From 5ab23bf8c2f16b2ac19d76282ad9528fcb247005 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十月 2018 17:55:37 +0800
Subject: [PATCH] 4409 【后端】【1.2.0】装备合成、翅膀合成修改

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |  246 +++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 237 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index c37ca8b..0e7a045 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -50,7 +50,8 @@
 import PlayerPet
 import PlayerGeTui
 import ChEquip
-
+import QuestCommon
+import random
 
 # 可吞噬的装备位
 Def_EatItem_EquipPlace = [
@@ -175,6 +176,7 @@
         return
     curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
     GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
+    
     return
 
 # 需要处理的点,防沉迷
@@ -198,6 +200,7 @@
     if curPlayer.GetIP() != "127.0.0.1":
         return
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, clientData.NPCID)
+    
     GameWorld.DebugLog("%s---OnTJGNPC:%s"%(curPlayer.GetName(),clientData.NPCID))
     return
 
@@ -438,7 +441,8 @@
     
     # 2.物品
     OnTJGDropItems(curPlayer, npcID, killCnt)
-    
+    #任务道具
+    OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt)
     # VIP杀怪加攻
     PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt)
     
@@ -447,7 +451,10 @@
     
     # 击杀特定NPC成就
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID])
-    
+    # 日常活动
+    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx):
+        if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
     # 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽
     #for _ in xrange(killCnt):
     #    EventShell.Event_OnKillByID(curPlayer, npcID)
@@ -556,6 +563,28 @@
     NoteEatEquip(curPlayer, eatCount, giveCnt)
     CheckPackFull(curPlayer)
     
+def OnTJGDropTaskItems(curPlayer, npclv, killCnt):
+    #掉落任务道具
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat):
+        # 满了不再给物品
+        return
+    dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {})
+    for missionID, dropInfo in dropTaskItemDict.items():
+        if not curPlayer.FindMission(missionID):
+            continue
+        npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo
+        if npclv < npclvLimit:
+            continue
+        haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
+        giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula))
+        if giveItemCnt <= 0:
+            continue
+        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+        if packSpace < 1:
+            #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt))
+            continue
+        ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem])
+    return
     
 def CheckPackFull(curPlayer):
     if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
@@ -627,7 +656,12 @@
 def NotifyTJGInfo(curPlayer):
     
     if curPlayer.GetIP() == "127.0.0.1":
+        LoginFixTJG(curPlayer, True)
         return
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0)
+                                       
+    # 脱机挂没有运作情况下 弥补收益
+    LoginFixTJG(curPlayer)
     
     times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Time, 0, ChConfig.Def_PDictType_TJGNotify)
     if times == 0:
@@ -747,12 +781,16 @@
  
 
 # 过天清理
-def TJGOnDay(curPlayer):
-    times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
-    if times == 0:
-        return
-        
-    ResetTJGDeadInfo(curPlayer)
+def TJGOnDay(curPlayer, onEventType):
+    if onEventType == ShareDefine.Def_OnEventType:
+        times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
+        if times == 0:
+            return
+            
+        ResetTJGDeadInfo(curPlayer)
+    elif onEventType == ShareDefine.Def_OnEventTypeEx:
+        if GetIsTJG(curPlayer):
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1)
     return
 
