From 598ae4242b72fddaf33a1315c5a1f8567eb6a3c3 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 03 十二月 2018 14:42:59 +0800 Subject: [PATCH] 5104 【1.3】新增记录玩家战力下降前后战力记录流向,有下降生成流向,涨战力不记录 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 19 ++++++++++--------- 1 files changed, 10 insertions(+), 9 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py index 272f7c9..0c8873c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py @@ -235,15 +235,16 @@ # 当前状态处理 if curState == ShareDefine.Def_PetState_Fight: - curPet = curPlayer.GetPetMgr().GetFightPet() - if curPet: - #已是出战状态, C++召唤坐标和人重叠 - resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist) - curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY()) - PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet) - PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet) - return - #PetControl.ReCallFightPet(curPlayer) +# curPet = curPlayer.GetPetMgr().GetFightPet() +# if curPet: +# #已是出战状态, C++召唤坐标和人重叠 +# resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist) +# curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY()) +# PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet) +# PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet) +# return + #18/10/15 因为某种未知原因宠物物品的状态是出战(实际场景中未出战),导致该宠物无法出战,故再次发包出战时,此处不拦! + PetControl.ReCallFightPet(curPlayer) else: pass -- Gitblit v1.8.0