From 5afb5025b6a4b3d8eaa25f2ac888d84860465f9c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 07 十二月 2018 15:54:30 +0800
Subject: [PATCH] 1780 灵宠部分技能无效-buff中被攻击减少受到的会心伤害 4521;宠物主人受到会心一击触发技能 2105
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 3 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 5 +++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4521.py | 24 ++++++++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 4 +++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 4 +++-
5 files changed, 36 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 4b346e0..7065cce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1833,7 +1833,9 @@
if isLuckyHit:
# 会心一击时增加会心伤害百分比
aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit)
-
+ aLuckyHit -= PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_BeLuckyHitSubPer)
+ aLuckyHit = max(aLuckyHit, 0)
+
#参与运算的数值
rand = random.random() #种子数 0~1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index e548363..aee225f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1507,8 +1507,9 @@
PassiveBuffEffMng.OnPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_BeSuperHit, tick)
elif hurtList[2] == ChConfig.Def_HurtType_Miss:
PassiveBuffEffMng.OnPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_MissSkill, tick)
-
-
+ elif hurtList[2] == ChConfig.Def_HurtType_LuckyHit:
+ PassiveBuffEffMng.OnPetPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_BeLuckyHit, tick)
+
if hurtList[2] in ChConfig.Def_RealAttack_Type:
# 被攻击处理层级
PassiveBuffEffMng.OnPassiveBuffTrigger(defender, attacker, None, ChConfig.TriggerType_Buff_BeAttackSubLayer, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 04ab408..a5a58eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4409,7 +4409,9 @@
TriggerType_GiftReduceCD, # 天赋用的减CD 61
TriggerType_ProDefValue, # 神兵护盾值下降时 62
TriggerType_LockHP, # 锁血触发技能 63
-) = range(1, 64)
+TriggerType_BeLuckyHit, # 被会心一击触发技能 64
+TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
+) = range(1, 66)
# NPC功能类型定义
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4521.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4521.py
new file mode 100644
index 0000000..6ed949c
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4521.py
@@ -0,0 +1,24 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: buff中被攻击减少受到的会心伤害
+#
+# @author: Alee
+# @date 2018-12-7 下午03:49:25
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+
+import ChConfig
+
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+ return True
+
+
+def GetValue(attacker, defender, passiveEffect):
+ return passiveEffect.GetEffectValue(0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 360890f..319aa2a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -278,6 +278,7 @@
tdict = {
2102:ChConfig.TriggerType_BeAttackOver, # 被攻击后触发 20
2104:ChConfig.TriggerType_LockHP, # 锁血触发技能 63
+ 2105:ChConfig.TriggerType_BeLuckyHit, # 被会心一击触发技能 64
4000:ChConfig.TriggerType_BuffState, # 进入4012的某个状态触发技能 2
4001:ChConfig.TriggerType_TagBuffState, # 目标进入4012的某个状态触发技能 2
@@ -383,6 +384,8 @@
4518:ChConfig.TriggerType_ForbidenCure, # BUFF类: 禁止治疗 53
4519:ChConfig.TriggerType_WillDead, # BUFF类: 进入濒死状态 25
4520:ChConfig.TriggerType_AddLayer, # BUFF类: 目标BUFF层级增加时 52
+ 4521:ChConfig.TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
+
803:ChConfig.TriggerType_BloodShield, # 血盾
806:ChConfig.TriggerType_BloodShield, # 血盾
807:ChConfig.TriggerType_BloodShield, # 血盾
--
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