From 59d00e9001195420f83a0a8e19ad799a34fa09a9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 五月 2019 21:18:57 +0800
Subject: [PATCH] 3531 【BUG】【2.0】缥缈,宝箱怪掉落材料错误

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py |   38 +++++++++++++++++++++++++++-----------
 1 files changed, 27 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
index a18207e..e5addb7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -30,9 +30,11 @@
 import ChPlayer
 import EventReport
 import ChNPC
+import ItemCommon
 
 
 FBPlayerDict_CurStep = 'FBPlayerDict_CurStep'   # 当前阶段
+FBPlayerDict_StepState = 'FBPlayerDict_StepState'   # 阶段状态
 # 副本通用配置
 (
 Def_PrepareTime, # 准备时间,秒
@@ -40,7 +42,8 @@
 Def_LeaveTime, # 退出时间, 秒
 Def_CollectTime, # 采集时间, 秒
 Def_RefreshBossMark, # 刷怪标识点
-) = range(5)
+Def_RefreshBossMark1, # 刷怪标识点
+) = range(6)
 
 
 #当前副本地图的状态
@@ -99,6 +102,7 @@
 #  @param tick
 #  @return None
 def DoEnterFB(curPlayer, tick):
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 3)
     mapID = GameWorld.GetMap().GetMapID()
     mapID = FBCommon.GetRecordMapID(mapID)
     gameFB = GameWorld.GetGameFB()
@@ -108,7 +112,11 @@
     if not hadDelTicket:
         FBCommon.SetHadDelTicket(curPlayer)
         FBCommon.SetFBPropertyMark(lineID)
-    
+        boxIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[1:]
+        npcCnt = len(boxIDList)
+        NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], [[npcID,1] for npcID in boxIDList], npcCnt, npcCnt)
+    if gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) == 0:
+        FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点
     if not hadDelTicket \
         and IpyGameDataPY.GetIpyGameDataByCondition("NPCShow", {"MapID":mapID, "LineID":lineID}, isLogNone=False):
         GameWorld.DebugLog("刚进入时不直接开始,需等前端通知开始才开始!", playerID)  # 掉线重上强制开始
@@ -118,7 +126,7 @@
 
     if fbStep < FB_Step_Prepare:
         FBCommon.SetFBStep(FB_Step_Prepare, tick)
-        
+    
     if fbStep <= FB_Step_Prepare:
         notify_tick = __GetFBTimeCfg(lineID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
         curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
@@ -167,7 +175,7 @@
     gameFB = GameWorld.GetGameFB()
     
     curStep = gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) + 1
-    helpDict = {FBCommon.Help_step:curStep}
+    helpDict = {FBCommon.Help_step:curStep, FBCommon.Help_npcTotal:gameFB.GetGameFBDictByKey(FBPlayerDict_StepState)}
     GameWorld.DebugLog("DoFBHelp %s" % str(helpDict))
     FBCommon.Notify_FBHelp(curPlayer, helpDict)
     return
@@ -178,6 +186,7 @@
 # @return 返回值无意义
 # @remarks 玩家主动离开副本.
 def DoExitFB(curPlayer, tick):
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
     # 玩家退出默认关闭副本
     #GameWorldProcess.CloseFB(tick)
     return
@@ -262,14 +271,19 @@
 def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
     mapID = GameWorld.GetMap().GetMapID()
     lineID = FBCommon.GetFBPropertyMark()
-    bossID, boxID = FBCommon.GetFBLineRefreshNPC(mapID, lineID)
+    bossID = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[0]
     if bossID != curNPC.GetNPCID():
         return
     #刷宝箱进入采集阶段
     GameWorld.GetGameFB().SetGameFBDict(FBPlayerDict_CurStep, 1)
+    
     DoFBHelp(curPlayer, tick)
+    FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 0, curPlayer)
+    #特效NPC消失
+    FBCommon.ClearFBNPCEx(FBCommon.GetFBLineRefreshNPC(mapID, lineID)[2:])
+    
     #FBCommon.SetFBStep(FB_Step_Collect, tick)
-    NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark], [boxID])
+    #NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark], [boxID])
     return
 
 ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
@@ -290,7 +304,9 @@
 # @return 无意义
 # @remarks
 def OnCanCollect(curPlayer, curNPC, tick):
-    return True
+    gameFB = GameWorld.GetGameFB()
+    curStep = gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep)
+    return curStep == 1
 
 
 ##副本中,采集物需要Loading时间.
@@ -322,8 +338,8 @@
     
     ChNPC.OnCollectEnd(curPlayer, curNPC)
     GameWorld.DebugLog('    采集成功!', playerID)
-    
-    #DoFBHelp(curPlayer, 0)
+    GameWorld.GetGameFB().SetGameFBDict(FBPlayerDict_StepState, 1)
+    DoFBHelp(curPlayer, 0)
     #掉落给奖励
     DoFairyTreasureOver(curPlayer, tick, dropPosX, dropPosY)
     
@@ -350,7 +366,7 @@
                 itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                 if not itemData:
                     return
-                if curAlchemyLV < itemData.GetLV() - 1:
+                if curAlchemyLV < ItemCommon.GetItemClassLV(itemData) - 1:
                     #丹炉等级不足
                     continue
     
@@ -359,7 +375,7 @@
                 continue
             randomitem = GameWorld.GetResultByWeightList(newItemInfoList)
             giveItemList.append(randomitem)
-            for _ in randomitem[1]:
+            for _ in xrange(randomitem[1]):
                 dropItemList.append([randomitem[0],1,randomitem[2]])
         
     if giveItemList:

--
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