From 59d00e9001195420f83a0a8e19ad799a34fa09a9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 五月 2019 21:18:57 +0800
Subject: [PATCH] 3531 【BUG】【2.0】缥缈,宝箱怪掉落材料错误
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py | 46 +++++++++++++++++++++++++++-------------------
1 files changed, 27 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
index 90ba847..bc55b14 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
@@ -3,7 +3,7 @@
#
#
##@package Buff_801
-# @todo: 麒麟盾,吸收XX%伤害
+# @todo: 增加可吸收受到伤害的10%护盾,护盾存在上限为生命20%血量,持续6秒,护盾破裂或者6秒后对周围目标造成吸收伤害值200%的伤害
#
# @author Alee
# @date 2017-10-31 14:10
@@ -13,12 +13,10 @@
"""Version = 2017-10-31 14:10"""
-import IPY_GameWorld
import GameWorld
import ChConfig
import SkillShell
-import PassiveBuffEffMng
-import PySkillManager
+import SkillCommon
import GameObj
@@ -26,23 +24,33 @@
# @param None
# @return None
def DoAddBuffOver(curObj, addBuff, curEffect, tick):
- buffValue = curEffect.GetEffectValue(0) + PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(
- curObj, None, addBuff.GetSkill(), ChConfig.TriggerType_AbsorbShield)
- # 战斗属性 在刷新的时候会清空,不能用在此函数中
- curObj.SetDict(ChConfig.Def_PlayerKey_AbsorbShieldValue, buffValue) # 吸收的伤害百分比
+ # SetValue1用于当前吸收值
+ addBuff.SetValue(GameObj.GetMaxHP(curObj)*curEffect.GetEffectValue(0)/ChConfig.Def_MaxRateValue) # 吸收上限
return
-##吸收伤害百分比
-# @param attacker 攻击者实例
-# @param curSkill 技能实例
-# @param curEffect 当前技能效果1
-# @return 总值
-def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
- if not changeBuffValueDict:
- return []
-
- return [changeBuffValueDict.get(i, 0) for i in range(ChConfig.Def_BuffValue_Count)]
+
def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
- curObj.SetDict(ChConfig.Def_PlayerKey_AbsorbShieldValue, 0) # 吸收的伤害百分比
+ skillID = curEffect.GetEffectValue(2)
+ if not skillID:
+ return
+ boomValue = curBuff.GetValue1()
+ # 剩余护盾值用于爆炸
+ if boomValue == 0:
+ return
+
+ skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not skillData:
+ return
+ # 存储起来用于伤害
+ skillEffect = SkillCommon.GetSkillEffectByEffectID(skillData, ChConfig.Def_Skill_Effect_Attack)
+ if not skillEffect:
+ return
+ boomValue = boomValue*skillEffect.GetEffectValue(2)/ChConfig.Def_MaxRateValue
+ if boomValue == 0:
+ return
+ curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, boomValue)
+
+ SkillShell.Trigger_UseSkill(curObj, None, curSkill, tick, curObj.GetPosX(), curObj.GetPosY())
+ curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, 0)
return
--
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