From 591e52321b173065983f172fc2567a514abbc9f2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 十二月 2023 09:39:39 +0800
Subject: [PATCH] 1111 同步 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig.ini
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
index 4ae8701..6d19178 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
@@ -68,7 +68,7 @@
valueList = []
for cureObjInfo in cureObjList[:cureCount]:
cureObj = cureObjInfo[1]
- addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType)
+ addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType, largeNum=True)
#GameWorld.DebugLog("加血: curHP=%s,maxHP=%s,addHP=%s" % (GameObj.GetHP(obj), GameObj.GetMaxHP(obj), addValue))
#总量 最大生命值的百分比 回血 附加多少
SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillTypeID(), addValue, False)
--
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