From 593c79cbe45d9a6722f57d0e0287de3b11a79917 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 09 十月 2022 16:26:58 +0800
Subject: [PATCH] 9687 【后端】【越南】【主干】【BT7】野外根据境界动态刷怪(修复切分线境界难度刷怪异常bug)

---
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py |   96 ++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 81 insertions(+), 15 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
index 91c1464..8cbc53c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
@@ -15,9 +15,13 @@
 #"""Version = 2019-01-29 16:00"""
 #-------------------------------------------------------------------------------
 
-import PlayerFamilyRedPacket
-import ShareDefine
 import GameWorld
+import IpyGameDataPY
+import PlayerDBGSEvent
+import PlayerFamilyRedPacket
+import ChPyNetSendPack
+import NetPackCommon
+import ShareDefine
 
 
 ## GM命令执行入口
@@ -26,23 +30,85 @@
 #  @return None or True
 #  @remarks 函数详细说明.
 def OnExec(curPlayer, paramList):
+    GameWorld.DebugLog("执行GameServer->SetRedPacket: %s" % paramList)
     if not paramList:
+#        GameWorld.DebugAnswer(curPlayer, "---------------------------")
+#        GameWorld.DebugAnswer(curPlayer, "清所有红包:SetRedPacket 0")
+#        GameWorld.DebugAnswer(curPlayer, "清指定红包:SetRedPacket 0 类型A 类型B ...")
+#        GameWorld.DebugAnswer(curPlayer, "发指定红包:SetRedPacket 1 红包编号 个数")
+#        GameWorld.DebugAnswer(curPlayer, "设置抢红包:SetRedPacket 2 红包功能  可抢数 已抢额度")
+#        GameWorld.DebugAnswer(curPlayer, "红包功能:1-开服红包;2-节日红包")
         return
     
-    # 重置所有红包数据
-    if len(paramList) == 1 and paramList[0] == 0:
-        GameWorld.DebugAnswer(curPlayer, "清除所有红包领取记录")
-        PlayerFamilyRedPacket.g_allRecordDict = {}
-        PlayerFamilyRedPacket.g_grabDataDict = {}
-        PlayerFamilyRedPacket.g_redPackCountDict = {}
+    paramA = paramList[0]
+    if paramA == 0:
+        delRedIDList = []
+        delTypeList = paramList[1:]
+        redpacketMgr = PlayerFamilyRedPacket.GetRedpacketMgr()
+        for redPacketID, redPacketObj in redpacketMgr.allRedPacketDict.items():
+            getWay = redPacketObj.getWay
+            if delTypeList and getWay not in delTypeList:
+                continue
+            delRedIDList.append(redPacketID)
+            redpacketMgr.allRedPacketDict.pop(redPacketID)
+            familyID = redPacketObj.familyID
+            if familyID in redpacketMgr.familyRedPacketDict:
+                redpacketMgr.DelFamilyRedPacketID(familyID, redPacketID)
+            redpacketMgr.DelActiveRedPacketID(getWay, redPacketID)
+            for playerID in redpacketMgr.playerNosendRedPacketIDInfo.keys():
+                redpacketMgr.DelPlayerNosendRedPacketID(playerID, getWay, redPacketID)
+            for playerID in redpacketMgr.playerCanGetRedPacketIDInfo.keys():
+                redpacketMgr.DelPlayerCanGetRedPacketID(playerID, getWay, redPacketID)
+            if redPacketID in redpacketMgr.notifyAllServerRedPacketIDList:
+                redpacketMgr.notifyAllServerRedPacketIDList.remove(redPacketID)
+                
+        __ResetSendState(delTypeList)
+        GameWorld.DebugAnswer(curPlayer, "清除类型红包OK!%s,条数:%s" % (delTypeList, len(delRedIDList)))
         
-        recordType = ShareDefine.Def_UniversalGameRecType_FamilyRedPacketGrabRecord
-        universalRecMgr = GameWorld.GetUniversalRecMgr()
-        universalRecMgr.Delete(recordType)
-        PlayerFamilyRedPacket.NotifyRedPacketInfo(curPlayer)
-        return
-    
-    
+        if delRedIDList:
+            sendPack = ChPyNetSendPack.tagGCRedPacketDel()
+            sendPack.DelRedPacketID = delRedIDList
+            sendPack.Cnt = len(delRedIDList)
+            
+            playerManager = GameWorld.GetPlayerManager()
+            for index in xrange(playerManager.GetPlayerCount()):
+                curPlayer = playerManager.GetPlayerByIndex(index)
+                if not curPlayer.GetID():
+                    continue
+                NetPackCommon.SendFakePack(curPlayer, sendPack)
+                
+    elif paramA == 1:
+        redPackID = paramList[1] if len(paramList) > 1 else 0
+        sendCount = paramList[2] if len(paramList) > 2 else 0
+        sendCount = min(100, sendCount)
+        ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPackID)
+        if not ipyData:
+            return
+        getType = ipyData.GetGetType()
+        wayType = PlayerFamilyRedPacket.GetRedPackGetWayType(getType)
+        if wayType == ShareDefine.RedPackWayType_Family:
+            return
+        openTime = ipyData.GetPacketOpenTime() # 如果有指定发放时间的
+        if openTime:
+            sendCount = 1
+        for _ in xrange(sendCount):
+            PlayerFamilyRedPacket.CreateSystemRedPacket(redPackID)
+        GameWorld.DebugAnswer(curPlayer, "成功发送红包编号:%s 共:%s个" % (redPackID, sendCount))
+        
+    else:
+        GameWorld.DebugAnswer(curPlayer, "红包命令参数错误!")
+        
+    return
+
+def __ResetSendState(delTypeList):
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in xrange(ipyDataMgr.GetFamilyRedPackCount()):
+        ipyData = ipyDataMgr.GetFamilyRedPackByIndex(index)
+        if delTypeList and ipyData.GetGetType() not in delTypeList:
+            continue
+        redPackID = ipyData.GetID()
+        if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerFamilyRedPacket.DBKey_RedPacketSend % redPackID):
+            PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerFamilyRedPacket.DBKey_RedPacketSend % redPackID, 0)
     return
 
 

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