From 5988078971fb13c4f0e24bb557106d8ac2b0bdd6 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 六月 2019 14:41:37 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 神火定身

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4536.py |   17 ++++++++++++-----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py                    |    2 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintSkill.py             |    3 ++-
 3 files changed, 15 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintSkill.py
index 548dc4d..e0c2c5a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintSkill.py
@@ -54,10 +54,11 @@
                 12 : "神兽技能",
                 13 : "诛仙技能",
                 14 : "套装技能",
+                15 : "可有专精的被动技能",
                 }
     
     for funcType, skillList in skillDict.items():
-        GameWorld.DebugAnswer(curPlayer, "%s : %s"%(showDict[funcType], skillList))
+        GameWorld.DebugAnswer(curPlayer, "%s : %s"%(showDict.get(funcType, funcType), skillList))
     
     if not cmdList:
         return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index 162dabd..a5b2f84 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -413,7 +413,7 @@
         # 此处不能传技能curSkill 屏蔽被动触发被动限制
         # 暂且特殊处理控制类buff才触发
         if SkillCommon.GetBuffType(curSkill) == IPY_GameWorld.bfActionBuff:
-            PassiveBuffEffMng.OnPassiveBuffTrigger(curObj, buffOwner, None, ChConfig.TriggerType_AddBuffOver, tick)
+            PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, buffOwner, curSkill, ChConfig.TriggerType_AddBuffOver)
         
     #是否是持续性技能
     isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4536.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4536.py
index bc16386..954f6bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4536.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4536.py
@@ -20,23 +20,30 @@
 def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
     if not defender:
         return
+    
+    useSkill = skillkwargs.get("useSkill", None)
+    if useSkill:
+        if useSkill.GetSkillTypeID() == skillID:
+            # 自己不加时长
+            return
+        
     findBuff = SkillCommon.FindBuffByOwner(attacker, skillID, defender.GetID(), defender.GetGameObjType())
     if not findBuff:
         return False
-    
     curValue = findBuff.GetValue2()
     if curValue >= passiveEffect.GetEffectValue(1):
         return False
-    
     remainTime = findBuff.GetRemainTime()
+    
     findBuff.SetRemainTime(remainTime + passiveEffect.GetEffectValue(0))
+    curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+    BuffSkill.PYSync_RefreshBuff(attacker, findBuff, SkillCommon.GetBuffType(curSkill), notifyAll=False, owner = defender)
     
     findBuff.SetValue2(curValue + 1)
     return False
 
 
-def GetSkillData(passiveEffect):
-    return None
-
+def GetValue(attacker, defender, passiveEffect):
+    return 0
 
 

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