From 5be8f0f08671591fcc9adff29a307cdbb0d3d22a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 29 九月 2018 00:35:18 +0800
Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 -- 优化可叠加的同技能配置,高级技能叠加问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py |   36 +++++++++++++++++++++++-------------
 1 files changed, 23 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index c20332f..a41384c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1858,7 +1858,7 @@
 ## 副本行为 - 鼓舞buff
 #  @param curPlayer 玩家
 #  @param key 副本玩家字典key
-#  @param encourageType 1-铜钱 2-消耗绑玉或仙玉
+#  @param encourageType 金钱类型
 #  @param tick 当前时间
 #  @param isMaxlv 是否直接满级
 #  @return None
@@ -1875,21 +1875,20 @@
     encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
     encourageCntKey = 'FbEncourageCnt_%s' % encourageType
     encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
-    if encourageLV >= 10:
+    maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
+    if encourageLV >= maxLV:
         PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
         return
     if encourageCnt >= maxCnt:
-        if encourageType == 1:
+        if encourageType == IPY_GameWorld.TYPE_Price_Silver_Money:
             PlayerControl.NotifyCode(curPlayer, "Xjmj_CopperInspireFull")
         else:
             PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
         return
     
-    encourageCost = ipyData.GetMoneyCount()
-    if encourageType == 1:
-        costMoneyList = [[IPY_GameWorld.TYPE_Price_Silver_Money, encourageCost]]
-    else:
-        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, encourageCost)
+    encourageCost = eval(ipyData.GetMoneyCount())
+
+    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, encourageType, encourageCost)
     if not costMoneyList:
         return
     
@@ -1910,7 +1909,8 @@
     gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
     gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
     #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
-    PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*10])
+    addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
+    PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
     SendFBEncourageInfo(curPlayer, encourageLV+1)
     #成就
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
@@ -1964,15 +1964,25 @@
 #  @return None
 def SendFBEncourageInfo(curPlayer, lv):
     #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
+    curMapID = curPlayer.GetMapID()
+    curMapID = GetRecordMapID(curMapID)
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FbEncourage', {'DataMapID':curMapID}, True)
+    if not ipyDataList:
+        return
     encourageInfo = ChPyNetSendPack.tagMCFBEncourageInfo()
     encourageInfo.Clear()
-    #encourageInfo.LV = lv
+    encourageInfo.InfoList = []
     encourageCntKey = 'FbEncourageCnt_%s'
     gameFB = GameWorld.GetGameFB()
     curPlayerID = curPlayer.GetID()
-    encourageInfo.Cnt1 = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey%1)
-    encourageInfo.Cnt2 = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey%2)
-    NetPackCommon.SendFakePack(curPlayer, encourageInfo)  
+    for ipyData in ipyDataList:
+        inspireType = ipyData.GetInspireType()
+        packData = ChPyNetSendPack.tagMCFBEncourageCnt()
+        packData.MoneyType = inspireType
+        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType)
+        encourageInfo.InfoList.append(packData)
+    encourageInfo.Cnt = len(encourageInfo.InfoList)
+    NetPackCommon.SendFakePack(curPlayer, encourageInfo)
     return
 
 ## 获取玩家所在副本区域福利倍值

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