From 59d00e9001195420f83a0a8e19ad799a34fa09a9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 五月 2019 21:18:57 +0800
Subject: [PATCH] 3531 【BUG】【2.0】缥缈,宝箱怪掉落材料错误

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py |    9 +++------
 1 files changed, 3 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index ed846a0..135532a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -42,7 +42,6 @@
 import PlayerRune
 import Operate_EquipStone
 import Operate_EquipWash
-import Operate_EquipSuitCompose
 import PlayerFeastRedPacket
 import PlayerDogz
 import QuestCommon
@@ -86,7 +85,6 @@
         SetSuccFinish(curPlayer, succID, 0)
         
         Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步
-        PlayerMagicWeapon.ActiveMagicWeapon(curPlayer, succID)
         EventShell.EventRespons_SuccessFinish(curPlayer, succID)
         
     return 
@@ -565,9 +563,9 @@
         classLV = ItemCommon.GetItemClassLV(curEquip)
         if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]:
             DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor])
-        if equipIndex in ChConfig.BaseEquipPlace_Weapon:
+        if equipIndex in ChConfig.EquipPlace_BaseWeapon:
             DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV])
-        elif equipIndex in ChConfig.BaseEquipPlace_Armor:
+        elif equipIndex in ChConfig.EquipPlace_BaseArmor:
             DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipArmor, 1, [itemColor, itemQuality, classLV])
         
         elif equipIndex == ShareDefine.retWing:
@@ -1012,8 +1010,7 @@
     # 给物品
     if isGiveItem:
         for itemID, itemCnt in itemDict.items():
-            isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1,
-                                                   [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
+            isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
        
     #给钱
     for moneyType, value in succData.moneyDict.items():

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