From 5ad2bd52bfbdf91a93ecf3a6c98c5e578edabb2b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 26 三月 2019 17:18:50 +0800 Subject: [PATCH] 6373 【后端】【2.0】删除无用功能代码、封包、配置(页游天梯) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 205 ++++++++++++++++++++++++++------------------------ 1 files changed, 107 insertions(+), 98 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 8a0fa4a..2d2d3e2 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -136,10 +136,6 @@ #@return 返回值无意义 #@remarks 玩家登陆游戏初始化 def InitLoginPlayer(curPlayer, tick): - #初始化职业阶数,默认1 - if PlayerControl.GetJobRank(curPlayer) == 0: - PlayerControl.SetJobRank(curPlayer, 1) - ##初始化交易列表 if curPlayer.GetTradeList().GetTradeItemCount() == 0: curPlayer.GetTradeList().SetTradeListCount(ChConfig.Def_PlayerTradeMaxItemCount) @@ -481,10 +477,7 @@ SyncGuideState(curPlayer) #上线检查一次装备属性 - ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr() - #上线检查加点属性点 - PlayerControl.FixOldAddPoint(curPlayer) - + ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr() #更新服务器组ID PlayerControl.UpdPlayerServerGroupID(curPlayer) @@ -496,8 +489,6 @@ #通知玩家技能信息 __Sync_ClientSkill(curPlayer) - #替换旧物品 - ItemControler.LoginCheckChangeOldItem(curPlayer) #清除生产采集Buff #PlayerControl.DelProduceBuff(curPlayer, tick) #清除国家答题Buff @@ -539,11 +530,11 @@ SyncPKModel(curPlayer) #通用强化星级信息 - ChEquip.NotifyEquipPartStarLV(curPlayer) + ChEquip.NotifyEquipPartPlusLV(curPlayer) + ChEquip.NotifyEquipPartStar(curPlayer) Operate_EquipWash.OnEquipWashLogin(curPlayer) #通知套装信息 - ChEquip.NotifyEquipPartSuiteLV(curPlayer) - ChEquip.SyncAllEquipAttrActiveInfo(curPlayer) + #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer) #装备位宝石镶嵌通知 Operate_EquipStone.OnLogin(curPlayer) @@ -645,21 +636,12 @@ GameLogic_GodArea.GodAreaOnLogin(curPlayer) # # 采集NPC次数通知 NPCCommon.SyncCollNPCTime(curPlayer) -# -# # 特惠活动 -# PlayerTeHui.PlayerLogin_TeHui(curPlayer) -# -# # 自定义商店 -# ShopItemManage.DoOnLogin(curPlayer) # # # 每日活跃度 PlayerActivity.OnLogin(curPlayer) # # # 副本进入时间 FBCommon.FBOnLogin(curPlayer) -# -# #天梯竞技场 -# HighLadderTube.OnLogin(curPlayer) # # #世界等级 PlayerWorldAverageLv.OnLogin(curPlayer) @@ -831,13 +813,15 @@ # 重置首充双倍 PlayerCoin.DoResetCTGCount(curPlayer, "MixServer") - # 重置商店购买次数 - FunctionNPCCommon.ResetShopItemBuyCount(curPlayer) + # 重置商店购买次数,暂定只重置类型 7 的 + FunctionNPCCommon.ResetShopItemBuyCount(curPlayer, [7]) # 合服邮件,盟主专属邮件在GameServer处理 mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1) worldLVMailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 2) mailMoneyList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 3) + worldLVDown = IpyGameDataPY.GetFuncCfg("MixServerMail", 5) # 等级丹相对合服世界等级差值 + itemWorldLV = max(150, mixServerWorldLV - worldLVDown) goldPaper, silver = mailMoneyList worldLVItemList = [] for itemID, itemCount, isBind in worldLVMailItemList: @@ -851,14 +835,14 @@ lvLimit = curEff.GetEffectValue(1) if not lvLimit: continue - if lvLimit <= mixServerWorldLV: + if lvLimit <= itemWorldLV: worldLVItemList = [[itemID, itemCount, isBind]] else: break - detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay} + detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay, "ItemWorldLV":itemWorldLV} addItemList = mailItemList + worldLVItemList PlayerControl.SendMailByKey("MixServer1", [playerID], addItemList, goldPaper=goldPaper, silver=silver, detail=detailDict) - GameWorld.Log(" 发送合服补偿邮件: addItemList=%s" % (addItemList), playerID) + GameWorld.Log(" 发送合服补偿邮件: itemWorldLV=%s,addItemList=%s" % (itemWorldLV, addItemList), playerID) # 同步排行榜 PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True) @@ -1352,7 +1336,7 @@ #设置装备实际个数 curPack = itemManager.GetPack(IPY_GameWorld.rptEquip) - curPack.SetCount(ShareDefine.retMax) + curPack.SetCount(ChConfig.Def_PackCnt_Equip) #初始化垃圾桶 #curPack = itemManager.GetPack(IPY_GameWorld.rptRecycle) @@ -1597,9 +1581,6 @@ #防止玩家读取地图时未触发OnDay,读取地图后再次验证(2009.9.11) PlayerEventCounter.UpdatePlayerLoginTime(curPlayer) - #特惠活动事件 - #PlayerTeHui.PlayerLoadMapOK(curPlayer) - #设置阵营 if curPlayer.GetFaction() != ChConfig.CampType_Neutral \ and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp: @@ -1746,80 +1727,103 @@ #@return 返回值无意义 #@remarks //03 01 加属性点#tagCAddPoint def AddPoint(index, tick): - GameWorld.GetPsycoFunc(__Func_AddPoint)(index, tick) return -##//03 01 加属性点#tagCAddPoint -#@param index 玩家索引 -#@param tick 时间戳 -#@return 返回值无意义 -#@remarks //03 01 加属性点#tagCAddPoint -def __Func_AddPoint(index, tick): +#// B2 06 玩家加点 #tagCMAddPoint +# +#struct tagCMAddPoint +#{ +# tagHead Head; +# BYTE PointAttrIDCount; // 加点属性ID个数 +# BYTE PointAttrIDList[PointAttrIDCount]; // 加点属性ID列表 +# WORD PointValueList[PointAttrIDCount]; // 加点属性ID对应的点数列表 +#}; +def OnAddPoint(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - playerControl = PlayerControl.PlayerControl(curPlayer) - #JobQuotiety = PlayerControl.JobQuotiety + pointAttrIDList = clientData.PointAttrIDList + pointValueList = clientData.PointValueList + if not pointAttrIDList or not pointValueList or len(pointAttrIDList) != len(pointValueList): + return + + needTotalPoint = 0 + for i, attrID in enumerate(pointAttrIDList): + if not IpyGameDataPY.GetIpyGameData("RolePoint", attrID): + return + needTotalPoint += pointValueList[i] + curFreePoint = curPlayer.GetFreePoint() - #job = curPlayer.GetJob() - recvAddPoint = IPY_GameWorld.IPY_CAddPoint() - addValue = recvAddPoint.GetPoint() - - #检验是否能够加点 - if addValue < 1 or addValue > curFreePoint: - #检验不通过, 返回 - #GameWorld.ErrLog("(%s,%s)检验是否能够加点,检验不通过, 返回"%(addValue,curFreePoint) , curPlayer.GetPlayerID()) + if needTotalPoint > curFreePoint: + GameWorld.DebugLog("剩余点数不足! curFreePoint(%s) < needTotalPoint(%s)" % (curFreePoint, needTotalPoint)) return - #封包加点类型 - addPointType = recvAddPoint.GetType() - - #加点 - if addPointType == ShareDefine.Def_Effect_STR: - curPlayer.SetBaseSTR(addValue + curPlayer.GetBaseSTR()) + curPlayer.SetFreePoint(curFreePoint - needTotalPoint) + for i, attrID in enumerate(pointAttrIDList): + addPoint = pointValueList[i] + curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID) + updPoint = curPoint + addPoint + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % attrID, updPoint) + GameWorld.DebugLog("玩家加点: attrID=%s,curPoint=%s,addPoint=%s,updPoint=%s" % (attrID, curPoint, addPoint, updPoint)) - elif addPointType == ShareDefine.Def_Effect_PNE: - curPlayer.SetBasePNE(addValue + curPlayer.GetBasePNE()) - - elif addPointType == ShareDefine.Def_Effect_PHY: - curPlayer.SetBasePHY(addValue + curPlayer.GetBasePHY()) - - elif addPointType == ShareDefine.Def_Effect_CON: - curPlayer.SetBaseCON(addValue + curPlayer.GetBaseCON()) - - else: - #异常超出边界 - GameWorld.ErrLog("AddPoint GetTypeErr = %s" % (addPointType) , curPlayer.GetID()) - return - - curPlayer.SetFreePoint(curFreePoint - addValue) - - DataRecordPack.DR_Freepoint(curPlayer, "AddPoint", curFreePoint, {"AddPointType":addPointType}) - playerControl.RefreshPlayerAttrState() - + NotifyPlayerBasePoint(curPlayer, pointAttrIDList) + playerControl = PlayerControl.PlayerControl(curPlayer) + playerControl.RefreshPlayerAttrState() return -def NotifyPlayerBasePoint(curPlayer): - #上线通知基础属性点 - notifyList = [] - notifyBasePointDict = { - IPY_GameWorld.CDBPlayerRefresh_BaseSTR:'BaseSTR', - IPY_GameWorld.CDBPlayerRefresh_BasePHY:'BasePHY', - IPY_GameWorld.CDBPlayerRefresh_BaseCON:'BaseCON', - IPY_GameWorld.CDBPlayerRefresh_BasePNE:'BasePNE', - } - for refreshType, keyStr in notifyBasePointDict.items(): - notifyStruct = ChPyNetSendPack.tagRefreshType() - notifyStruct.RefreshType = refreshType - notifyStruct.Value = getattr(curPlayer, 'Get%s'%keyStr)() - notifyList.append(notifyStruct) +def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]): + # 通知基础属性点,已分配的自由点数 + + if not syncAttrIDList: + ipyDataMgr = IpyGameDataPY.IPY_Data() + syncAttrIDList = [ipyDataMgr.GetRolePointByIndex(index).GetAttrID() for index in xrange(ipyDataMgr.GetRolePointCount())] - #属性组合包 通知自己 - sendPack = ChPyNetSendPack.tagObjInfoListRefresh() + pointAttrIDList = [] + pointValueList = [] + for attrID in syncAttrIDList: + curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID) + pointAttrIDList.append(attrID) + pointValueList.append(curPoint) + + pointInfo = ChPyNetSendPack.tagMCRolePointInfo() + pointInfo.PointAttrIDList = pointAttrIDList + pointInfo.PointValueList = pointValueList + pointInfo.PointAttrIDCount = len(pointAttrIDList) + NetPackCommon.SendFakePack(curPlayer, pointInfo) + return + +#=============================================================================== +# //B4 14 根据类型来决定移动的方式 #tagMCMoveByType +# +# struct tagMCMoveByType +# { +# tagHead Head; +# DWORD ID; //玩家ID +# WORD PosX; // 目标X +# WORD PosY; // 目标Y +# BYTE MoveType; //移动方式 +# }; +#=============================================================================== +def OnMoveByType(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + + #玩家移动通用检查 + if not __CheckPlayerCanMove(curPlayer): + return + + #先验证目标点是否合法 + if not GameWorld.GetMap().CanMove(clientData.PosX, clientData.PosY): + return + + curPlayer.StopMove() + curPlayer.ChangePos(clientData.PosX, clientData.PosY) + sendPack = ChPyNetSendPack.tagMCMoveByType() sendPack.Clear() - sendPack.ObjID = curPlayer.GetID() + sendPack.ID = curPlayer.GetID() sendPack.ObjType = curPlayer.GetGameObjType() - sendPack.Count = len(notifyList) - sendPack.RefreshType = notifyList - NetPackCommon.SendFakePack(curPlayer, sendPack) + sendPack.PosX = clientData.PosX + sendPack.PosY = clientData.PosY + sendPack.MoveType = clientData.MoveType + + PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1) return #=============================================================================== @@ -1853,7 +1857,15 @@ #=========================================================================== #超出视野 - if GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight(): + if curPlayer.GetSight() and GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight(): + return + + #玩家移动通用检查 + if not __CheckPlayerCanMove(curPlayer): + return + + #先验证目标点是否合法 + if not GameWorld.GetMap().CanMove(clientData.PosX, clientData.PosY): return curPlayer.StopMove() @@ -5295,9 +5307,6 @@ # 首充礼包奖励 elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst: PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer) - # 领取法宝之魂奖励 - elif rewardType == ChConfig.Def_RewardType_MWSoulAward: - PlayerMagicWeapon.GetMWSoulAward(curPlayer, dataEx) # 领取极品白拿 elif rewardType == ChConfig.Def_RewardType_FreeGoods: PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx) @@ -5797,7 +5806,7 @@ PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList) else: for itemID, itemCnt, isBind in awardItemList: - ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem]) + ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem]) SyncPackDownloadAward(curPlayer) return -- Gitblit v1.8.0