From 5c27c43c293460a98a1374504c07533ddf17d24f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 03 六月 2019 19:32:21 +0800
Subject: [PATCH] 7067 【2.0】【后端】丹炉新增批量炼丹

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py |   96 ++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 80 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
index 11a0900..8eca865 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
@@ -17,6 +17,7 @@
 import GameWorld
 import ReadChConfig
 import PlayerControl
+import IpyGameDataPY
 import IPY_GameWorld
 import ShareDefine
 import ChConfig
@@ -35,9 +36,83 @@
     
     return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
+def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
+    ## 获取跨服分区
+    zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+    crossZoneName = GameWorld.GetCrossZoneName()
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+    if not ipyDataList:
+        return
+    for ipyData in ipyDataList:
+        serverGroupIDList = ipyData.GetServerGroupIDList()
+        for serverGroupIDInfo in serverGroupIDList:
+            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+                return ipyData
+    GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
+    return
+
+def GetServerCrossZoneMapIpyData(zoneID, mapID):
+    ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
+    if mapID not in ChConfig.Def_CrossZoneMapTableName:
+        return
+    tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
+    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
+
 def IsCrossServerOpen():
     ## 跨服服务器是否开放中
     return GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+
+def SetCrossPlayerAttrValue(curPlayer, setDict, isDelay=True):
+    ''' 批量设置玩家属性值
+        @param setDict: 设置属性字典 {attrName:attrValue, ...}
+        @param isDelay: 是否延迟同步,比如OnDay更新的数值,可能多个玩家同时更新多个属性值,所以需要设置延迟统一同步,其他具体根据功能需要选择是否延迟
+    '''
+    if not setDict or not PlayerControl.GetCrossMapID(curPlayer):
+        return
+    playerID = curPlayer.GetPlayerID()
+    setType = "PlayerAttr"
+    msgList = str([playerID, setType, setDict, isDelay])
+    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SetCrossPlayerAttrValue", msgList, len(msgList))
+    GameWorld.DebugLog("更新跨服玩家属性: isDelay=%s,%s" % (isDelay, setDict), playerID)
+    return
+
+def SetCrossPlayerNomalDict(curPlayer, setDict, isDelay=True):
+    ''' 批量设置玩家字典值
+        @param setDict: 设置字典, 无 dictType 信息时默认类型0 {dictKey:dictValue, dictKey:[dictValue, dictType], ...}
+        @param isDelay: 是否延迟同步,比如OnDay更新的数值,可能多个玩家同时更新多个属性值,所以需要设置延迟统一同步,其他具体根据功能需要选择是否延迟
+    '''
+    if not setDict or not PlayerControl.GetCrossMapID(curPlayer):
+        return
+    playerID = curPlayer.GetPlayerID()
+    setType = "PlayerDict"
+    msgList = str([playerID, setType, setDict, isDelay])
+    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SetCrossPlayerAttrValue", msgList, len(msgList))
+    GameWorld.DebugLog("更新跨服玩家字典: isDelay=%s,%s" % (isDelay, setDict), playerID)
+    return
+
+def ClientServerMsg_SetPlayerAttrValue(curPlayer, playerSetInfoList):
+    ## 收到子服同步的设置跨服玩家属性值
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.DebugLog("收到子服同步的设置跨服玩家属性值: %s" % playerSetInfoList, playerID)
+    for setType, setDict in playerSetInfoList:
+        if setType == "PlayerDict":
+            for dictKey, valeInfo in setDict.items():
+                if isinstance(valeInfo, int):
+                    dictValue, dictType = valeInfo, 0
+                else:                    
+                    dictValue, dictType = valeInfo
+                PlayerControl.NomalDictSetProperty(curPlayer, dictKey, dictValue, dictType)
+                GameWorld.DebugLog("    NomalDictSetProperty dictKey=%s, dictValue=%s, dictType=%s" % (dictKey, dictValue, dictType), playerID)
+        else:
+            for attrName, attrValue in setDict.items():
+                if hasattr(curPlayer, attrName):
+                    getattr(curPlayer, attrName)(attrValue)
+                    GameWorld.DebugLog("    curPlayer.%s(%s)" % (attrName, attrValue))
+                elif hasattr(PlayerControl, attrName):
+                    getattr(PlayerControl, attrName)(curPlayer, attrValue)
+                    GameWorld.DebugLog("    PlayerControl.%s(curPlayer, %s)" % (attrName, attrValue), playerID)
+    return
 
 #// C1 04 主动退出跨服 #tagCMExitCrossRealm
 #
@@ -65,31 +140,20 @@
     GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
     
     # 设置非跨服状态,踢下线
-    PlayerControl.SetCrossRealmState(curPlayer, 0)
+    PlayerControl.SetCrossMapID(curPlayer, 0)
     curPlayer.Kick(IPY_GameWorld.disMapServerClose)
     GameWorld.Log("PlayerExitCrossServer...", curPlayer.GetPlayerID())
     return
 
 def DoEnterCrossRealm(curPlayer):
     ## 玩家进入跨服处理,本服的逻辑处理
-    curPlayer.SetVisible(False)
-    curPlayer.SetSight(0)
-    curPet = curPlayer.GetPetMgr().GetFightPet()
-    if curPet:
-        curPet.SetVisible(False)
+    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
     return
 
 def DoExitCrossRealm(curPlayer):
     ## 玩家退出跨服处理,本服的逻辑处理
     GameWorld.Log("DoExitCrossRealm...", curPlayer.GetPlayerID())
-    curPlayer.SetVisible(True)
-    curPlayer.SetSight(1)
-    curPlayer.RefreshView()
-    curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
-    curPlayer.RefreshView()
-    curPet = curPlayer.GetPetMgr().GetFightPet()
-    if curPet:
-        curPet.SetVisible(True)
-    if PlayerControl.GetCrossRealmState(curPlayer):
-        PlayerControl.SetCrossRealmState(curPlayer, 0)
+    PlayerControl.SetPlayerSightLevel(curPlayer, 0)
+    if PlayerControl.GetCrossMapID(curPlayer):
+        PlayerControl.SetCrossMapID(curPlayer, 0)
     return

--
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