From 598ae4242b72fddaf33a1315c5a1f8567eb6a3c3 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 03 十二月 2018 14:42:59 +0800
Subject: [PATCH] 5104 【1.3】新增记录玩家战力下降前后战力记录流向,有下降生成流向,涨战力不记录

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 1913474..98f4196 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1219,8 +1219,8 @@
     curObjHP_BeforeAttack = GameObj.GetHP(curObj)
     
     if reduceHP :
+        lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick)
         # 血盾 
-
         lostValue = AttackCommon.CalcBloodShield(buffOwner, curObj, lostValue)
         
         #剩余血量
@@ -1252,7 +1252,7 @@
     
     #无法找到Buff拥有者
     if not buffOwner:
-        AttackCommon.DoLogic_ObjDead(curObj)
+        AttackCommon.DoLogic_ObjDead(None, curObj, curSkill, tick)
         return
         
     #NPC需要手动添加伤血和仇恨, 因为无调用DoAttack

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