From 5b97f700fa5613e07e4e0954b983e278eae8e432 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 19 十一月 2018 09:59:37 +0800 Subject: [PATCH] 860312 防范全服限购报错 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 77 ++++++++++++++++++++++++-------------- 1 files changed, 48 insertions(+), 29 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 730bdcd..775ab34 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -34,8 +34,6 @@ import ChItem import PlayerActivity import ShareDefine -import PlayerGodWeapon -import PlayerSuccess import PlayerGreatMaster import PlayerHorse import GameObj @@ -166,6 +164,10 @@ # 非客户端玩家释放的技能 def IsPlayerUseSkill(attacker, curSkill): if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer: + return False + + if not curSkill: + # 玩家普通也是技能,正常是不会走到这边 return False useSkillData = attacker.GetUseSkill() @@ -1501,7 +1503,8 @@ if relation[0] == ChConfig.Type_Relation_Enemy : return True - AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) + if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill: + AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) return False ##玩家释放有目标技能, 检查目标对象是否符合要求, 可攻击怪物 @@ -1534,7 +1537,8 @@ if relation[0] == ChConfig.Type_Relation_Friend : return True - AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) + if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill: + AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) return False #--------------------------------------------------------------------- @@ -1922,35 +1926,29 @@ return False skillManager = curPlayer.GetSkillManager() - #姿态需求 - #hasStateSkillReq = False + #前置技能需求 hasLearnSkillReq = False #分支点总和 numLearnSkillPoint = 0 - #当前技能姿态需求,姿态等级需求 - #curSkillStateReq = curSkill.GetStateSkillReq() - #lvCurSkillStateReq = curSkill.GetStateSkillLV() #当前技能前置技能需求,前置技能等级需求 curSkillLearnReq = curSkill.GetLearnSkillReq() lvCurSkillLearnReq = curSkill.GetLearnSkillLV() #需要对应天赋系别点数 - learnSkillPointReq = curSkill.GetLearnSkillPointReq() + learnSkillPointReq = curSkill.GetLearnSkillPointReq() #系别*10000+需要点数 needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000 - ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID()) + curSkillTypeID = curSkill.GetSkillTypeID() + ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkillTypeID) curTalentType = ipyData.GetTalentType() if ipyData else 0 #获取玩家目前所有技能 - for i in range(0, skillManager.GetSkillCount()): + for i in xrange(skillManager.GetSkillCount()): skill = skillManager.GetSkillByIndex(i) if skill == None: continue skillTypeID = skill.GetSkillTypeID() lvSkill = skill.GetSkillLV() - - #满足姿态ID需求 -# if skillTypeID == curSkillStateReq and lvSkill >= lvCurSkillStateReq and not hasStateSkillReq: -# hasStateSkillReq = True + #满足前置技能需求 if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq: @@ -1964,16 +1962,29 @@ if curSkillLearnReq != 0 and not hasLearnSkillReq: PlayerControl.NotifyCode(curPlayer, "GeRen_wjr_717982", [curSkillLearnReq, lvCurSkillLearnReq]) return False - -# #有姿态ID需求 -# if curSkillStateReq != 0 and not hasStateSkillReq: -# PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ]) -# return False #有分支点总和要求 if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint: PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] ) return False + + #玩家属性点要求 + stateSkillLV = curSkill.GetStateSkillLV() #需要基础属性ID*10000+需要属性点 + needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000 + if needBaseAttrID and needBaseAttrValue: + baseAttrDict = { + ShareDefine.Def_Effect_STR:curPlayer.GetSTR(), + ShareDefine.Def_Effect_PHY:curPlayer.GetPHY(), + ShareDefine.Def_Effect_CON:curPlayer.GetCON(), + ShareDefine.Def_Effect_PNE:curPlayer.GetPNE(), + } + if needBaseAttrID not in baseAttrDict: + GameWorld.ErrLog(' 天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID)) + return False + curBaseAttrValue = baseAttrDict.get(needBaseAttrID, 0) + if curBaseAttrValue < needBaseAttrValue: + GameWorld.DebugLog('升级技能%s需要属性点 %s达到%s, 当前点数=%s!'%(curSkillTypeID, needBaseAttrID, needBaseAttrValue, curBaseAttrValue)) + return False return True @@ -2576,7 +2587,7 @@ buffState.DeleteEffectByIndex(i) -# 通过技能ID列表删除buff对应的效果ID +# 通过技能ID列表删除buff对应的效果ID, 死亡调用 def ClearBuffEffectBySkillIDList(curObj, buffState, skillIDList): effectIndexList = [] @@ -2586,11 +2597,17 @@ if curEffectID == 0: continue - # [技能ID, 来源对象ID,对象类型] - if [buffState.GetEffectFromSkillID(i), - buffState.GetEffectOwnerID(i), - buffState.GetEffectOwnerType(i)] not in skillIDList: + #======================================================================= + # # [技能ID, 来源对象ID,对象类型] + # if [buffState.GetEffectFromSkillID(i), + # buffState.GetEffectOwnerID(i), + # buffState.GetEffectOwnerType(i)] not in skillIDList: + # continue + #======================================================================= + # 改成只判断技能ID + if buffState.GetEffectFromSkillID(i) not in skillIDList: continue + effectIndexList.append(i) # 倒序删除 @@ -3424,9 +3441,11 @@ if skillAim == ChConfig.Def_UseSkillAim_None: if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List: - if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetType() == IPY_GameWorld.ntElf: - # 有害技能特殊处理,不能对自己的召唤物释放 - target = None + if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetGameNPCObjType() == IPY_GameWorld.gnotSummon: + owner = NPCCommon.GetNpcObjOwnerDetail(target) + if owner and owner.GetID() == attacker.GetID(): + # 有害技能特殊处理,不能对自己的召唤物释放 + target = None result = DoLogic_UseSkill(attacker, target, curSkill, tick, attacker.GetPosX(), attacker.GetPosY(), isEnhanceSkill=isEnhanceSkill) else: -- Gitblit v1.8.0