From 5be8f0f08671591fcc9adff29a307cdbb0d3d22a Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 29 九月 2018 00:35:18 +0800 Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 -- 优化可叠加的同技能配置,高级技能叠加问题 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 12 ++++++++---- 1 files changed, 8 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py index 3955c86..4099682 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py @@ -1135,21 +1135,25 @@ if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz: continue skillID = curSkill.GetSkillID() - if skillID in dogzSkills: - dogzSkills.remove(skillID) - continue delDogzSkills.append(skillID) GameWorld.DebugLog("PlayerDogzSkill:%s - 删除%s"%(dogzSkills, delDogzSkills)) - # 删除非助战技能 + # 删除神兽技能 for skillID in delDogzSkills: skillManager.DeleteSkillBySkillID(skillID, False) # 添加助战技能,同类技能取最高 dogzSkills.sort() for skillID in dogzSkills: + skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID) + if not skillData: + continue + if skillData.GetSkillType() == ChConfig.Def_SkillType_AttrSkillNoLearn: + # 同技能可多个叠加的技能不能学,算属性时直接取表 + continue + skillManager.LearnSkillByID(skillID, False) # 刷被动效果 -- Gitblit v1.8.0