From 5a5c81a1284cf22d38fc7c61239caf5b7f6815cd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 27 十一月 2018 14:53:11 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py |   25 +++++++++++++++++--------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py               |    2 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py          |    9 ++++++---
 3 files changed, 24 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index c3f52d5..801bb41 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1694,7 +1694,12 @@
     canBuyCnt = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesVIPPriID)
     
     hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
-  
+    maxDayTimes = ipyData.GetDayTimes()
+    maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
+    enterCnt = GetEnterFBCount(curPlayer, mapID)
+    if maxDayTimes and maxCnt - enterCnt >= maxDayTimes:
+        GameWorld.DebugLog('当前次数已满,无需购买。。')
+        return
     if hasBuyCnt >= canBuyCnt:
         GameWorld.DebugLog("购买次数已经用完mapID=%s"%mapID)
         return
@@ -1716,9 +1721,7 @@
     PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID])
     lastRegainTime= curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
     if lastRegainTime:
-        maxDayTimes = ipyData.GetDayTimes()
         maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
-        enterCnt = GetEnterFBCount(curPlayer, mapID)
         if maxCnt - enterCnt == maxDayTimes:
             curTime = int(time.time())
             needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 1527607..63c8ba2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -29,6 +29,7 @@
 import ItemCommon
 import ItemControler
 import EventReport
+import EventShell
 import ChPyNetSendPack
 import NetPackCommon
 import BuffSkill
@@ -111,19 +112,26 @@
             return
     starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
     if not lineList:
-        __RandomLine(curPlayer)
+        __RandomLine(curPlayer, lineList)
     SyncIceLoddInfo(curPlayer)
     return
 
-def __RandomLine(curPlayer):
+def __RandomLine(curPlayer, oldlineList):
     # 随机今日玩法
     maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
     lineList = range(maxCnt)
-    random.shuffle(lineList)
-    for i, lineID in enumerate(lineList):
-        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 0 if i >= randomCnt else 1)
+    newlineList = list(set(lineList) - set(oldlineList))
+    if len(newlineList) < randomCnt:
+        random.shuffle(oldlineList)
+        newlineList += oldlineList[:randomCnt-len(newlineList)]
+    else:
+        random.shuffle(newlineList)
+        newlineList = newlineList[:randomCnt]
+    #random.shuffle(lineList)
+    for lineID in lineList:
+        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 1 if lineID in newlineList else 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeDayLV, curPlayer.GetLV())
-    GameWorld.DebugLog('    随机冰晶矿脉今日玩法 lineList =%s'%(lineList[:randomCnt]), curPlayer.GetID())
+    GameWorld.DebugLog('    随机冰晶矿脉今日玩法 oldlineList=%s, newlineList =%s'%(oldlineList, newlineList), curPlayer.GetID())
     return
 
 ## 是否能够通过活动查询进入
@@ -577,6 +585,7 @@
         
         jsonItemList = FBCommon.GetJsonItemList(itemList)
         overDict[FBCommon.Over_itemInfo] = jsonItemList
+        EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
     # 通知结果
     __SendIceLodeOverInfo(curPlayer, overDict)
     
@@ -732,7 +741,7 @@
         if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, i):
             starCnt += GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, False, [ChConfig.Def_FBMapID_IceLode])
             lineList.append(i)
-    if len(lineList) != randomCnt:
+    if lineList and len(lineList) != randomCnt:
         GameWorld.ErrLog('    冰晶矿脉获取当前总星数,当前线路数量异常!lineList=%s'%lineList)
     return starCnt, lineList[:randomCnt]
 
@@ -774,7 +783,7 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 0)
     #随机今日玩法
-    __RandomLine(curPlayer)
+    __RandomLine(curPlayer, lineList)
     #通知
     SyncIceLoddInfo(curPlayer)
     return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 71b31cb..98f4196 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1219,7 +1219,7 @@
     curObjHP_BeforeAttack = GameObj.GetHP(curObj)
     
     if reduceHP :
-        lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue)
+        lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick)
         # 血盾 
         lostValue = AttackCommon.CalcBloodShield(buffOwner, curObj, lostValue)
         

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