From 5c4ea9b4fd7f98d82e64878a5ce29d5747506f8c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 14:08:09 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(2秒不打,停止掉血)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 66 +++++++++++++++++++++++++++++++-
1 files changed, 63 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 180fe0f..23e2b08 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -229,6 +229,63 @@
EventLogic(curPlayer, sendPack_EventNPCID, tick)
return
+#// C1 06 跨服NPC对话 #tagCMCrossNPCTalk
+#
+#struct tagCMCrossNPCTalk
+#{
+# tagHead Head;
+# WORD ObjID;
+# DWORD NPCID;
+# WORD PosX;
+# WORD PosY;
+#};
+def OnCrossNPCTalk(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+
+ objID = clientData.ObjID
+ npcID = clientData.NPCID
+ #posX = clientData.PosX
+ #posY = clientData.PosY
+ if GameWorld.IsCrossServer():
+ return
+
+ lastTick = curPlayer.GetDictByKey("CrossNPCTalkTick")
+ if tick - lastTick < 2000:
+ return
+ curPlayer.SetDict("CrossNPCTalkTick", tick)
+
+ npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
+ if not npcData:
+ GameWorld.ErrLog("跨服NPCID不存在! npcID=%s" % npcID)
+ return
+
+ # 目前暂支持跨服采集
+ if npcData.GetType() not in [IPY_GameWorld.ntCollection, IPY_GameWorld.ntMissionCollect]:
+ return
+
+ collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+ if collectNPCIpyData:
+ if not NPCCommon.CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
+ return
+
+ msgDict = {"PlayerID":curPlayer.GetPlayerID(), "ObjID":objID, "NPCID":npcID}
+ GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_CollectNPC, msgDict)
+
+ return
+
+def ClientServerMsg_CollectNPC(curPlayer, msgData, serverGroupID, tick):
+ ## 收到子服同步的采集NPC
+ objID = msgData["ObjID"]
+ npcID = msgData["NPCID"]
+ curNPC = GameWorld.FindNPCByID(objID)
+ if not curNPC:
+ return
+ if npcID != curNPC.GetNPCID():
+ GameWorld.ErrLog("采集跨服NPC错误!npcID=%s != curNPCID=%s" % (npcID, curNPC.GetNPCID()))
+ return
+ EventLogic(curPlayer, objID, tick)
+ return
+
##客户端//08 01封包响应 自定义函数: 事件处理
#@param curPlayer 当前玩家
#@param eventNPCID 事件NPCID
@@ -288,6 +345,9 @@
return
curPlayer.SetActionObj(curNPC)
+
+ if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
+ return
prepareTime = FBLogic.GetFBPrepareTime(curPlayer, curNPC)
@@ -3703,7 +3763,7 @@
curPlayer.SetForbiddenResetItem(0)
ExitCompose(curPlayer)
ExitWarehouse(curPlayer)
- ExitRepair(curPlayer)
+ #ExitRepair(curPlayer)
ExitCreateFamily(curPlayer)
ExitBillboard(curPlayer)
#ExitEventLock(curPlayer)
@@ -3712,9 +3772,9 @@
#npc商店退出
ExitNPCShop(curPlayer)
- PlayerTrade.LeaveTrade(curPlayer, 0)
+ #PlayerTrade.LeaveTrade(curPlayer, 0)
# 清除py自定义状态
- ClearPyPlayerAction(curPlayer)
+ #ClearPyPlayerAction(curPlayer)
#调用底层结束事件
#避免策划变更,导致其他退出锁定事件使任务1未接取就退出锁定
--
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