From 5b8be8efb7dbb6a10421b6dde5624ab9c3e1ac63 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 23 二月 2024 16:12:04 +0800
Subject: [PATCH] 9802 9762 【BT9】【后端】藏宝阁修改(背包计算转化物品占用格子数逻辑优化;开宝箱计算获得物品占用格子数逻辑优化;)
---
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 116 +++++++++++++++++++++++++++++++++++++++++++++------------
1 files changed, 91 insertions(+), 25 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index 9f0c1c5..d69ec33 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -14,7 +14,9 @@
import GameWorld
import PlayerSocial
+import CrossBillboard
import PlayerFamilyStore
+import PlayerCompensation
import PlayerBourse
import GameWorldBoss
import PlayerSealDemon
@@ -23,13 +25,18 @@
import PyGameData
import CrossRealmPK
import AuctionHouse
+import PlayerAssist
import PyGameDataStruct
+import IpyGameDataPY
+import PlayerCharm
+import PlayerLove
import CommFunc
+import time
def GetSavePyData():
pyGameDataMgr = GetPyGameDataManager()
result = pyGameDataMgr.GetSaveData()
- GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
+ GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
result = binascii.b2a_hex(result)
#GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
# 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发
@@ -46,21 +53,24 @@
class PlayerAssistThanksPyManager(object):
def __init__(self):
- self.assistThanksDict = {} # 所有感谢 {GUID:tagDBAssistThanks, ...}
+ self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...]
self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
+ self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...}
return
# 保存数据 存数据库和realtimebackup
def GetSaveData(self):
+ PlayerAssist.RemoveOutofdateAssistThanks()
savaData = ""
cntData = ""
cnt = 0
- for dbData in self.assistThanksDict.values():
+ for dbData in self.allAssistThanksList:
cnt += 1
+ PlayerAssist.OnSaveAssistThanksData(dbData)
savaData += dbData.getBuffer()
- GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
+ GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -72,13 +82,7 @@
dbData = PyGameDataStruct.tagDBAssistThanks()
dbData.clear()
pos += dbData.readData(datas, pos, dataslen)
-
- self.assistThanksDict[dbData.GUID] = dbData
- playerID = dbData.PlayerID
- if playerID not in self.playerThanksDict:
- self.playerThanksDict[playerID] = []
- playerThanksList = self.playerThanksDict[playerID]
- playerThanksList.append(dbData)
+ PlayerAssist.OnInitAssistThanksData(self, dbData)
return pos
@@ -86,8 +90,10 @@
class PlayerAssistPyManager(object):
def __init__(self):
- self.playerAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
- self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
+ self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
+
+ self.playerAssistDict = {} # 玩家发布的协助 {playerID:[tagDBAssist, ...], ...}
+ self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
return
# 保存数据 存数据库和realtimebackup
@@ -96,11 +102,13 @@
cntData = ""
cnt = 0
- for dbData in self.playerAssistDict.values():
+ for dbData in self.allAssistDict.values():
+ if not dbData.IsSaveDB:
+ continue
cnt += 1
savaData += dbData.getBuffer()
- GameWorld.Log("Save DBAssist count :%s" % cnt)
+ GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -113,12 +121,14 @@
dbData.clear()
pos += dbData.readData(datas, pos, dataslen)
- self.playerAssistDict[dbData.GUID] = dbData
- familyID = dbData.FamilyID
- if familyID not in self.familyAssistDict:
- self.familyAssistDict[familyID] = []
- familyAssistList = self.familyAssistDict[familyID]
- familyAssistList.append(dbData)
+ PlayerAssist.OnInitAssistData(dbData, 1)
+
+ self.allAssistDict[dbData.GUID] = dbData
+ PlayerID = dbData.PlayerID
+ if PlayerID not in self.playerAssistDict:
+ self.playerAssistDict[PlayerID] = []
+ playerAssistList = self.playerAssistDict[PlayerID]
+ playerAssistList.append(dbData)
return pos
@@ -139,7 +149,7 @@
cnt += 1
savaData += dbData.getBuffer()
- GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
+ GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -171,13 +181,21 @@
cntData = ""
cnt = 0
+ unSaveCnt = 0
+ curTime = int(time.time())
+ vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24
for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]:
for recordList in recordDict.values():
for dbData in recordList:
+ if vaildSeconds:
+ recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime)
+ if curTime - recordTime > vaildSeconds:
+ unSaveCnt += 1
+ continue
cnt += 1
savaData += dbData.getBuffer()
- GameWorld.Log("Save AuctionRecord count :%s" % cnt)
+ GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -211,7 +229,7 @@
cnt += 1
savaData += dbData.getBuffer()
- GameWorld.Log("Save AuctionAttention count :%s" % cnt)
+ GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -267,7 +285,7 @@
cnt += 1
savaData += dbData.getBuffer()
- GameWorld.Log("Save AuctionItem count :%s" % cnt)
+ GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -291,6 +309,12 @@
class PyGameDataManager(object):
def __init__(self):
+ self.DBPyCoupleManager = PlayerLove.DBPyCoupleManager()
+ self.DBPyUnNotifyLoveGiftRecManager = PlayerLove.DBPyUnNotifyLoveGiftRecManager()
+ self.DBPyCharmValueRecManager = PlayerCharm.DBPyCharmValueRecManager()
+ self.IntimacyManager = PlayerSocial.IntimacyManager()
+ self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager()
+ self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
self.PlayerAssistPyManager = PlayerAssistPyManager()
self.PlayerViewCachePyManager = PlayerViewCachePyManager()
@@ -314,6 +338,12 @@
def GetSaveData(self):
buff = ""
+ buff += self.DBPyCoupleManager.GetSaveData()
+ buff += self.DBPyUnNotifyLoveGiftRecManager.GetSaveData()
+ buff += self.DBPyCharmValueRecManager.GetSaveData()
+ buff += self.IntimacyManager.GetSaveData()
+ buff += self.CrossPersonalCompensationManager.GetSaveData()
+ buff += self.CrossBillboardManager.GetSaveData()
buff += self.PlayerAssistThanksPyManager.GetSaveData()
buff += self.PlayerAssistPyManager.GetSaveData()
buff += self.PlayerViewCachePyManager.GetSaveData()
@@ -336,6 +366,12 @@
return buff
def LoadGameData(self, gameBuffer, pos):
+ pos = self.DBPyCoupleManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyUnNotifyLoveGiftRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyCharmValueRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.IntimacyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -364,6 +400,16 @@
pyGameDataMgr = PyGameDataManager()
PyGameData.g_pyGameDataManager = pyGameDataMgr
return pyGameDataMgr
+
+def GetCrossPersonalCompensationManager():
+ # 跨服个人补偿邮件管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.CrossPersonalCompensationManager
+
+def GetCrossBillboardManager():
+ # 跨服排行榜管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.CrossBillboardManager
def GetPlayerAssistThanksPyManager():
# 协助感谢表
@@ -435,6 +481,26 @@
pyGameDataMgr = GetPyGameDataManager()
return pyGameDataMgr.familyStoreItemManager
+def GetDBPyCoupleManager():
+ # 伴侣管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyCoupleManager
+
+def GetDBPyUnNotifyLoveGiftRecManager():
+ # 未通知的赠送礼物记录
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyUnNotifyLoveGiftRecManager
+
+def GetDBPyCharmValueRecManager():
+ # 魅力管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyCharmValueRecManager
+
+def GetIntimacyManager():
+ # 亲密管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.IntimacyManager
+
# 好友系统
def GetFriendManager():
pyGameDataMgr = GetPyGameDataManager()
--
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