From 59f7d8df0f2fe1b60342826b5e76203f732fda72 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 01 三月 2021 10:47:41 +0800
Subject: [PATCH] 4906 【主干】【BT】【BT2】【BTZF】【gt_1.100.4】跨服地图报错查看(防范通知buff报错,调整通知顺序,验证对象属性);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py | 15 ++++++++++-----
1 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
index 4a45d87..cfce1bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
@@ -30,23 +30,28 @@
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
if not defender:
return
-
if not GameWorld.CanHappen(curSkill.GetHappenRate(), ChConfig.Def_MaxRateValue):
#清除失败也触发CD
return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
delSuccess = False
-
# 优先清理指定技能
mark = curSkill.GetEffect(0).GetEffectValue(1)
theSkillID = mark if mark > 10 else 0
cleanCnt = mark if 0< mark <= 10 else 1
if theSkillID:
- if curSkill.GetEffect(0).GetEffectValue(1):
- findBuff = SkillCommon.FindBuffByID(defender, theSkillID)
+ if not curSkill.GetEffect(0).GetEffectValue(2):
+ findBuff, buffManager, buffType, buffSkill = SkillCommon.FindBuffByID(defender, theSkillID)
else:
- findBuff = SkillCommon.FindBuffByOwner(defender, theSkillID, attacker.GetID(), attacker.GetGameObjType())
+ findBuff, buffManager, buffType, buffSkill = SkillCommon.FindBuffByOwnerEx(defender, theSkillID, attacker.GetID(), attacker.GetGameObjType())
if findBuff:
+ ownerID, ownerType = findBuff.GetOwnerID(), findBuff.GetOwnerType()
+
+ #删除Buff
+ BuffSkill.DoBuffDisApperEx(defender, findBuff, tick)
+ skillID = buffSkill.GetSkillID()
+ buffManager.DeleteBuffByTypeID(buffSkill.GetSkillTypeID())
+ SkillShell.ClearBuffEffectBySkillID(defender, skillID, ownerID, ownerType)
delSuccess = True
else:
# 某类技能中的一个
--
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