝类型 def GetPreTreasure(self): return self.PreTreasure # 前置法宝 - def GetSuccID(self): return self.SuccID # 成就ID - def GetPotentials(self): return self.Potentials # 技能潜力升级 - def GetSkillPower(self): return self.SkillPower # 技能解锁战力 + def GetFBMapID(self): return self.FBMapID # 副本ID + def GetFBLineID(self): return self.FBLineID # 副本线路ID + def GetNeedLV(self): return self.NeedLV # 需要等级 def GetNeedItem(self): return self.NeedItem # 需要消耗物品 # 法宝升级表 @@ -2488,9 +2580,6 @@ self.NeedExp = 0 self.AddAttr = {} self.UnLockSkill = [] - self.ActiveMWID = 0 - self.ItemAward = [] - self.ActiveSoulID = 0 self.PowerEx = 0 return @@ -2499,52 +2588,7 @@ def GetNeedExp(self): return self.NeedExp # 需要经验 def GetAddAttr(self): return self.AddAttr # 属性 def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能 - def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID - def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind] - def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID def GetPowerEx(self): return self.PowerEx # 额外固定战力 - -# 法宝特权表 -class IPY_TreasurePrivilege(): - - def __init__(self): - self.PrivilegeID = 0 - self.EffectValue = 0 - self.SingleValue = 0 - self.MaxValue = 0 - self.AddAttr = {} - self.ItemAward = [] - self.SuccessList = [] - return - - def GetPrivilegeID(self): return self.PrivilegeID # 特权ID - def GetEffectValue(self): return self.EffectValue # 特殊效果 - def GetSingleValue(self): return self.SingleValue # 进度 - def GetMaxValue(self): return self.MaxValue # 最大进度 - def GetAddAttr(self): return self.AddAttr # 属性 - def GetItemAward(self): return self.ItemAward # 物品奖励 - def GetSuccessList(self): return self.SuccessList # 需要完成成就 - -# 法宝技能升级表 -class IPY_TreasureSkill(): - - def __init__(self): - self.SkillUpType = 0 - self.SkillLV = 0 - self.NeedPoint = 0 - self.InitRate = 0 - self.NeedItemID = [] - self.NeedItemCnt = [] - self.MaxRate = [] - return - - def GetSkillUpType(self): return self.SkillUpType # 技能升级类型 - def GetSkillLV(self): return self.SkillLV # 技能等级 - def GetNeedPoint(self): return self.NeedPoint # 升到当前级消耗天石精华 - def GetInitRate(self): return self.InitRate # 初始概率 - def GetNeedItemID(self): return self.NeedItemID # 升到当前级溶彩石ID - def GetNeedItemCnt(self): return self.NeedItemCnt # 升到当前级溶彩石数量 - def GetMaxRate(self): return self.MaxRate # 升到当前级概率 # 连续签到奖励表 class IPY_ContineSignAward(): @@ -2617,6 +2661,15 @@ def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值 def GetOutOfPrintAttr(self): return self.OutOfPrintAttr # 绝版属性ID def GetOutOfPrintAttrValue(self): return self.OutOfPrintAttrValue # 绝版属性最大值 + +# 拍卖物品表 +class IPY_AuctionItem(): + + def __init__(self): + self.AuctionItemID = 0 + return + + def GetAuctionItemID(self): return self.AuctionItemID # VIP特权表 class IPY_VipPrivilege(): @@ -2718,7 +2771,7 @@ self.AdvanceMinutes = 0 self.LVLimit = 0 self.IsDayReset = 0 - self.ShopTypeList = [] + self.ShopTypeList = {} self.MailKey = "" self.MailItemPrize = [] return @@ -2803,55 +2856,51 @@ def __init__(self): self.StoveLV = 0 - self.UpNeedExp = 0 - self.AddAttrType = [] - self.AddAttrNum = [] + self.UpNeedExp = 0 return def GetStoveLV(self): return self.StoveLV # 炼丹炉等级 - def GetUpNeedExp(self): return self.UpNeedExp # 升下一级所需经验 - def GetAddAttrType(self): return self.AddAttrType # 等级加成属性类型 - def GetAddAttrNum(self): return self.AddAttrNum # 等级加成属性值 + def GetUpNeedExp(self): return self.UpNeedExp # 升下一级所需经验 # 炼丹表 class IPY_Alchemy(): def __init__(self): - self.AlchemyID = 0 - self.Material = {} + self.ID = 0 + self.AlchemItemID = 0 + self.AlchemType = 0 + self.AlchemyQuality = 0 + self.LearnNeedItemID = 0 + self.LearnNeedAlchemLV = 0 + self.LearnNeedLuck = 0 + self.NeedTime = 0 self.AlchemyExp = 0 - self.AlchemyItem = [] - self.SpecAlchemyID = [] - self.AlchemyUp = [] - self.NeedAlchemyLV = 0 + self.Material = {} return - def GetAlchemyID(self): return self.AlchemyID # 炼丹编号 - def GetMaterial(self): return self.Material # 所需所有材料和数量 + def GetID(self): return self.ID # 秘方唯一ID不可变更 + def GetAlchemItemID(self): return self.AlchemItemID # 丹药物品ID + def GetAlchemType(self): return self.AlchemType # 秘方类型1-灵丹 2-仙丹 + def GetAlchemyQuality(self): return self.AlchemyQuality # 秘方品级 + def GetLearnNeedItemID(self): return self.LearnNeedItemID # 丹方物品ID + def GetLearnNeedAlchemLV(self): return self.LearnNeedAlchemLV # 丹方需要炼丹等级 + def GetLearnNeedLuck(self): return self.LearnNeedLuck # 丹方需要慧根 + def GetNeedTime(self): return self.NeedTime # 炼丹时间(秒) def GetAlchemyExp(self): return self.AlchemyExp # 炼丹获得经验值 - def GetAlchemyItem(self): return self.AlchemyItem # 产出物品及数量及权重 - def GetSpecAlchemyID(self): return self.SpecAlchemyID # 特殊炼丹ID组 - def GetAlchemyUp(self): return self.AlchemyUp # 产出包含的进阶丹药 - def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 + def GetMaterial(self): return self.Material # 炼丹材料 -# 炼丹特殊产出表 -class IPY_AlchemySpec(): +# 炼丹数量表 +class IPY_AlchemyResult(): def __init__(self): - self.SpecAlchemyID = 0 - self.MaterialID = 0 - self.MaterialCnt = 0 - self.AlchemyExp = 0 - self.AlchemyItem = [] - self.NeedAlchemyLV = 0 + self.AlchemyQuality = 0 + self.LuckValue = 0 + self.CntRateList = [] return - def GetSpecAlchemyID(self): return self.SpecAlchemyID # 特殊炼丹ID - def GetMaterialID(self): return self.MaterialID # 特殊材料ID - def GetMaterialCnt(self): return self.MaterialCnt # 特殊材料ID消耗个数 - def GetAlchemyExp(self): return self.AlchemyExp # 特殊材料经验 - def GetAlchemyItem(self): return self.AlchemyItem # 产出物品及数量及权重 - def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 + def GetAlchemyQuality(self): return self.AlchemyQuality # 丹方等级 + def GetLuckValue(self): return self.LuckValue # 慧根 + def GetCntRateList(self): return self.CntRateList # 数量饼图 # BOSS信息表 class IPY_BOSSInfo(): @@ -2988,6 +3037,29 @@ def GetInspireMaxLV(self): return self.InspireMaxLV # 鼓舞等级限制 def GetMoneyCount(self): return self.MoneyCount # 单次消耗金钱数量 +# 地图标试点NPC刷新 +class IPY_MapRefreshNPC(): + + def __init__(self): + self.MapID = 0 + self.RefreshNum = 0 + self.NPCIDList = [] + self.RefreshMarkList = [] + self.PointMaxCount = 0 + self.TotalMaxCount = 0 + self.RefreshSeconds = 0 + self.RefreshPerMinutes = 0 + return + + def GetMapID(self): return self.MapID # 地图ID + def GetRefreshNum(self): return self.RefreshNum # 刷怪规则编号 + def GetNPCIDList(self): return self.NPCIDList # NPCID列表 + def GetRefreshMarkList(self): return self.RefreshMarkList # 标试点列表 + def GetPointMaxCount(self): return self.PointMaxCount # 单个点最大存在怪物数 + def GetTotalMaxCount(self): return self.TotalMaxCount # 所有点总怪物数 + def GetRefreshSeconds(self): return self.RefreshSeconds # 刷怪间隔秒 + def GetRefreshPerMinutes(self): return self.RefreshPerMinutes # 每整X分刷怪 + # 符印合成表 class IPY_RuneCompound(): @@ -3031,19 +3103,52 @@ def __init__(self): self.NPCID = 0 + self.IsMissionCollectNPC = 0 self.PrepareTime = 0 self.LostHPPer = [] self.MaxCollectCount = 0 + self.CollectResetType = 0 self.CollectCountLimitNotify = "" - self.CollectAward = [] + self.CollectAward = [] + self.CollectAppointAward = {} + self.AlchemyDiffLV = 0 + self.NotifyCollectResult = 0 + self.CanBreakCollect = 0 return def GetNPCID(self): return self.NPCID # ID + def GetIsMissionCollectNPC(self): return self.IsMissionCollectNPC # 是否任务采集物 def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒 def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比] - def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制 + def GetMaxCollectCount(self): return self.MaxCollectCount # 可采集次数,0无限制 + def GetCollectResetType(self): return self.CollectResetType # 采集次数重置类型,0-不重置,1-每日5点重置 def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示 - def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定] + def GetCollectAward(self): return self.CollectAward # 采集奖励物品,权重列表 [[权重, [物品ID,个数,是否拍品]], ...] + def GetCollectAppointAward(self): return self.CollectAppointAward # 采集次数定制产出 {次数:[物品ID,个数,是否拍品], ...} + def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 + def GetNotifyCollectResult(self): return self.NotifyCollectResult # 是否通知采集结果 + def GetCanBreakCollect(self): return self.CanBreakCollect # 被攻击是否打断采集 + +# 宝箱怪表 +class IPY_TreasureNPC(): + + def __init__(self): + self.NPCID = 0 + self.AttackCountDropWeightInfo = {} + self.AttackDropWeightList = [] + self.AttackDropWeightListEx = [] + self.DropCountEx = 0 + self.AlchemyDiffLV = 0 + self.NotDropNotify = "" + return + + def GetNPCID(self): return self.NPCID # 宝箱怪NPCID + def GetAttackCountDropWeightInfo(self): return self.AttackCountDropWeightInfo # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} + def GetAttackDropWeightList(self): return self.AttackDropWeightList # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] + def GetAttackDropWeightListEx(self): return self.AttackDropWeightListEx # 额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...] + def GetDropCountEx(self): return self.DropCountEx # 额外库执行次数 + def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 + def GetNotDropNotify(self): return self.NotDropNotify # 没有掉落时提示信息 # 宝箱表开启 class IPY_Chests(): @@ -3334,7 +3439,7 @@ self.AdvanceMinutes = 0 self.LVLimit = 0 self.IsDayReset = 0 - self.GiftbagTypeList = [] + self.GiftbagTypeList = {} self.MailKey = "" self.MailItemPrize = [] return @@ -3411,14 +3516,14 @@ self.TemplateID = 0 self.NeedCostGold = 0 self.AwardIndex = 0 - self.AwardItemList = [] + self.AwardItemList = {} self.NotifyKey = "" return def GetTemplateID(self): return self.TemplateID # 模板ID def GetNeedCostGold(self): return self.NeedCostGold # 需要消费仙玉数 def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复 - def GetAwardItemList(self): return self.AwardItemList # 返利物品信息列表 [(物品ID,个数,是否绑定),...] + def GetAwardItemList(self): return self.AwardItemList # 返利物品信息列表 {世界等级范围:[({职业:物品ID,..},个数,是否绑定), ...]