From 5affad5d239f5fed725f5992ebab08c6da59c090 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 12 二月 2019 11:58:17 +0800
Subject: [PATCH] 5819 【后端】【1.6】运营活动支持对应不同的职业和世界等级

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |   21 +++++++++++++++++----
 1 files changed, 17 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index a082088..6a09d0a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -52,6 +52,7 @@
 import PlayerMagicWeapon
 import PlayerBossReborn
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
 import PlayerWeekParty
 import FamilyRobBoss
 import IpyGameDataPY
@@ -2125,8 +2126,8 @@
     GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,dataMapID=%s,realMapID=%s,copyMapID=%s" 
                        % (bossID, isAlive, dataMapID, realMapID, copyMapID))
     if not isAlive:
-        if dataMapID in ChConfig.Def_CrossZoneTableName:
-            tableName = ChConfig.Def_CrossZoneTableName[dataMapID]
+        if dataMapID in ChConfig.Def_CrossZoneMapTableName:
+            tableName = ChConfig.Def_CrossZoneMapTableName[dataMapID]
             realMapID = GameWorld.GetGameWorld().GetRealMapID()
             copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
             zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
@@ -2152,6 +2153,7 @@
         dataDict = {"objID":npcID, "bossID":npcID, "touchCnt":newCnt,
                     "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
         DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillBoss, 1, [limitIndex])
         
     if isCrossServer:
         return
@@ -2163,6 +2165,7 @@
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
+        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
         PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_WorldBOSS, 1)
         
     if mapID == ChConfig.Def_FBMapID_BossHome:
@@ -2173,6 +2176,7 @@
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
+        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
         PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_BOSSHome, 1)
     return
     
@@ -3025,6 +3029,10 @@
         #    GameWorld.DebugLog("伤血玩家血量为0,清除该伤血!playerID=%s" % hurtID)
         #    return True
         
+        if hurtPlayer.GetInitOK() and not hurtPlayer.GetVisible():
+            GameWorld.DebugLog("伤血玩家不可见,清除该伤血!playerID=%s" % hurtID)
+            return True
+        
         if not self.GetIsInRefreshPoint(hurtPlayer.GetPosX(), hurtPlayer.GetPosY(), refreshPoint):
             GameWorld.DebugLog("伤血玩家不在boss范围里,清除该伤血!playerID=%s" % hurtID)
             return True
@@ -3058,6 +3066,10 @@
                     #GameWorld.DebugLog("队员不在本线路,不计!playerID=%s" % playerID)
                     continue
                 
+                if curTeamPlayer.GetInitOK() and not curTeamPlayer.GetVisible():
+                    #GameWorld.DebugLog("队员不可见,不计!playerID=%s" % playerID)
+                    continue
+                
                 if curTeamPlayer.GetHP() <= 0 or curTeamPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
                     deadTime = curTeamPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
                     if time.time() - deadTime >= IpyGameDataPY.GetFuncCfg("BossHurtValue", 1):
@@ -3075,7 +3087,7 @@
                     teamHurtPlayerIDList.append(playerID)
                     
         if not teamHurtPlayerIDList:
-            GameWorld.DebugLog("伤血队伍没有活着的队员在boss区域内,清除该伤血!teamID=%s,mapTeamPlayerIDList=%s" % (teamID, mapTeamPlayerIDList))
+            GameWorld.DebugLog("伤血队伍没有符合条件的队员在boss区域内,清除该伤血!teamID=%s,mapTeamPlayerIDList=%s" % (teamID, mapTeamPlayerIDList))
         return teamHurtPlayerIDList
     
     def RefreshHurtList(self, tick, refreshInterval=3000):
@@ -5035,6 +5047,7 @@
         else:
             if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
                 PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
+            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillSpecificNPC, 1, [npcID])
             
         if ChConfig.IsGameBoss(curNPC):
             OnPlayerKillBoss(curPlayer, npcID, mapID, False)
@@ -5175,7 +5188,7 @@
         #===========================================================================================
         
         # 在地上添加物品(统一接口)
-        dropNPCID = 0 if not curNPC.GetIsBoss() else curNPCID
+        dropNPCID = 0 if not ChConfig.IsGameBoss(curNPC) else curNPCID
         specOwnerIDList = self.__AllKillerDict.keys() if (len(self.__AllKillerDict) > 1 or dropType == ChConfig.Def_NPCHurtTypeSpecial) else []
         curMapItem = ChItem.AddMapDropItem(posX, posY, curItem, ownerInfo=[dropType, ownerID, specOwnerIDList], dropNPCID=dropNPCID)
         

--
Gitblit v1.8.0