From 5c08fa1fdaf2dbebe6838456fc16fd9cd161e499 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 11 二月 2020 00:28:53 +0800
Subject: [PATCH] 8375 【主干】【后端】秘境探索修改(增加B029查询活跃放置信息封包)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py |   21 ++++++++++++++-------
 1 files changed, 14 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
index 3c06144..bda684b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
@@ -21,18 +21,16 @@
 # @change: "2015-04-11 15:30" hxp 增加最终伤害逻辑
 # @change: "2016-02-26 17:00" hxp 增加PVP伤害统计
 #------------------------------------------------------------------------------ 
-"""Version = 2016-02-26 17:00"""
+#"""Version = 2016-02-26 17:00"""
 #---------------------------------------------------------------------
 import NPCCommon
 import GameWorld
 import AttackCommon
 import IPY_GameWorld
-import PlayerControl
-import SkillCommon
 import ChConfig
-import ChEquip
-import SkillShell
+import FBLogic
 import GameObj
+import ChNPC
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -70,6 +68,13 @@
         #怪物的召唤兽,不考虑攻击模式问题
         return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
     
+    #私有木桩只能自己打自己的
+    if curTagSummonNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+        summonPlayerID = curTagSummonNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
+        if curPlayer.GetPlayerID() != summonPlayerID:
+            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
+        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
+    
     #自己的召唤兽,不能攻击
     if GameWorld.IsSameObj(curPlayer, curTagPlayer) :
         return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
@@ -94,7 +99,6 @@
 #  @return hurtType : HurtType 伤害结构体类 
 #  @remarks 攻击
 def DoAttack(curPlayer, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):
-    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagSummon, skill, tick)
     
     #攻击前血量
     curTagSummonBeHP = GameObj.GetHP(curTagSummon)
@@ -141,8 +145,11 @@
     #召唤兽死亡
     if GameObj.GetHP(curTagSummon) <=  0:
         NPCCommon.OnPlayerAttackNPCDie(curTagSummon, curPlayer, skill)
+        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagSummon , tick)
         #获得控制器
         curTagNormalNPCControl = NPCCommon.NPCControl(curTagSummon)
         curTagNormalNPCControl.SetKilled()
-    
+    else:
+        ChNPC.OnNPCAttacked(curPlayer, curTagSummon, skill, tick)
+        
     return True

--
Gitblit v1.8.0