From 5c4ea9b4fd7f98d82e64878a5ce29d5747506f8c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 14:08:09 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(2秒不打,停止掉血)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 72 ++++++++++++++++-------------------
1 files changed, 33 insertions(+), 39 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index 3860e58..d7e90f7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -29,7 +29,6 @@
#---------------------------------------------------------------------
import GameWorld
import IPY_GameServer
-import MergeBroadcast
import IpyGameDataPY
import CrossRealmMsg
import ShareDefine
@@ -53,36 +52,34 @@
curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList))
return
-def NotifyCodeToClientServer(serverGroupIDList, playerID, msgMark, msgParamList=[]):
- dataMsg = {"Type":"Player", "ID":playerID, "Mark":msgMark, "Param":msgParamList}
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, dataMsg, serverGroupIDList)
+def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
+ return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
+
+def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
+ return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
+
+def CrossNotify(serverGroupIDList, crossNotifyList):
+ ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
+ @param serverGroupIDList: 需要同步到的目标服务器组ID列表
+ @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
+ '''
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
return
-def CrossServerMsg_Notify(notifyInfoDict):
- notifyType = notifyInfoDict["Type"]
- notifyID = notifyInfoDict["ID"]
- if notifyType == "Player":
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(notifyID)
- if not curPlayer:
- return
- NotifyCode(curPlayer, notifyInfoDict["Mark"], notifyInfoDict["Param"])
- return
-
-## 跨服世界广播
-# @param country 提示的国家
-# @param msgMark 提示信息Mark
-# @param msgParamList 信息参数列表
-# @param mergeMinOSD 该提示针对跨服子服有效的最小开服天, >=0时有限制
-# @param mergeMaxOSD 该提示针对跨服子服有效的最大开服天, >=0时有限制
-# @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
-# @remarks
-def MergeWorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[], isMapNotify=0):
- # 非地图同步的广播才进行全服广播
- if not isMapNotify:
- GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
- notifyDict = {"country":country, "msgMark":msgMark, "msgParamList":msgParamList, "lineID":lineID,
- "mergeMinOSD":mergeMinOSD, "mergeMaxOSD":mergeMaxOSD, "mergeMapInfo":mergeMapInfo}
- MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False)
+def CrossServerMsg_Notify(crossNotifyList):
+ GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList))
+ for notifyInfo in crossNotifyList:
+ if "Type" not in notifyInfo or "Params" not in notifyInfo:
+ continue
+ notifyType = notifyInfo["Type"]
+ params = notifyInfo["Params"]
+ if notifyType == ShareDefine.CrossNotify_World:
+ country, msgMark, msgParamList = params
+ WorldNotify(country, msgMark, msgParamList)
+ elif notifyType == ShareDefine.CrossNotify_Family:
+ familyID, msgMark, msgParamList = params
+ FamilyNotify(familyID, msgMark, msgParamList)
+
return
## 世界广播
@@ -92,10 +89,7 @@
# @return 无返回值
# @remarks
def WorldNotify(country, msgMark, msgParamList=[]):
- if GameWorld.IsCrossServer():
- MergeWorldNotify(country, msgMark, msgParamList)
- else:
- GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
+ GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
return
#---------------------------------------------------------------------
@@ -230,6 +224,9 @@
return
def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12()
+## 玩家所属服务器组ID
+def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
+
## 是否脱机挂机状态
def GetIsTJG(curPlayer):
if curPlayer.GetDictByKey(ChConfig.Def_OnlineType):
@@ -294,12 +291,9 @@
SetMapServerPlayerAttrValue(curPlayer, "SetVsRoomId", roomID)
return
-## 跨服状态: 0-非跨服状态,1-跨服状态
-def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
-def SetCrossRealmState(curPlayer, value):
- ''' 设置玩家跨服状态
- @param isExitCrossRealm: 非跨服状态时是否通知前端退出跨服服务器
- '''
+## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
+def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossMapID(curPlayer, value):
curPlayer.SetExAttr5(value)
SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value)
return
--
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