} def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度) # BOSS复活活动时间表 @@ -3448,7 +3553,7 @@ self.ID = 0 self.TotalTimes = 0 self.SingleTimes = 0 - self.Reward = [] + self.Reward = {} return def GetTemplateID(self): return self.TemplateID # 模板ID @@ -3716,31 +3821,16 @@ def GetLVLimit(self): return self.LVLimit # 等级范围 def GetItemList(self): return self.ItemList # 奖励 -# 神兵特效表 -class IPY_GodWeaponEffect(): - - def __init__(self): - self.GWType = 0 - self.Level = 0 - self.NotifyCode = "" - self.FightPower = 0 - self.Attr = {} - return - - def GetGWType(self): return self.GWType # 神兵类型 - def GetLevel(self): return self.Level # 神兵等级 - def GetNotifyCode(self): return self.NotifyCode # 广播 - def GetFightPower(self): return self.FightPower # 增加战力 - def GetAttr(self): return self.Attr # 属性加成 - # 跨服竞技场段位表 class IPY_CrossRealmPKDan(): def __init__(self): - self.DanLV = 0 + self.DanLV = 0 + self.LVUpScore = 0 return - def GetDanLV(self): return self.DanLV # 段位等级 + def GetDanLV(self): return self.DanLV # 段位等级 + def GetLVUpScore(self): return self.LVUpScore # 升段位所需积分 # 跨服竞技场段位奖励表 class IPY_CrossRealmPKDanAward(): @@ -3774,6 +3864,19 @@ # 跨服分区表通用 class IPY_CrossZoneComm(): + + def __init__(self): + self.CrossZoneName = "" + self.ZoneID = 0 + self.ServerGroupIDList = [] + return + + def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名 + def GetZoneID(self): return self.ZoneID # 赛区ID + def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表 + +# 跨服分区表竞技场 +class IPY_CrossZonePK(): def __init__(self): self.CrossZoneName = "" @@ -3973,7 +4076,7 @@ self.ActionType = 0 self.TotalTimes = 0 self.SingleTimes = 0 - self.Reward = [] + self.Reward = "" return def GetTemplateID(self): return self.TemplateID # 模板ID @@ -4013,25 +4116,6 @@ def GetKillTime(self): return self.KillTime # 击杀总时间秒 def GetRealmLV(self): return self.RealmLV # 需要境界 def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分 - -# 诛仙塔表 -class IPY_ZhuXianTower(): - - def __init__(self): - self.ID = 0 - self.NPCID = 0 - self.FirstAward = [] - self.GradeAward = {} - self.UnLockEquipPlace = 0 - self.NeedPower = 0 - return - - def GetID(self): return self.ID # 塔编号 - def GetNPCID(self): return self.NPCID # npcid - def GetFirstAward(self): return self.FirstAward # 首次S级奖励 - def GetGradeAward(self): return self.GradeAward # 评级奖励 - def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位 - def GetNeedPower(self): return self.NeedPower # 推荐战力 # 诛仙装备分解表 class IPY_ZhuXianEquipDecompose(): @@ -4130,6 +4214,267 @@ def GetShareSoneLV(self): return self.ShareSoneLV # 共鸣等级 def GetAttrIDList(self): return self.AttrIDList # 属性ID列表 def GetAttrValueList(self): return self.AttrValueList # 属性值列表 + +# 幸运鉴宝活动时间表 +class IPY_ActLuckyTreasure(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.ResetType = 0 + self.LVLimit = 0 + self.TemplateID = 0 + self.LuckyPoint = 0 + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetTemplateID(self): return self.TemplateID # 模板编号 + def GetLuckyPoint(self): return self.LuckyPoint # 总幸运值 + +# 幸运鉴宝库模板表 +class IPY_LuckyTreasureTemplate(): + + def __init__(self): + self.TemplateID = 0 + self.WorldLVLimit = [] + self.ItemID = 0 + self.ItemCnt = 0 + self.IsBind = 0 + self.Weight = 0 + return + + def GetTemplateID(self): return self.TemplateID # 模板ID + def GetWorldLVLimit(self): return self.WorldLVLimit # 世界等级范围 + def GetItemID(self): return self.ItemID # 物品ID + def GetItemCnt(self): return self.ItemCnt # 物品数量 + def GetIsBind(self): return self.IsBind # 是否绑定 + def GetWeight(self): return self.Weight # 权重 + +# 神秘商店表 +class IPY_MysteryShop(): + + def __init__(self): + self.LVRange = [] + self.GoodsID = 0 + return + + def GetLVRange(self): return self.LVRange # 等级范围 + def GetGoodsID(self): return self.GoodsID # 商城表ID + +# 装备位背包索引映射表 +class IPY_EquipPlaceIndexMap(): + + def __init__(self): + self.GridIndex = 0 + self.ClassLV = 0 + self.EquipPlace = 0 + return + + def GetGridIndex(self): return self.GridIndex # 背包格子索引 + def GetClassLV(self): return self.ClassLV # 阶级(物品表LV字段) + def GetEquipPlace(self): return self.EquipPlace # 装备位(物品表EquipPlace字段) + +# 装备升星表 +class IPY_EquipStarUp(): + + def __init__(self): + self.ClassLV = 0 + self.EquipPlace = 0 + self.Star = 0 + self.CostEquipPlace = [] + self.CostEquipColor = [] + self.CostEquipCnt = 0 + self.SuitTotalRate = 0 + self.CostItemDict = {} + self.StarAttrInfo = {} + self.BaseAttrInfo = {} + return + + def GetClassLV(self): return self.ClassLV # 阶级 + def GetEquipPlace(self): return self.EquipPlace # 装备位 + def GetStar(self): return self.Star # 星数 + def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位 + def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质 + def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量 + def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%) + def GetCostItemDict(self): return self.CostItemDict # 特殊材料 + def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性 + def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加 + +# 装备强化进化表 +class IPY_EquipPlusEvolve(): + + def __init__(self): + self.EquipPlace = 0 + self.EvolveLV = 0 + self.NeedPlusLV = 0 + self.CostItem = {} + self.Attr = {} + return + + def GetEquipPlace(self): return self.EquipPlace # 装备位 + def GetEvolveLV(self): return self.EvolveLV # 进化等级 + def