From 5aa570a36683f5e24595ebb06bd0417b8bfa8cb4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 15 八月 2024 16:33:07 +0800
Subject: [PATCH] 5107 【越南】【香港】【主干】【砍树】神兵系统修改(神兵技能支持升级;增加神兵命令 GodWeapon)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_806.py | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_806.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_806.py
index fe36b08..e5467da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_806.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_806.py
@@ -11,9 +11,9 @@
#
#---------------------------------------------------------------------
-import ChConfig
import GameWorld
import SkillCommon
+import GameObj
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
@@ -36,12 +36,12 @@
if buffValue == 0:
return False
- hurtValue = attacker.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurt)
+ hurtValue = GameObj.GetBloodShiledHurt(attacker)
if hurtValue == 0:
return False
buff.SetValue(max(buffValue - hurtValue, 0))
- attacker.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurt, max(hurtValue - buffValue, 0))
+ GameObj.SetBloodShiledHurt(attacker, max(hurtValue - buffValue, 0))
if buff.GetValue() == 0:
buff.SetRemainTime(0)
--
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