From 5aeeb7133a2e988ef8337c3e9d400e4bfe25c097 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 九月 2018 20:14:31 +0800
Subject: [PATCH] Fix: 1832 仙盟联赛分组出现整组未分组情况;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 24 +++++++++++++++++++++++-
1 files changed, 23 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 92e89fd..138d27e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -46,6 +46,7 @@
import SkillShell
import FBLogic
import PassiveBuffEffMng
+import IpyGameDataPY
#---------------------------------------------------------------------
#导入所有的NPCAI
GameWorld.ImportAll("Script\\NPC\\" , "NPCAI")
@@ -96,6 +97,13 @@
callFunc(curNPC,HurtType,HurtID)
return
+def OnNPCSetDead(curNPC):
+ callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnNPCSetDead"))
+ if callFunc == None:
+ return None
+ callFunc(curNPC)
+ return
+
def OnNPCReborn(curNPC):
FBLogic.OnNPCRebornInFB(curNPC)
callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnNPCReborn"))
@@ -136,11 +144,25 @@
def __Func_InitNPC(tick):
#调用NPC AI击杀触发
NPCCommon.OnNPCDie = OnNPCDie
- GameWorld.Log("NPC Initing...FB %d"%GameWorld.GetGameWorld().GetCurGameWorldIndex())
+ gameWorldIndex = GameWorld.GetGameWorld().GetCurGameWorldIndex()
+ GameWorld.Log("NPC Initing...FB %d" % gameWorldIndex)
+ mapID = GameWorld.GetMap().GetMapID()
+ hideNPCIDList = [] # 需要隐藏的NPCID列表
+ # 由于某些常规线boss区域要重复利用,所以活动线独立,不开放给玩家,仅特定活动时系统传入
+ activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
+ if mapID in activityMapLineDict:
+ activityLineID = max(0, activityMapLineDict[mapID] - 1)
+ if gameWorldIndex == activityLineID:
+ hideNPCIDList = IpyGameDataPY.GetFuncEvalCfg("MapLine", 3)
+ GameWorld.Log(" hideNPCIDList=%s" % hideNPCIDList)
+
gameNPC = GameWorld.GetNPCManager()
npcCount = gameNPC.GetNPCCount()
for i in xrange(npcCount):
curNPC = gameNPC.GetNPCByIndex(i)
+ if curNPC.GetNPCID() in hideNPCIDList:
+ curNPC.SetVisible(False)
+ continue
#初始化
NPCCommon.InitNPC(curNPC)
--
Gitblit v1.8.0