From 5be8f0f08671591fcc9adff29a307cdbb0d3d22a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 29 九月 2018 00:35:18 +0800
Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 -- 优化可叠加的同技能配置,高级技能叠加问题
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
index 3675312..b876c90 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
@@ -86,7 +86,8 @@
return
if curNPC.GetType() not in [IPY_GameWorld.ntMonster]:
return
-
+ if not curNPC.GetVisible():
+ return
curHP = GameObj.GetHP(curNPC)
AttackCommon.NPCAddObjInHurtList(curPlayer, curNPC, curHP, curHP)
--
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