From 5b1b44c4f50fc1e0caa01a5938fb5c5905ea0b26 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 二月 2021 16:16:55 +0800
Subject: [PATCH] 4951 【主干】【BT】【BT2】【BTZF】协助感谢礼盒无法开启(优化找不到协助信息时可默认使用)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py | 31 ++++++++++++++++++++-----------
1 files changed, 20 insertions(+), 11 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
index 390f82b..143f5de 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
@@ -813,23 +813,29 @@
playerID = curPlayer.GetPlayerID()
assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
+ useThanks = None
if playerID not in assistThanksMgr.playerThanksDict:
GameWorld.ErrLog("玩家没有可使用的协助感谢礼盒!", playerID)
- return
- useThanks = None
- playerThanksList = assistThanksMgr.playerThanksDict[playerID]
- for thanks in playerThanksList:
- if itemID == thanks.ItemID:
- useThanks = thanks
- break
+ else:
+ playerThanksList = assistThanksMgr.playerThanksDict[playerID]
+ for thanks in playerThanksList:
+ if itemID == thanks.ItemID:
+ useThanks = thanks
+ break
if not useThanks:
GameWorld.ErrLog("玩家没有该协助感谢礼盒!itemID=%s" % (itemID), playerID)
- return
+ #20210226 优化为找不到协助信息也可以使用,防止地图扣除物品失败导致协助礼盒一直留着而无法使用
+ #return
GameWorld.DebugLog("玩家使用协助感谢礼盒!itemID=%s,isPreview=%s" % (itemID, isPreview), playerID)
# 预览
if isPreview:
previewPack = ChPyNetSendPack.tagGCUseAssistThanksGiftPreview()
+ if not useThanks:
+ previewPack.ItemID = itemID
+ previewPack.MapID = 31140 # 暂随意给一个可协助的地图ID
+ NetPackCommon.SendFakePack(curPlayer, previewPack)
+ return
previewPack.ItemID = useThanks.ItemID
previewPack.MapID = useThanks.MapID
previewPack.LineID = useThanks.LineID
@@ -854,12 +860,15 @@
ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID)
if not ipyData:
return
-
- useThanks.ThanksState = 1 # 设置为已感谢
- playerThanksList.remove(useThanks) # 移除已感谢
+
queryData = [itemID]
QueryPlayerResult_PlayerAssist(curPlayer, "UseAssistThanksGift", queryData)
+ if not useThanks:
+ return
+ useThanks.ThanksState = 1 # 设置为已感谢
+ playerThanksList.remove(useThanks) # 移除已感谢
+
# 通知协助玩家可接收的感谢个数
playerMgr = GameWorld.GetPlayerManager()
for assistPlayerID in useThanks.AssistPlayerDict.keys():
--
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