From 5affad5d239f5fed725f5992ebab08c6da59c090 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 12 二月 2019 11:58:17 +0800
Subject: [PATCH] 5819 【后端】【1.6】运营活动支持对应不同的职业和世界等级
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 78 +++++++++++++++++++++++++++------------
1 files changed, 54 insertions(+), 24 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index 9b1501c..0341d47 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -49,7 +49,7 @@
FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
FBDict_HasGiveAward = 'FBDict_HasGiveAward' # 是否有给奖励
-FBDict_HasAddCnt = 'FBDict_HasAddCnt' # 是否有扣次数
+FBDict_HasPass = 'FBDict_HasPass' # 是否有通关
# 副本通用配置
(
@@ -78,6 +78,28 @@
def OnFBPlayerOnLogin(curPlayer):
+ if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_ZXTower):
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_ZXTower, 1)
+ #奖励变更补偿 s级通关奖励里的宝石
+ curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
+ if curFloor:
+ giveItemList = []
+ for floor in xrange(1, curFloor+1):
+ ipyData = GetTowerIpyData(floor)
+ if not ipyData:
+ continue
+ for itemInfo in ipyData.GetFirstAward():
+ itemID = itemInfo[0]
+ itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
+ if not itemData:
+ continue
+ if itemData.GetType() == ChConfig.Def_ItemType_ZhuXianStone:
+ giveItemList.append(itemInfo)
+ if giveItemList:
+ PlayerControl.SendMailByKey('KillGodTowerCompensation', [curPlayer.GetID()], giveItemList)
+
+
+
SyncZhuXianLevelInfo(curPlayer)
return
@@ -88,6 +110,7 @@
ttInfo = ChPyNetSendPack.tagMCZhuXianTowerInfo()
ttInfo.Clear()
ttInfo.Floor = __GetZhuXianTowerCurPassLV(curPlayer)
+ ttInfo.LastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
NetPackCommon.SendFakePack(curPlayer, ttInfo)
return
@@ -120,21 +143,26 @@
## 检查可否进行挑战
def __CheckCanChallenge(curPlayer):
#判断次数
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
- if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
- GameWorld.Log('进入次数不足!!')
- return 0
-
curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
ipyMgr = IpyGameDataPY.IPY_Data()
maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
- if curFloor >= maxFloor:
+ if curFloor >= maxFloor: #已经最后层时,判断次数
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
+ if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
+ GameWorld.Log('进入次数不足!!')
+ return 0
return maxFloor
return curFloor + 1
##玩家切换地图
def DoPlayerChangeMapLogic(curPlayer):
- FBCommon.UpdateFBEnterTick(curPlayer)
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+ curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
+ hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+ if fbStep == FB_State_FreeTime: #失败或非S通关需要加cd
+ if curStar != Def_MaxStar or not hasPass:
+ FBCommon.UpdateFBEnterTick(curPlayer)
return
##副本玩家进入点
@@ -197,7 +225,8 @@
if fbStep == FB_State_FreeTime:
#退出时,若s级则补发奖励
curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
- if curStar == Def_MaxStar:
+ hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+ if hasPass and curStar == Def_MaxStar:
__GiveFBPassPrize(curPlayer)
GameWorldProcess.CloseFB(tick)
return
@@ -330,12 +359,18 @@
gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
gameFB.SetGameFBDict(FBDict_StartTick, 0)
gameFB.SetGameFBDict(FBDict_FBStar, 0)
+ gameFB.SetGameFBDict(FBDict_HasPass, 0)
prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
FBCommon.SetFBStep(FB_State_FightPrepare, tick)
+ lastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
+ if fbLevel != lastFloor:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor, fbLevel)
+ SyncZhuXianLevelInfo(curPlayer) # 同步信息
+
DoFBHelp(curPlayer, tick)
GameWorld.DebugLog("StartFBLevel, fbLevel=%s,totalHP=%s" % (fbLevel, totalHP), curPlayer.GetPlayerID())
return
@@ -467,25 +502,19 @@
if gameFB.GetGameFBDictByKey(FBDict_HasGiveAward):
GameWorld.Log('本层奖励已给,不能重复给!!', curPlayer.GetID())
return
+ hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+ if not hasPass:
+ return
# 发邮件或放入背包
- needSpace = len(prizeItemList)
- emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- isSendMail = int(needSpace > emptySpace) # 是否发送邮件
- if isSendMail:
- PlayerControl.SendMailByKey('KillGodTowerReward', [curPlayer.GetPlayerID()], prizeItemList)
- GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
- else:
- for itemID, itemCnt, isBind in prizeItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
- event=["ZhuXianTower", False, {}])
- #本次副本里第一次给奖励时扣次数
- if not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
+ ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, 'KillGodTowerReward', ["ZhuXianTower", False, {}])
+
+ #首次S级不扣次数,非S级给奖励扣次数,非首次S扣次数
+ if not isFirstPass:
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
- gameFB.SetGameFBDict(FBDict_HasAddCnt, 1)
+
gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
-
return
@@ -503,7 +532,7 @@
remainHP = GetBossRemainHP(tick)
totalHP = __GetBossTotalHP()
hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
- remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
+ remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
fbHelpDict = {FBCommon.Help_wheel:fbLevel, FBCommon.Help_grade:star, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
@@ -519,6 +548,7 @@
overDict[FBCommon.Over_isPass] = int(isPass)
GameWorld.DebugLog("__SendZhuXianTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
FBCommon.Notify_FB_Over(curPlayer, overDict)
+ GameWorld.GetGameFB().SetGameFBDict(FBDict_HasPass, int(isPass))
return
--
Gitblit v1.8.0