 def ResetTJGDeadInfo(curPlayer):
@@ -795,3 +833,193 @@
         ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
         curPlayer.Kick(IPY_GameWorld.disMapCopyFull)  # 随便记录一个死亡
     return
+
+
+def TJGGM(curPlayer, times):
+    # 真实上线
+    npcID = FindTJGNPC(curPlayer)
+    if not npcID:
+        return
+    
+    # 此时由服务端重新找一次挂机NPC
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+
+    GameWorld.DebugAnswer(curPlayer, "GM模拟脱机产出,npcid:%s, 时间秒:%s, 经验倍率:%s"%(
+                    curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
+                    curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
+    
+    
+    # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+    notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    if not notifyLV:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+    
+    
+    # 记录秒单位
+    NoteTJGTime(curPlayer, times)
+    OnTJGKillNPCByTimes(curPlayer, times)
+
+    sendPack = ChPyNetSendPack.tagMCTJGInfo()
+    sendPack.Clear()
+    sendPack.Exp1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp1, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Exp2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp2, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Times = times
+    sendPack.PurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Purple, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.OrangeEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Orange, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.EatPurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_EatPurple, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.GiveCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_GiveCnt, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.BeforeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Items = []
+    itemIDList = IpyGameDataPY.GetFuncEvalCfg('OfflinePostItem', 1)
+    for itemID in itemIDList:
+        count = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_ItemID%itemID, 0, ChConfig.Def_PDictType_TJGNotify)
+        if count == 0:
+            continue
+        itemInfo = ChPyNetSendPack.tagMCTJGItems()
+        itemInfo.ItemID = itemID
+        itemInfo.Count = count
+        sendPack.Items.append(itemInfo)
+    sendPack.Cnt = len(sendPack.Items)
+    
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    
+    curPlayer.ClearNomalDict(ChConfig.Def_PDictType_TJGNotify)
+
+
+
+# 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
+# 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
+# 按当前经验倍率计算,且不会减buff时间
+# 找到对应的NPC,需读取对应挂机表
+def LoginFixTJG(curPlayer, isTJG=False):
+    # 外层需判断是真实玩家登录
+    tjgTime = GetTJGTime(curPlayer)     # 秒
+    if not tjgTime:
+        return
+    
+    if curPlayer.GetState() == 2:
+        # 玩家脱机死亡不处理
+        GameWorld.DebugLog("脱机死亡玩家不做时差补偿。")
+        return
+
+    
+    # 超过5分钟部分补偿
+    seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - IpyGameDataPY.GetFuncCfg('AutoUseGuardian', 2)
+    if seconds <= 0:
+        return
+    times = min(seconds, tjgTime)
+
+    if not isTJG:
+        # 真实上线
+        npcID = FindTJGNPC(curPlayer)
+        if not npcID:
+            return
+        
+        # 此时由服务端重新找一次挂机NPC
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+    
+    GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid  %s-%s-%s"%(curPlayer.GetID(),
+                    curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
+                    curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
+    
+    
+    # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+    notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    if not notifyLV:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+    
+    
+    # 记录秒单位
+    NoteTJGTime(curPlayer, times)
+    SetTJGTime(curPlayer, max(tjgTime - times, 0))
+    
+    OnTJGKillNPCByTimes(curPlayer, times)
+    
+    return
+
+
+def FindTJGNPC(curPlayer):
+    # 1.找到对应等级点,判断任务是否完成,与策划约定挂机地图ID10000开头
+    # 3.找到可以进入的野外地图后,根据等级防御在此地图挂机
+    
+    missionMapStep = GetMissionMapStep(curPlayer)
+    
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+
+    maxMapID = 0
+    # ---找到可以挂机的最高级地图---
+    for i in xrange(ipyDataMgr.GetMapEventPointCount()):
+        mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
+        mapID = mapInfo.GetMapID()
+        if mapID/10000 != 1:
+            # 非野外地图
+            continue
+        
+        # ---判断地图表的任务和等级限制---
+        mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
+        if not mapData:
+            continue 
+        enterLV = mapData.GetLV()
+    
+        if curPlayer.GetLV() < enterLV:
+            continue
+        openMapStep = mapData.GetTreasureID() #需要完成的主线任务ID
+        if missionMapStep < openMapStep:
+            continue
+
+        if mapID < maxMapID:
+            continue
+        maxMapID = mapID
+        
+    if not maxMapID:
+        return 0
+    
+    # ---找到挂机等级点---
+    lv = curPlayer.GetLV()
+    myPoint = None
+    mapList = IpyGameDataPY.GetIpyGameDataByCondition("MapEventPoint", {"MapID":maxMapID}, True)
+
+    mapEffList = []  # 有效挂机点,同地图中存在不需要挂机的NPC点
+    for mapInfo in mapList:
+        if mapInfo.GetLowLV() == 0:
+            continue
+        
+        mapEffList.append(mapInfo)
+        
+        if lv >= mapInfo.GetLowLV():
+            if myPoint and myPoint.GetLowLV() >= mapInfo.GetLowLV():
+                continue
+            myPoint = mapInfo
+
+    if not mapEffList:
+        return 0
+        
+    # ---根据防御上下调整
+    if not myPoint:
+        # 寻找异常取最低点
+        return mapEffList[0].GetNPCID()
+        
+    pointLen = len(mapEffList)
+    defense = curPlayer.GetDef()
+    pIndex = mapEffList.index(myPoint)
+    if defense >= mapEffList[min(pointLen-1, pIndex+1)].GetDefense():
+        # 高一级
+        return mapEffList[min(pointLen-1, pIndex+1)].GetNPCID()
+
+    if defense < myPoint.GetDefense():
+        # 低一级
+        return mapEffList[max(0, pIndex-1)].GetNPCID()
+    
+    return myPoint.GetNPCID()
+
+
+            
+            
+def GetMissionMapStep(curPlayer):
+    # 主线任务完成时会设置标志可进地图标志
+    mission_1 = QuestCommon.GetCommonMission(curPlayer)
+    if not mission_1:
+        return 0
+    return mission_1.GetProperty("OpenMap")
+
+

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