GetNeedPlusLV(self): return self.NeedPlusLV # 需要强化等级 + def GetCostItem(self): return self.CostItem # 消耗材料 + def GetAttr(self): return self.Attr # 属性 + +# 仙盟Boss奖励表 +class IPY_FamilyBossAward(): + + def __init__(self): + self.WorldLV = [] + self.Rank = [] + self.Award1 = [] + self.Award2 = {} + return + + def GetWorldLV(self): return self.WorldLV # 世界等级 + def GetRank(self): return self.Rank # 排名 + def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] + def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} + +# 装备洗练等级上限 +class IPY_ItemWashMax(): + + def __init__(self): + self.Type = 0 + self.Star = 0 + self.LevelMax = 0 + return + + def GetType(self): return self.Type # 按装备位对应类型查找 + def GetStar(self): return self.Star # 装备星数 + def GetLevelMax(self): return self.LevelMax # 洗练等级上限 + +# 骑宠Boss奖励表 +class IPY_HorsePetBossAward(): + + def __init__(self): + self.LineID = 0 + self.WorldLV = [] + self.Rank = [] + self.Award1 = [] + self.Award2 = {} + return + + def GetLineID(self): return self.LineID # 线路ID + def GetWorldLV(self): return self.WorldLV # 世界等级 + def GetRank(self): return self.Rank # 排名 + def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] + def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} + +# 缥缈仙域表 +class IPY_FairyDomain(): + + def __init__(self): + self.ID = 0 + self.EventType = 0 + self.MapID = 0 + self.LineID = 0 + self.BossID = 0 + self.CostEnergy = 0 + self.NeedAlchemyLV = 0 + self.NeedLV = [] + self.Weight = 0 + self.HourCntPriLimit = 0 + self.DayCntPriLimit = 0 + return + + def GetID(self): return self.ID # 事件编号 + def GetEventType(self): return self.EventType # 事件类型 + def GetMapID(self): return self.MapID # 副本id + def GetLineID(self): return self.LineID # 副本线路id + def GetBossID(self): return self.BossID # 副本BossID + def GetCostEnergy(self): return self.CostEnergy # 消耗体力 + def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求 + def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求 + def GetWeight(self): return self.Weight # 权重 + def GetHourCntPriLimit(self): return self.HourCntPriLimit # 个人每小时次数限制 + def GetDayCntPriLimit(self): return self.DayCntPriLimit # 个人每天次数限制 + +# 缥缈奇遇表 +class IPY_FairyAdventures(): + + def __init__(self): + self.ID = 0 + self.OpenServerDay = 0 + self.EventID = 0 + self.Condition = [] + self.GearAward = [] + self.BasicAward = [] + return + + def GetID(self): return self.ID # 唯一ID + def GetOpenServerDay(self): return self.OpenServerDay # 开服天 + def GetEventID(self): return self.EventID # 事件编号 + def GetCondition(self): return self.Condition # 条件 + def GetGearAward(self): return self.GearAward # 档位奖励 + def GetBasicAward(self): return self.BasicAward # 保底奖励 + +# 缥缈仙域定制表 +class IPY_FairyDomainAppoint(): + + def __init__(self): + self.Cnt = 0 + self.EventID = 0 + self.Award = [] + return + + def GetCnt(self): return self.Cnt # 次数 + def GetEventID(self): return self.EventID # 事件编号 + def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] + +# 副本Buff表 +class IPY_FBBuyBuff(): + + def __init__(self): + self.MapId = 0 + self.MoneyCnt = 0 + self.BuffID = 0 + self.BuffCD = 0 + return + + def GetMapId(self): return self.MapId # + def GetMoneyCnt(self): return self.MoneyCnt # 仙玉数量 + def GetBuffID(self): return self.BuffID # BuffID + def GetBuffCD(self): return self.BuffCD # 间隔时间s + +# 技能升级表 +class IPY_SkillElement(): + + def __init__(self): + self.ElementSkillID = 0 + self.MainSkillID = 0 + self.NeedLV = 0 + return + + def GetElementSkillID(self): return self.ElementSkillID # 专精技能ID + def GetMainSkillID(self): return self.MainSkillID # 主技能ID + def GetNeedLV(self): return self.NeedLV # 选择需要等级 + +# 天星塔表 +class IPY_SkyTower(): + + def __init__(self): + self.FloorID = 0 + self.BossID = 0 + self.Reward = {} + self.NeedLV = 0 + self.FightPower = 0 + self.IsNotify = 0 + return + + def GetFloorID(self): return self.FloorID # 层 + def GetBossID(self): return self.BossID # bossID + def GetReward(self): return self.Reward # 奖励 + def GetNeedLV(self): return self.NeedLV # 要求等级 + def GetFightPower(self): return self.FightPower # 推荐战力 + def GetIsNotify(self): return self.IsNotify # 是否广播 def Log(msg, playerID=0, par=0): @@ -4157,6 +4502,8 @@ self.ipyConfigEx = {} self.ipyDienstgradCache = self.__LoadFileData("Dienstgrad", IPY_Dienstgrad) self.ipyDienstgradLen = len(self.ipyDienstgradCache) + self.ipyRolePointCache = self.__LoadFileData("RolePoint", IPY_RolePoint) + self.ipyRolePointLen = len(self.ipyRolePointCache) self.ipyRealmCache = self.__LoadFileData("Realm", IPY_Realm) self.ipyRealmLen = len(self.ipyRealmCache) self.ipyGodWeaponCache = self.__LoadFileData("GodWeapon", IPY_GodWeapon) @@ -4171,10 +4518,16 @@ self.ipyItemPlusLen = len(self.ipyItemPlusCache) self.ipyItemPlusMaxCache = self.__LoadFileData("ItemPlusMax", IPY_ItemPlusMax) self.ipyItemPlusMaxLen = len(self.ipyItemPlusMaxCache) - self.ipyItemPlusSumAttrCache = self.