From 59d00e9001195420f83a0a8e19ad799a34fa09a9 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 09 五月 2019 21:18:57 +0800 Subject: [PATCH] 3531 【BUG】【2.0】缥缈,宝箱怪掉落材料错误 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 8 +++----- 1 files changed, 3 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py index 9b4d586..135532a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py @@ -85,7 +85,6 @@ SetSuccFinish(curPlayer, succID, 0) Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步 - PlayerMagicWeapon.ActiveMagicWeapon(curPlayer, succID) EventShell.EventRespons_SuccessFinish(curPlayer, succID) return @@ -564,9 +563,9 @@ classLV = ItemCommon.GetItemClassLV(curEquip) if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]: DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor]) - if equipIndex in ChConfig.BaseEquipPlace_Weapon: + if equipIndex in ChConfig.EquipPlace_BaseWeapon: DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV]) - elif equipIndex in ChConfig.BaseEquipPlace_Armor: + elif equipIndex in ChConfig.EquipPlace_BaseArmor: DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipArmor, 1, [itemColor, itemQuality, classLV]) elif equipIndex == ShareDefine.retWing: @@ -1011,8 +1010,7 @@ # 给物品 if isGiveItem: for itemID, itemCnt in itemDict.items(): - isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1, - [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True) + isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere]) #给钱 for moneyType, value in succData.moneyDict.items(): -- Gitblit v1.8.0