From 5be8f0f08671591fcc9adff29a307cdbb0d3d22a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 29 九月 2018 00:35:18 +0800
Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 -- 优化可叠加的同技能配置,高级技能叠加问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py |   12 ++++++++----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py       |   21 +++++++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py        |    2 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                |    3 ++-
 4 files changed, 32 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index e05a9b9..825f0f3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1227,7 +1227,7 @@
 ) = range( 0, Def_AutoAtkSkillType )
 
 #技能类型
-Def_SkillType_Count = 23
+Def_SkillType_Count = 24
 (
    Def_SkillType_Special      ,  #特殊技能   0        
    Def_SkillType_Atk          ,  #攻击类   1
@@ -1252,6 +1252,7 @@
    Def_SkillType_AttrSkill,         # 属性类技能 20
    Def_SkillType_PassiveLstPlsBuff,  #被动触发持续增益类buff 21
    Def_SkillType_PassiveLstDepBuff,  #被动触发持续减益类buff 22
+   Def_SkillType_AttrSkillNoLearn,   # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
    
 ) = range( 0, Def_SkillType_Count )
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 102814b..cd9df55 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -564,6 +564,7 @@
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
     return
 
+
 # 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
 def CalcDogzBattleSkillAttr(curPlayer):
     skillAttrList = [{} for _ in range(4)]
@@ -585,6 +586,26 @@
             curEffect = curSkill.GetEffect(effectIndex)
             SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
             
+    # Def_SkillType_AttrSkillNoLearn 非学习属性技能 叠加属性计算
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for i in xrange(ipyDataMgr.GetDogzCount()):
+        ipyData = ipyDataMgr.GetDogzByIndex(i)
+        if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, i):
+            #未助战
+            continue
+        
+        for skillID in ipyData.GetHelpBattleSkills():
+
+            skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+            if not skillData:
+                continue
+            # 同技能类型ID可多个叠加的属性时直接取表
+            if skillData.GetSkillType() != ChConfig.Def_SkillType_AttrSkillNoLearn:
+                continue
+            
+            for effectIndex in xrange(skillData.GetEffectCount()):
+                curEffect = skillData.GetEffect(effectIndex)
+                SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
     
     #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList))
     return skillAttrList
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 80f0873..4ba8b52 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -922,7 +922,7 @@
         # 此时由服务端重新找一次挂机NPC
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
     
-    GameWorld.DebugLog("弥补脱机----npcid  %s-%s-%s"%(
+    GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid  %s-%s-%s"%(curPlayer.GetID(),
                     curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
                     curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 3955c86..4099682 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -1135,21 +1135,25 @@
         if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz:
             continue
         skillID = curSkill.GetSkillID()
-        if skillID in dogzSkills:
-            dogzSkills.remove(skillID)
-            continue
         
         delDogzSkills.append(skillID)
         
     GameWorld.DebugLog("PlayerDogzSkill:%s - 删除%s"%(dogzSkills, delDogzSkills))
     
-    # 删除非助战技能
+    # 删除神兽技能
     for skillID in delDogzSkills:
         skillManager.DeleteSkillBySkillID(skillID, False)
     
     # 添加助战技能,同类技能取最高
     dogzSkills.sort()
     for skillID in dogzSkills:
+        skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+        if not skillData:
+            continue
+        if skillData.GetSkillType() == ChConfig.Def_SkillType_AttrSkillNoLearn:
+            # 同技能可多个叠加的技能不能学,算属性时直接取表
+            continue
+        
         skillManager.LearnSkillByID(skillID, False)
     
     # 刷被动效果

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