__LoadFileData("ItemPlusSumAttr", IPY_ItemPlusSumAttr) - self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache) self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars) self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache) + self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount) + self.ipyEquipLegendAttrCountLen = len(self.ipyEquipLegendAttrCountCache) + self.ipyEquipLegendAttrTypeCache = self.__LoadFileData("EquipLegendAttrType", IPY_EquipLegendAttrType) + self.ipyEquipLegendAttrTypeLen = len(self.ipyEquipLegendAttrTypeCache) + self.ipyEquipLegendAttrLibCache = self.__LoadFileData("EquipLegendAttrLib", IPY_EquipLegendAttrLib) + self.ipyEquipLegendAttrLibLen = len(self.ipyEquipLegendAttrLibCache) + self.ipyEquipLegendAttrValueCache = self.__LoadFileData("EquipLegendAttrValue", IPY_EquipLegendAttrValue) + self.ipyEquipLegendAttrValueLen = len(self.ipyEquipLegendAttrValueCache) self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz) self.ipyDogzLen = len(self.ipyDogzCache) self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus) @@ -4183,8 +4536,6 @@ self.ipyRuneLen = len(self.ipyRuneCache) self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash) self.ipyEquipWashLen = len(self.ipyEquipWashCache) - self.ipyEquipWashSpecCache = self.__LoadFileData("EquipWashSpec", IPY_EquipWashSpec) - self.ipyEquipWashSpecLen = len(self.ipyEquipWashSpecCache) self.ipyAttrFruitCache = self.__LoadFileData("AttrFruit", IPY_AttrFruit) self.ipyAttrFruitLen = len(self.ipyAttrFruitCache) self.ipyPetInfoCache = self.__LoadFileData("PetInfo", IPY_PetInfo) @@ -4205,10 +4556,10 @@ self.ipyGMAttrLen = len(self.ipyGMAttrCache) self.ipyNPCStrengthenCache = self.__LoadFileData("NPCStrengthen", IPY_NPCStrengthen) self.ipyNPCStrengthenLen = len(self.ipyNPCStrengthenCache) + self.ipyNPCTimeLostHPCache = self.__LoadFileData("NPCTimeLostHP", IPY_NPCTimeLostHP) + self.ipyNPCTimeLostHPLen = len(self.ipyNPCTimeLostHPCache) self.ipyEquipSuitAttrCache = self.__LoadFileData("EquipSuitAttr", IPY_EquipSuitAttr) self.ipyEquipSuitAttrLen = len(self.ipyEquipSuitAttrCache) - self.ipyEquipSuitCompoundCache = self.__LoadFileData("EquipSuitCompound", IPY_EquipSuitCompound) - self.ipyEquipSuitCompoundLen = len(self.ipyEquipSuitCompoundCache) self.ipyWingRefineAttrCache = self.__LoadFileData("WingRefineAttr", IPY_WingRefineAttr) self.ipyWingRefineAttrLen = len(self.ipyWingRefineAttrCache) self.ipyWingRefineExpCache = self.__LoadFileData("WingRefineExp", IPY_WingRefineExp) @@ -4239,10 +4590,6 @@ self.ipyTreasureLen = len(self.ipyTreasureCache) self.ipyTreasureUpCache = self.__LoadFileData("TreasureUp", IPY_TreasureUp) self.ipyTreasureUpLen = len(self.ipyTreasureUpCache) - self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege) - self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache) - self.ipyTreasureSkillCache = self.__LoadFileData("TreasureSkill", IPY_TreasureSkill) - self.ipyTreasureSkillLen = len(self.ipyTreasureSkillCache) self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward) self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache) self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward) @@ -4251,6 +4598,8 @@ self.ipyVIPAwardLen = len(self.ipyVIPAwardCache) self.ipyAppointItemCache = self.__LoadFileData("AppointItem", IPY_AppointItem) self.ipyAppointItemLen = len(self.ipyAppointItemCache) + self.ipyAuctionItemCache = self.__LoadFileData("AuctionItem", IPY_AuctionItem) + self.ipyAuctionItemLen = len(self.ipyAuctionItemCache) self.ipyVipPrivilegeCache = self.__LoadFileData("VipPrivilege", IPY_VipPrivilege) self.ipyVipPrivilegeLen = len(self.ipyVipPrivilegeCache) self.ipyStoreCache = self.__LoadFileData("Store", IPY_Store) @@ -4267,8 +4616,8 @@ self.ipyRefineStoveLen = len(self.ipyRefineStoveCache) self.ipyAlchemyCache = self.__LoadFileData("Alchemy", IPY_Alchemy) self.ipyAlchemyLen = len(self.ipyAlchemyCache) - self.ipyAlchemySpecCache = self.__LoadFileData("AlchemySpec", IPY_AlchemySpec) - self.ipyAlchemySpecLen = len(self.ipyAlchemySpecCache) + self.ipyAlchemyResultCache = self.__LoadFileData("AlchemyResult", IPY_AlchemyResult) + self.ipyAlchemyResultLen = len(self.ipyAlchemyResultCache) self.ipyBOSSInfoCache = self.__LoadFileData("BOSSInfo", IPY_BOSSInfo) self.ipyBOSSInfoLen = len(self.ipyBOSSInfoCache) self.ipyElderGodAreaCache = self.__LoadFileData("ElderGodArea", IPY_ElderGodArea) @@ -4287,12 +4636,16 @@ self.ipySealDemonLen = len(self.ipySealDemonCache) self.ipyFbEncourageCache = self.__LoadFileData("FbEncourage", IPY_FbEncourage) self.ipyFbEncourageLen = len(self.ipyFbEncourageCache) + self.ipyMapRefreshNPCCache = self.__LoadFileData("MapRefreshNPC", IPY_MapRefreshNPC) + self.ipyMapRefreshNPCLen = len(self.ipyMapRefreshNPCCache) self.ipyRuneCompoundCache = self.__LoadFileData("RuneCompound", IPY_RuneCompound) self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache) self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack) self.ipyResourcesBackLen = len(self.ipyResourcesBackCache) self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC) self.ipyCollectNPCLen = len(self.ipyCollectNPCCache) + self.ipyTreasureNPCCache = self.