From 59d00e9001195420f83a0a8e19ad799a34fa09a9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 五月 2019 21:18:57 +0800
Subject: [PATCH] 3531 【BUG】【2.0】缥缈,宝箱怪掉落材料错误
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py | 38 +++++++++++++++++++++++++++-----------
1 files changed, 27 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
index a18207e..e5addb7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -30,9 +30,11 @@
import ChPlayer
import EventReport
import ChNPC
+import ItemCommon
FBPlayerDict_CurStep = 'FBPlayerDict_CurStep' # 当前阶段
+FBPlayerDict_StepState = 'FBPlayerDict_StepState' # 阶段状态
# 副本通用配置
(
Def_PrepareTime, # 准备时间,秒
@@ -40,7 +42,8 @@
Def_LeaveTime, # 退出时间, 秒
Def_CollectTime, # 采集时间, 秒
Def_RefreshBossMark, # 刷怪标识点
-) = range(5)
+Def_RefreshBossMark1, # 刷怪标识点
+) = range(6)
#当前副本地图的状态
@@ -99,6 +102,7 @@
# @param tick
# @return None
def DoEnterFB(curPlayer, tick):
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 3)
mapID = GameWorld.GetMap().GetMapID()
mapID = FBCommon.GetRecordMapID(mapID)
gameFB = GameWorld.GetGameFB()
@@ -108,7 +112,11 @@
if not hadDelTicket:
FBCommon.SetHadDelTicket(curPlayer)
FBCommon.SetFBPropertyMark(lineID)
-
+ boxIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[1:]
+ npcCnt = len(boxIDList)
+ NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], [[npcID,1] for npcID in boxIDList], npcCnt, npcCnt)
+ if gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) == 0:
+ FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点
if not hadDelTicket \
and IpyGameDataPY.GetIpyGameDataByCondition("NPCShow", {"MapID":mapID, "LineID":lineID}, isLogNone=False):
GameWorld.DebugLog("刚进入时不直接开始,需等前端通知开始才开始!", playerID) # 掉线重上强制开始
@@ -118,7 +126,7 @@
if fbStep < FB_Step_Prepare:
FBCommon.SetFBStep(FB_Step_Prepare, tick)
-
+
if fbStep <= FB_Step_Prepare:
notify_tick = __GetFBTimeCfg(lineID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
@@ -167,7 +175,7 @@
gameFB = GameWorld.GetGameFB()
curStep = gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) + 1
- helpDict = {FBCommon.Help_step:curStep}
+ helpDict = {FBCommon.Help_step:curStep, FBCommon.Help_npcTotal:gameFB.GetGameFBDictByKey(FBPlayerDict_StepState)}
GameWorld.DebugLog("DoFBHelp %s" % str(helpDict))
FBCommon.Notify_FBHelp(curPlayer, helpDict)
return
@@ -178,6 +186,7 @@
# @return 返回值无意义
# @remarks 玩家主动离开副本.
def DoExitFB(curPlayer, tick):
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
# 玩家退出默认关闭副本
#GameWorldProcess.CloseFB(tick)
return
@@ -262,14 +271,19 @@
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
mapID = GameWorld.GetMap().GetMapID()
lineID = FBCommon.GetFBPropertyMark()
- bossID, boxID = FBCommon.GetFBLineRefreshNPC(mapID, lineID)
+ bossID = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[0]
if bossID != curNPC.GetNPCID():
return
#刷宝箱进入采集阶段
GameWorld.GetGameFB().SetGameFBDict(FBPlayerDict_CurStep, 1)
+
DoFBHelp(curPlayer, tick)
+ FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 0, curPlayer)
+ #特效NPC消失
+ FBCommon.ClearFBNPCEx(FBCommon.GetFBLineRefreshNPC(mapID, lineID)[2:])
+
#FBCommon.SetFBStep(FB_Step_Collect, tick)
- NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark], [boxID])
+ #NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark], [boxID])
return
## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
@@ -290,7 +304,9 @@
# @return 无意义
# @remarks
def OnCanCollect(curPlayer, curNPC, tick):
- return True
+ gameFB = GameWorld.GetGameFB()
+ curStep = gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep)
+ return curStep == 1
##副本中,采集物需要Loading时间.
@@ -322,8 +338,8 @@
ChNPC.OnCollectEnd(curPlayer, curNPC)
GameWorld.DebugLog(' 采集成功!', playerID)
-
- #DoFBHelp(curPlayer, 0)
+ GameWorld.GetGameFB().SetGameFBDict(FBPlayerDict_StepState, 1)
+ DoFBHelp(curPlayer, 0)
#掉落给奖励
DoFairyTreasureOver(curPlayer, tick, dropPosX, dropPosY)
@@ -350,7 +366,7 @@
itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
if not itemData:
return
- if curAlchemyLV < itemData.GetLV() - 1:
+ if curAlchemyLV < ItemCommon.GetItemClassLV(itemData) - 1:
#丹炉等级不足
continue
@@ -359,7 +375,7 @@
continue
randomitem = GameWorld.GetResultByWeightList(newItemInfoList)
giveItemList.append(randomitem)
- for _ in randomitem[1]:
+ for _ in xrange(randomitem[1]):
dropItemList.append([randomitem[0],1,randomitem[2]])
if giveItemList:
--
Gitblit v1.8.0