From 5bd5c3fa2b8a50fd352a895c3e87a3254c705ee7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 26 六月 2019 10:35:30 +0800
Subject: [PATCH] 4254 【BUG】【2.0】【主干】封魔坛、世界Boss资源找回次数错误
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py | 63 ++++++++++++++++++++++++-------
1 files changed, 48 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
index 43802b3..102dde6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
@@ -32,7 +32,9 @@
import GameFuncComm
import PlayerTJG
import PlayerActivity
+import PlayerSuccess
import PyGameData
+import AttackCommon
import copy
import datetime
@@ -43,7 +45,7 @@
) = range(2)
Def_TJGRecoverID = 1 #脱机挂找回索引ID
-
+Def_QueenRelics = 11 #娲皇遗迹找回索引ID
## OnDay处理
# @param curPlayer
# @return None
@@ -150,15 +152,26 @@
recoverNumList.append(index)
elif dailyQuestData.GetRelatedType() == 1:#每日活动
dailyID = dailyQuestData.GetRelatedID()
+ lostOnDay = lostOnDayNum
curDayTimes, dayTimesLimit = PlayerActivity.GetDailyActionFinishCnt(curPlayer, dailyID)
- if dailyID == ShareDefine.DailyActionID_Dice:#我要太极只分是否参加过,没参加过才能找回,次数算1次
+ if dailyID in [ShareDefine.DailyActionID_Dice, ShareDefine.DailyActionID_IceLode]:#我要太极只分是否参加过,没参加过才能找回,次数算1次
dayTimesLimit = 1
if curDayTimes:
curDayTimes = dayTimesLimit
-
- if curDayTimes >= dayTimesLimit and not lostOnDayNum:
+ elif dailyID is ShareDefine.DailyActionID_WorldBOSS:
+ canKillCnt, dayTimesLimit = AttackCommon.GetBossCanKillRemainCnt(curPlayer, 0)
+ curDayTimes = dayTimesLimit - canKillCnt
+ elif dailyID is ShareDefine.DailyActionID_SealDemon:
+ #找回前先立即刷新一次
+ FBCommon.RegainFBCntProcess(curPlayer)
+ beyondTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainOverTime % ChConfig.Def_FBMapID_SealDemon)
+ recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
+ dayTimesLimit = 24*3600/recoverInterval
+ curDayTimes = dayTimesLimit - beyondTimes
+ lostOnDay = 0
+ if curDayTimes >= dayTimesLimit and not lostOnDay:
continue
- addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDayNum * dayTimesLimit
+ addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDay * dayTimesLimit
if addCommonCnt <=0:
continue
curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
@@ -260,7 +273,12 @@
infoDict = {ChConfig.Def_Cost_Reason_SonKey:recoverWay}
for moneyType, moneyCnt in costMoneyDict.items():
- PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_RecoverGain, infoDict)
+ costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, moneyType, moneyCnt)
+ GameWorld.DebugLog(' moneyType=%s,moneyCnt=%s,costMoneyList=%s'%(moneyType, moneyCnt, costMoneyList))
+ if not costMoneyList:
+ return
+ for mType, mCnt in costMoneyList:
+ PlayerControl.PayMoney(curPlayer, mType, mCnt, ChConfig.Def_Cost_RecoverGain, infoDict)
if totalExp > 0:
@@ -282,11 +300,12 @@
else:
for itemID, itemCnt in totalItemDict.items():
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True, showSysInfo=True)
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
if Def_TJGRecoverID in recoverCntDict:
#脱机挂经验找回后重置
PlayerTJG.ResetTJGDeadInfo(curPlayer)
-
+ if Def_QueenRelics in recoverCntDict:
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, recoverCntDict[Def_QueenRelics])
DataRecordPack.DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict)
__SetRecoverNum(curPlayer, recoverCntDict)
__NotifyRecoverNum(curPlayer)
@@ -328,17 +347,16 @@
costMoney = int(normalCostJade * recoverSecond / float(3600))
else:
costMoney = min(commonCnt, recoverCnt) * normalCostJade + vipCostJade * max(0, recoverCnt - commonCnt)
- costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney)
+ costMoneyList = [[ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney]]
else:
costCopper = ipyData.GetCostCopper()
if index == Def_TJGRecoverID:
costMoney = int(costCopper * recoverSecond / float(3600))
else:
costMoney = recoverCnt * costCopper
- if PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costMoney, False):
- costMoneyList = [[IPY_GameWorld.TYPE_Price_Silver_Money, costMoney]]
- else:
- costMoneyList = []
+
+ costMoneyList = [[IPY_GameWorld.TYPE_Price_Silver_Money, costMoney]]
+
return costMoneyList, recoverCnt
def __GetCanRecoverCnt(curPlayer, index):
@@ -393,8 +411,8 @@
reExp = PlayerControl.GetPlayerReExp(curPlayer)
expRate = PlayerControl.GetLimitExpRate(curPlayer, ChConfig.ExpRateLimitType_Recover)
extraData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainData % index, 0)
- extraData2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainDataEx % index, 0)
-
+ dataEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainDataEx % index, 0)
+ realmLV = curPlayer.GetOfficialRank()
tjgExp = 0 #脱机挂找回经验
exp = 0
sp = 0
@@ -419,6 +437,8 @@
itemInfoList = awardDict.get("item", [])
if itemInfoList:
+ job = curPlayer.GetJob()
+ jobItemList = ipyData.GetJobItemList()
for itemInfo in itemInfoList:
itemID = itemInfo.get('ItemID', 0)
itemcntFormula = itemInfo.get('ItemCount', '')
@@ -427,10 +447,23 @@
itemcnt = recoverCnt * eval(FormulaControl.GetCompileFormula('ResourcesBackitem%s_%s_%s' % (recoverWay, index, itemID), itemcntFormula))
if not itemcnt:
continue
+ itemID = __GetJobItem(job, itemID, jobItemList)
itemDict[itemID] = itemcnt
return exp, sp, money, itemDict
+def __GetJobItem(job, itemID, jobItemList):
+ ## 获取物品对应的职业物品, 职业从1开始
+ for jobItemIDList in jobItemList:
+ if type(jobItemIDList) not in [list, tuple]:
+ GameWorld.ErrLog("资源找回职业物品组格式错误!itemID=%s,jobItemList=%s" % (itemID, jobItemList))
+ return itemID
+ if itemID in jobItemIDList:
+ if job <= 0 or job > len(jobItemIDList):
+ GameWorld.ErrLog("资源找回职业物品配置错误,没有该职业对应物品ID!itemID=%s,job=%s" % (itemID, job))
+ return itemID
+ return jobItemIDList[job - 1]
+ return itemID
## 通知找回次数
# @param curPlayer
--
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