__LoadFileData("TreasureNPC", IPY_TreasureNPC) + self.ipyTreasureNPCLen = len(self.ipyTreasureNPCCache) self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests) self.ipyChestsLen = len(self.ipyChestsCache) self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward) @@ -4367,8 +4720,6 @@ self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache) self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward) self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache) - self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect) - self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache) self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan) self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache) self.ipyCrossRealmPKDanAwardCache = self.__LoadFileData("CrossRealmPKDanAward", IPY_CrossRealmPKDanAward) @@ -4377,6 +4728,8 @@ self.ipyCrossRealmPKOrderAwardLen = len(self.ipyCrossRealmPKOrderAwardCache) self.ipyCrossZoneCommCache = self.__LoadFileData("CrossZoneComm", IPY_CrossZoneComm) self.ipyCrossZoneCommLen = len(self.ipyCrossZoneCommCache) + self.ipyCrossZonePKCache = self.__LoadFileData("CrossZonePK", IPY_CrossZonePK) + self.ipyCrossZonePKLen = len(self.ipyCrossZonePKCache) self.ipyCrossPenglaiZoneMapCache = self.__LoadFileData("CrossPenglaiZoneMap", IPY_CrossPenglaiZoneMap) self.ipyCrossPenglaiZoneMapLen = len(self.ipyCrossPenglaiZoneMapCache) self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul) @@ -4403,8 +4756,6 @@ self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache) self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss) self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache) - self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower) - self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache) self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose) self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache) self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty) @@ -4417,6 +4768,36 @@ self.ipyNewAllPeoplePartyAwardLen = len(self.ipyNewAllPeoplePartyAwardCache) self.ipyZhuXianStoneAttrCache = self.__LoadFileData("ZhuXianStoneAttr", IPY_ZhuXianStoneAttr) self.ipyZhuXianStoneAttrLen = len(self.ipyZhuXianStoneAttrCache) + self.ipyActLuckyTreasureCache = self.__LoadFileData("ActLuckyTreasure", IPY_ActLuckyTreasure) + self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache) + self.ipyLuckyTreasureTemplateCache = self.__LoadFileData("LuckyTreasureTemplate", IPY_LuckyTreasureTemplate) + self.ipyLuckyTreasureTemplateLen = len(self.ipyLuckyTreasureTemplateCache) + self.ipyMysteryShopCache = self.__LoadFileData("MysteryShop", IPY_MysteryShop) + self.ipyMysteryShopLen = len(self.ipyMysteryShopCache) + self.ipyEquipPlaceIndexMapCache = self.__LoadFileData("EquipPlaceIndexMap", IPY_EquipPlaceIndexMap) + self.ipyEquipPlaceIndexMapLen = len(self.ipyEquipPlaceIndexMapCache) + self.ipyEquipStarUpCache = self.__LoadFileData("EquipStarUp", IPY_EquipStarUp) + self.ipyEquipStarUpLen = len(self.ipyEquipStarUpCache) + self.ipyEquipPlusEvolveCache = self.__LoadFileData("EquipPlusEvolve", IPY_EquipPlusEvolve) + self.ipyEquipPlusEvolveLen = len(self.ipyEquipPlusEvolveCache) + self.ipyFamilyBossAwardCache = self.__LoadFileData("FamilyBossAward", IPY_FamilyBossAward) + self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache) + self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax) + self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache) + self.ipyHorsePetBossAwardCache = self.__LoadFileData("HorsePetBossAward", IPY_HorsePetBossAward) + self.ipyHorsePetBossAwardLen = len(self.ipyHorsePetBossAwardCache) + self.ipyFairyDomainCache = self.__LoadFileData("FairyDomain", IPY_FairyDomain) + self.ipyFairyDomainLen = len(self.ipyFairyDomainCache) + self.ipyFairyAdventuresCache = self.__LoadFileData("FairyAdventures", IPY_FairyAdventures) + self.ipyFairyAdventuresLen = len(self.ipyFairyAdventuresCache) + self.ipyFairyDomainAppointCache = self.__LoadFileData("FairyDomainAppoint", IPY_FairyDomainAppoint) + self.ipyFairyDomainAppointLen = len(self.ipyFairyDomainAppointCache) + self.ipyFBBuyBuffCache = self.__LoadFileData("FBBuyBuff", IPY_FBBuyBuff) + self.ipyFBBuyBuffLen = len(self.ipyFBBuyBuffCache) + self.ipySkillElementCache = self.