From 5b48407be93e85ebf82ccc8ff13e9f4c561195c4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 16 四月 2021 14:14:37 +0800
Subject: [PATCH] 8906 【主干】【BT2】【后端】线下单笔充值活动逻辑调整(支持三种领奖模式设定;0-向下兼容,1-匹配最高档,2-精确匹配档次)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 87ef793..2797827 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -21,6 +21,7 @@
 import GameWorld
 import PlayerControl
 import NetPackCommon
+import GameWorldArena
 import ChPyNetSendPack
 import PlayerFBHelpBattle
 import PyGameDataStruct
@@ -40,6 +41,9 @@
     if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
         return True
     
+    if GameWorldArena.IsArenaBattlePlayer(playerID):
+        return True
+    
     SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
     #校验玩家等级
     if playerLV < SaveDBLimitLV:
@@ -50,6 +54,12 @@
 def IsSaveAllViewCache(playerID):
     ## 是否保存所有缓存数据
     
+    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+        return True
+    
+    if GameWorldArena.IsArenaBattlePlayer(playerID):
+        return True
+    
     NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
     #校验玩家是否上排行榜
     billboardMgr = GameWorld.GetBillboard()

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