From 5c4ea9b4fd7f98d82e64878a5ce29d5747506f8c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 14:08:09 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(2秒不打,停止掉血)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
index f46c5f0..e25fdf0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -32,6 +32,7 @@
import PlayerSuccess
import FBHelpBattle
import EventReport
+import PlayerWeekParty
import math
@@ -162,7 +163,7 @@
FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ChaosDemon, 0, ChConfig.CME_Log_Start, joinType)
-
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_ChaosDemon, 1)
fbStep = gameFB.GetFBStep()
if fbStep <= FB_Step_Prepare:
--
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