__LoadFileData("SkillElement", IPY_SkillElement) + self.ipySkillElementLen = len(self.ipySkillElementCache) + self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower) + self.ipySkyTowerLen = len(self.ipySkyTowerCache) Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict)) Log("IPY_DataMgr InitOK!") return @@ -4585,6 +4966,8 @@ def GetDienstgradCount(self): return self.ipyDienstgradLen def GetDienstgradByIndex(self, index): return self.ipyDienstgradCache[index] + def GetRolePointCount(self): return self.ipyRolePointLen + def GetRolePointByIndex(self, index): return self.ipyRolePointCache[index] def GetRealmCount(self): return self.ipyRealmLen def GetRealmByIndex(self, index): return self.ipyRealmCache[index] def GetGodWeaponCount(self): return self.ipyGodWeaponLen @@ -4599,10 +4982,16 @@ def GetItemPlusByIndex(self, index): return self.ipyItemPlusCache[index] def GetItemPlusMaxCount(self): return self.ipyItemPlusMaxLen def GetItemPlusMaxByIndex(self, index): return self.ipyItemPlusMaxCache[index] - def GetItemPlusSumAttrCount(self): return self.ipyItemPlusSumAttrLen - def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index] def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index] + def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen + def GetEquipLegendAttrCountByIndex(self, index): return self.ipyEquipLegendAttrCountCache[index] + def GetEquipLegendAttrTypeCount(self): return self.ipyEquipLegendAttrTypeLen + def GetEquipLegendAttrTypeByIndex(self, index): return self.ipyEquipLegendAttrTypeCache[index] + def GetEquipLegendAttrLibCount(self): return self.ipyEquipLegendAttrLibLen + def GetEquipLegendAttrLibByIndex(self, index): return self.ipyEquipLegendAttrLibCache[index] + def GetEquipLegendAttrValueCount(self): return self.ipyEquipLegendAttrValueLen + def GetEquipLegendAttrValueByIndex(self, index): return self.ipyEquipLegendAttrValueCache[index] def GetDogzCount(self): return self.ipyDogzLen def GetDogzByIndex(self, index): return self.ipyDogzCache[index] def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen @@ -4611,8 +5000,6 @@ def GetRuneByIndex(self, index): return self.ipyRuneCache[index] def GetEquipWashCount(self): return self.ipyEquipWashLen def GetEquipWashByIndex(self, index): return self.ipyEquipWashCache[index] - def GetEquipWashSpecCount(self): return self.ipyEquipWashSpecLen - def GetEquipWashSpecByIndex(self, index): return self.ipyEquipWashSpecCache[index] def GetAttrFruitCount(self): return self.ipyAttrFruitLen def GetAttrFruitByIndex(self, index): return self.ipyAttrFruitCache[index] def GetPetInfoCount(self): return self.ipyPetInfoLen @@ -4633,10 +5020,10 @@ def GetGMAttrByIndex(self, index): return self.ipyGMAttrCache[index] def GetNPCStrengthenCount(self): return self.ipyNPCStrengthenLen def GetNPCStrengthenByIndex(self, index): return self.ipyNPCStrengthenCache[index] + def GetNPCTimeLostHPCount(self): return self.ipyNPCTimeLostHPLen + def GetNPCTimeLostHPByIndex(self, index): return self.ipyNPCTimeLostHPCache[index] def GetEquipSuitAttrCount(self): return self.ipyEquipSuitAttrLen def GetEquipSuitAttrByIndex(self, index): return self.ipyEquipSuitAttrCache[index] - def GetEquipSuitCompoundCount(self): return self.ipyEquipSuitCompoundLen - def GetEquipSuitCompoundByIndex(self, index): return self.ipyEquipSuitCompoundCache[index] def GetWingRefineAttrCount(self): return self.ipyWingRefineAttrLen def GetWingRefineAttrByIndex(self, index): return self.ipyWingRefineAttrCache[index] def GetWingRefineExpCount(self): return self.ipyWingRefineExpLen @@ -4667,10 +5054,6 @@ def GetTreasureByIndex(self, index): return self.ipyTreasureCache[index] def GetTreasureUpCount(self): return self.ipyTreasureUpLen def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index] - def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen - def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index] - def GetTreasureSkillCount(self): return self.ipyTreasureSkillLen - def GetTreasureSkillByIndex(self, index): return self.ipyTreasureSkillCache[index] def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index] def GetSignAwardCount(self): return self.ipySignAwardLen @@ -4679,6 +5062,8 @@ def GetVIPAwardByIndex(self, index): return self.ipyVIPAwardCache[index] def GetAppointItemCount(self): return self.ipyAppointItemLen def GetAppointItemByIndex(self, index): return self.ipyAppointItemCache[index] + def GetAuctionItemCount(self): return self.ipyAuctionItemLen + def GetAuctionItemByIndex(self, index): return self.ipyAuctionItemCache[index] def GetVipPrivilegeCount(self): return self.ipyVipPrivilegeLen def GetVipPrivilegeByIndex(self, index): return self.ipyVipPrivilegeCache[index] def GetStoreCount(self): return self.ipyStoreLen @@ -4695,8 +5080,8 @@ def GetRefineStoveByIndex(self, index): return self.ipyRefineStoveCache[index] def GetAlchemyCount(self): return self.ipyAlchemyLen def GetAlchemyByIndex(self, index): return self.ipyAlchemyCache[index] - def GetAlchemySpecCount(self): return self.ipyAlchemySpecLen - def GetAlchemySpecByIndex(self, index): return self.ipyAlchemySpecCache[index] + def GetAlchemyResultCount(self): return self.ipyAlchemyResultLen + def GetAlchemyResultByIndex(self, index): return self.ipyAlchemyResultCache[index] def GetBOSSInfoCount(self): return self.ipyBOSSInfoLen def GetBOSSInfoByIndex(self, index): return self.ipyBOSSInfoCache[index] def GetElderGodAreaCount(self): return self.ipyElderGodAreaLen @@ -4715,12 +5100,16 @@ def GetSealDemonByIndex(self, index): return self.ipySealDemonCache[index] def