From 5c4ea9b4fd7f98d82e64878a5ce29d5747506f8c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 14:08:09 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(2秒不打,停止掉血)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 132 ++++++++++++++++++++++++++-----------------
1 files changed, 80 insertions(+), 52 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 61338f5..fa29cda 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,10 +83,7 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
-#import MergeBroadcast
#import GameWorldMixServerCampaign
-#import GameWorldMergeKing
-#import GameWorldMergePK
#import PlayerManorWar
import GameWorldBoss
#import GameWorldActionTeHui
@@ -96,8 +93,10 @@
import ReadChConfig
import EventReport
#import ReloadModule
-import MergeChildMsg
-#import MergePlayer
+import CrossRealmPK
+import CrossRealmMsg
+import CrossRealmPlayer
+import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import IpyGameDataPY
import PlayerFamilyParty
@@ -129,6 +128,8 @@
#__ClearTreasureDropCount()
#记录当前时间
GameLogInfo.Set_Server_Hour()
+
+ PlayerFamily.FamilyOnHour()
return
## 触发每日事件(参数 -> 当前时间)
@@ -169,8 +170,11 @@
#GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
#清理过期补偿
PlayerCompensation.ClearUpTimeOutCompensation()
+ PlayerGeTui.ClearFMTGeTuiLimit()
import PlayerBourse
PlayerBourse.OverTimeItemsDeal()
+ # 仙盟联赛
+ GameWorldFamilyWar.DoOnDay()
return
def OnDayEx(tick):
@@ -288,13 +292,10 @@
PlayerFamilyParty.FamilyParty_Process(tick)
# 帮主弹劾时钟调用
PlayerFamily.OnLeaderImpeachTick(tick)
-
- #跨服广播
- #MergeBroadcast.OnBroadcastProccee(tick)
+ #跨服玩家
+ CrossRealmPlayer.OnCrossProcess(tick)
#跨服PK匹配
- #GameWorldMergePK.OnPKMatchProcess(tick)
- #跨服王者争霸
- #GameWorldMergeKing.OnMergeKingProcess(tick)
+ CrossRealmPK.OnPKMatchProcess(tick)
GameWorldBoss.DoCheckWorldBossReborn(tick)
GameWorldBoss.ProcessBossGeTui(tick)
@@ -346,14 +347,16 @@
GameWorldActionControl.Dispose_OperationActionState()
GameWorldActionControl.Dispose_DailyActionState()
GameWorldActionControl.Dispose_FBStateTime()
-
+ #跨服PK
+ CrossRealmPK.OnMinuteProcess()
#处理重开服务器后, 活动继续开启逻辑根据天数
#GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
#触发世界等级
GameWorldAverageLv.OpenWorldAverageLv()
#倒计时离队处理
PlayerTeam.DoCountdownLeaveTeamLogic(tick)
-
+ #副本助战
+ PlayerFBHelpBattle.OnMinuteProcess()
#每5分钟触发一次仙盟总战力更新
if curMinute % 5 == 0:
PlayerFamily.UpdFamilyTotalFightPower()
@@ -383,8 +386,6 @@
DisposeGameWorldGame(tick)
#回报数据库当前在线玩家数
DisposeGameActivePlayer(tick)
- #统计跨服服务器在线玩家
- #MergePlayer.DisposeMergeServerOnlinePlayer()
#同步地图服务器时间
Dispose_MapServer_Time(tick)
#保存玩家数据
@@ -545,22 +546,16 @@
# 所有服务器人数要回报一次, 每个map也要回报一次
# gameWorld.GetTickByType(0 - n) 取间隔
def DisposeGameActivePlayer(tick):
-# gameWorld = GameWorld.GetGameWorld()
-# lastTick = gameWorld.GetTickByType(ChConfig.TYPE_GetActivePlayerCount)
-#
-# if lastTick == -1:
-# #GameWorld.Log("未初始化服务器")
-# return
-#
-# if tick - lastTick < ChConfig.TYPE_Tick_Time[ChConfig.TYPE_GetActivePlayerCount]:
-# return
-#
-#
-# gameWorld.SetTickByType(ChConfig.TYPE_GetActivePlayerCount , tick)
-
+ gameWorld = GameWorld.GetGameWorld()
+ curMinute = datetime.datetime.today().minute
#为了每个服的输出时间点统一一个分钟点,便于统计
- if datetime.datetime.today().minute % 5 != 0:
+ if curMinute % 5 != 0:
return
+ noteData = gameWorld.GetDictByKey("OnlineCntM")
+ if noteData == curMinute:
+ # 同一分钟不多发送,此处不建议用CD处理,避免两CD冲突
+ return
+ gameWorld.SetDict("OnlineCntM", curMinute)
# 全服在线人数平台明细
platformOLDict = {} # 平台在线人数 {平台:人数, ...}
@@ -577,7 +572,7 @@
tjgOnlineCnt += 1
continue
- platform = GameWorld.GetPlayerPlatform(player.GetAccID())
+ platform = GameWorld.GetPlayerPlatform(player)
platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
# mapID = player.GetMapID()
@@ -1204,9 +1199,17 @@
# @remarks 先请求排行榜信息,然后SetTickTypeCount,设置需要保存的时间种类
def InitGameWorld(tick):
#标记GameWorld初始化完成
- GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, 1)
+ GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
#初始化游戏时钟
GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
+ #初始话开服时间、星期几
+ initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
+ openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
+ if initOpenServerTime <= 0 or openServerWeekday <= 0:
+ #记录首次开发时间(现实时间戳)
+ PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
+
+ CrossRealmMsg.OnGameServerInitOK()
#初始化家族数量
GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
#排序元宝交易平台
@@ -1224,10 +1227,6 @@
#事件汇报初始化
EventReport.InitDllAppID()
- initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime)
- if initOpenServerTime <= 0:
- #记录首次开发时间(现实时间戳)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime , int(time.time()))