GetFbEncourageCount(self): return self.ipyFbEncourageLen def GetFbEncourageByIndex(self, index): return self.ipyFbEncourageCache[index] + def GetMapRefreshNPCCount(self): return self.ipyMapRefreshNPCLen + def GetMapRefreshNPCByIndex(self, index): return self.ipyMapRefreshNPCCache[index] def GetRuneCompoundCount(self): return self.ipyRuneCompoundLen def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index] def GetResourcesBackCount(self): return self.ipyResourcesBackLen def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index] def GetCollectNPCCount(self): return self.ipyCollectNPCLen def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index] + def GetTreasureNPCCount(self): return self.ipyTreasureNPCLen + def GetTreasureNPCByIndex(self, index): return self.ipyTreasureNPCCache[index] def GetChestsCount(self): return self.ipyChestsLen def GetChestsByIndex(self, index): return self.ipyChestsCache[index] def GetChestsAwardCount(self): return self.ipyChestsAwardLen @@ -4795,8 +5184,6 @@ def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index] def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index] - def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen - def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index] def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index] def GetCrossRealmPKDanAwardCount(self): return self.ipyCrossRealmPKDanAwardLen @@ -4805,6 +5192,8 @@ def GetCrossRealmPKOrderAwardByIndex(self, index): return self.ipyCrossRealmPKOrderAwardCache[index] def GetCrossZoneCommCount(self): return self.ipyCrossZoneCommLen def GetCrossZoneCommByIndex(self, index): return self.ipyCrossZoneCommCache[index] + def GetCrossZonePKCount(self): return self.ipyCrossZonePKLen + def GetCrossZonePKByIndex(self, index): return self.ipyCrossZonePKCache[index] def GetCrossPenglaiZoneMapCount(self): return self.ipyCrossPenglaiZoneMapLen def GetCrossPenglaiZoneMapByIndex(self, index): return self.ipyCrossPenglaiZoneMapCache[index] def GetGatherSoulCount(self): return self.ipyGatherSoulLen @@ -4831,8 +5220,6 @@ def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index] def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index] - def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen - def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index] def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index] def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen @@ -4845,6 +5232,36 @@ def GetNewAllPeoplePartyAwardByIndex(self, index): return self.ipyNewAllPeoplePartyAwardCache[index] def GetZhuXianStoneAttrCount(self): return self.ipyZhuXianStoneAttrLen def GetZhuXianStoneAttrByIndex(self, index): return self.ipyZhuXianStoneAttrCache[index] + def GetActLuckyTreasureCount(self): return self.ipyActLuckyTreasureLen + def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index] + def GetLuckyTreasureTemplateCount(self): return self.ipyLuckyTreasureTemplateLen + def GetLuckyTreasureTemplateByIndex(self, index): return self.ipyLuckyTreasureTemplateCache[index] + def GetMysteryShopCount(self): return self.ipyMysteryShopLen + def GetMysteryShopByIndex(self, index): return self.ipyMysteryShopCache[index] + def GetEquipPlaceIndexMapCount(self): return self.ipyEquipPlaceIndexMapLen + def GetEquipPlaceIndexMapByIndex(self, index): return self.ipyEquipPlaceIndexMapCache[index] + def GetEquipStarUpCount(self): return self.ipyEquipStarUpLen + def GetEquipStarUpByIndex(self, index): return self.ipyEquipStarUpCache[index] + def GetEquipPlusEvolveCount(self): return self.ipyEquipPlusEvolveLen + def GetEquipPlusEvolveByIndex(self, index): return self.ipyEquipPlusEvolveCache[index] + def GetFamilyBossAwardCount(self): return self.ipyFamilyBossAwardLen + def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index] + def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen + def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index] + def GetHorsePetBossAwardCount(self): return self.ipyHorsePetBossAwardLen + def GetHorsePetBossAwardByIndex(self, index): return self.ipyHorsePetBossAwardCache[index] + def GetFairyDomainCount(self): return self.ipyFairyDomainLen + def GetFairyDomainByIndex(self, index): return self.ipyFairyDomainCache[index] + def GetFairyAdventuresCount(self): return self.ipyFairyAdventuresLen + def GetFairyAdventuresByIndex(self, index): return self.ipyFairyAdventuresCache[index] + def GetFairyDomainAppointCount(self): return self.ipyFairyDomainAppointLen + def GetFairyDomainAppointByIndex(self, index): return self.ipyFairyDomainAppointCache[index] + def GetFBBuyBuffCount(self): return self.ipyFBBuyBuffLen + def GetFBBuyBuffByIndex(self, index): return self.ipyFBBuyBuffCache[index] + def GetSkillElementCount(self): return self.ipySkillElementLen + def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index] + def GetSkyTowerCount(self): return self.ipySkyTowerLen + def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData -- Gitblit v1.8.0