#ReloadModule.RefreshModuleFileCMTime(True)
#合服首次启动加载处理
__DoMixServerInit()
@@ -1235,19 +1234,22 @@
PlayerXMZZ.OnGameServerInitOK()
#加载活跃玩家等级信息
ChPlayer.LoadPlayerLVData()
+ #加载助战信息
+ PlayerFBHelpBattle.OnServerStart()
+ #跨服PK
+ CrossRealmPK.OnGameServerInitOK()
#世界boss被杀次数重置
#GameWorldBoss.CheckResetBossKilledCntOnServerInit()
#GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
- #子服启动成功告知跨服主服
- #===========================================================================
- # serverGroupID = GameWorld.GetServerGroupID()
- # if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
- # GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
- # dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
- # MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
- #
- # GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
- #===========================================================================
+ isCrossServer = GameWorld.IsCrossServer()
+ if isCrossServer:
+ isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose)
+ isServerOpen = 0 if isServerClose else 1
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen)
+ GameWorld.Log("跨服服务器启动成功: isServerOpen=%s" % isServerOpen)
+ else:
+ serverGroupID = GameWorld.GetServerGroupID()
+ GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
return
def DoCheckNewServerOpen(tick):
@@ -1319,10 +1321,15 @@
PyGameData.g_sortBOSSRefreshList = [] # boss刷新信息记录缓存重置, 不重置会导致通知前端的boss信息为空
- AllMapServerInitOK(tick)
+ PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, setOpenServerTime)
+ ReadChConfig.ReloadConfig()
+
+ AllMapServerInitOK(tick)
return
+
+## 服务器开服时是星期几
+def GetOpenServerWeekday(): return PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
## 所有地图服务器初始化成功后(封包注册)
# @param tick 当前时间
@@ -1362,6 +1369,8 @@
# 通知开服天数
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
+ openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday, openServerWeekday)
# 合服状态
isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_IsMixServer, isMixServer)
@@ -1378,6 +1387,9 @@
# 通知战盟相关活动开启状态
fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState)
+ # 通知开启服务器时间
+ initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime, initGameWorldTime)
# 通知世界boss奖励信息
GameWorldBoss.OnMapServerInitOK()
@@ -1397,9 +1409,12 @@
# 商店信息
#GameWorldShopItem.OnMapServerInitOK()
+ # 跨服服务器状态
+ isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen)
+
# 跨服PK
- #GameWorldMergePK.OnMapServerInitOK()
- #GameWorldMergeKing.OnMapServerInitOK()
+ CrossRealmPK.OnMapServerInitOK()
SendAllMapGlobalDropInfo() # 全局掉落控制
@@ -1427,7 +1442,6 @@
# 清除指定通用数据
universalRecMgr = GameWorld.GetUniversalRecMgr()
delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo,
- #ShareDefine.Def_UniversalGameRecType_MergeRegister,
]
GameWorld.DebugLog(" 清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
for delRecType in delRecTypeList:
@@ -1452,7 +1466,7 @@
# 删除过期的通用数据
curTime = int(time.time())
GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime)
- delOutofdayRecDataDict = {ShareDefine.Def_UniversalGameRecType_MergeRegister:31 * 24 * 3600,
+ delOutofdayRecDataDict = {
}
for otDayRecType, otTime in delOutofdayRecDataDict.items():
otRecDataList = universalRecMgr.GetTypeList(otDayRecType)
@@ -1662,7 +1676,8 @@
def SendAllMapGlobalDropInfo():
# 同步所有地图所有全服掉落控制信息
- globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
+ globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
+ globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
for itemID in globalDropCDDict.keys():
@@ -1675,6 +1690,10 @@
killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
GameWorld.SendMapServerMsgEx(key, killedCnt)
+ for npcID in globalKilledCountDropDict.keys():
+ key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+ killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
+ GameWorld.SendMapServerMsgEx(key, killedCnt)
return
def UpdGlobalDropCD(msgList):
@@ -1689,6 +1708,14 @@
## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数
itemID, updKilledCnt = msgList
key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
+ GameWorld.SendMapServerMsgEx(key, updKilledCnt)
+ return
+
+def UpdGlobalKillCount(msgList):
+ ## 更新全局击杀次数
+ npcID, updKilledCnt = msgList
+ key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
GameWorld.SendMapServerMsgEx(key, updKilledCnt)
return
@@ -1871,6 +1898,7 @@
def BeforeClose(tick):
PlayerTeam.OnServerClose(tick)
ChPlayer.SavePlayerLVData()
+ PlayerFBHelpBattle.OnServerClose()
GameWorld.Log("通知C++关服!")
GameWorld.GetGameWorld().OnServerClose()
--
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