From 5c4ea9b4fd7f98d82e64878a5ce29d5747506f8c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 14:08:09 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(2秒不打,停止掉血)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py |  114 +++++++++++++++++++++++++++++++++++---------------------
 1 files changed, 71 insertions(+), 43 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index a17cfa3..8d9824c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -149,37 +149,37 @@
 #  @remarks 函数详细说明.
 def __DoPickup(curPlayer, mapItemID, tick, isGuard):
     
+    playerID = curPlayer.GetPlayerID()
+    mapItemManager = GameWorld.GetMapItemManager()
+    mapItem = mapItemManager.GetItemByID(mapItemID)
+    if mapItem == None or mapItem.IsEmpty():
+        GameWorld.Log("当前物品不存在或已经被回收,玩家拾取失败,mapItemID=%s" % mapItemID, playerID)
+        return
+    dropItemNPCID = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_NPCID)
+    
     #镖车中,无法拾取
     if not isGuard and curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvTruck:
         PlayerControl.NotifyCode(curPlayer, "Old_hgg_21675")
-        #GameWorld.Log("使用交通工具时,无法拾取物品")
+        GameWorld.Log("使用交通工具时,无法拾取物品!mapItemID=%s,dropItemNPCID=%s" % (mapItemID, dropItemNPCID), playerID)
         return
     
     if curPlayer.GetHP() == 0:
         #玩家已经死亡
-        #GameWorld.Log("当前玩家已经死亡")
+        GameWorld.Log("玩家已死亡,无法拾取物品!mapItemID=%s,dropItemNPCID=%s" % (mapItemID, dropItemNPCID), playerID)
         return
     
-    mapItemManager = GameWorld.GetMapItemManager()
-    mapItem = mapItemManager.GetItemByID(mapItemID)
-
-    if mapItem == None or mapItem.IsEmpty():
-        GameWorld.Log("当前物品已经被回收,玩家拾取失败,mapItemID=%s" % mapItemID, curPlayer.GetPlayerID())
-        return
-
-    pickDist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), 
-                                    mapItem.GetPosX(), mapItem.GetPosY())
-    
+    posX, posY, itemPosX, itemPosY = curPlayer.GetPosX(), curPlayer.GetPosY(), mapItem.GetPosX(), mapItem.GetPosY()
+    pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
     # 守护拾取不验证拾取范围
     if not isGuard and pickDist > curPlayer.GetPickupDist():
         #距离过远, 不能捡起
         PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
-#        GameWorld.Log("当前距离过远, 玩家(%d,%d)-物品(%d,%d)"%(curPlayer.GetPosX(), curPlayer.GetPosY(),
-#                                                                                 mapItem.GetPosX(), mapItem.GetPosY()))
+        GameWorld.Log("当前距离过远, mapItemID=%s,dropItemNPCID=%s,玩家(%d,%d)-物品(%d,%d),pickDist=%s > playerPickupDist=%s" 
+                      % (mapItemID, dropItemNPCID, posX, posY, itemPosX, itemPosY, pickDist, curPlayer.GetPickupDist()), playerID)
         return
     
     #拾取判断
-    if not __CheckPickUpItemTime(curPlayer , mapItem , tick):
+    if not __CheckPickUpItemTime(curPlayer, mapItem, tick, mapItemID, dropItemNPCID):
         PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_913598")
         return
     
@@ -213,7 +213,7 @@
         singItem.Clear()
     #===============================================================================================
     # # (跨服掉落功勋物品, 不给实际物品,转化为功勋值)
-    # elif curEffID == ChConfig.Def_Effect_ItemGiveGongXun and GameWorld.IsMergeServer():
+    # elif curEffID == ChConfig.Def_Effect_ItemGiveGongXun and GameWorld.IsCrossServer():
     #    #=======================================================================
     #    # # 不需要队伍提示
     #    # if not isTeamNotify:
@@ -237,34 +237,39 @@
         #    # 队伍拾取装备时,先保存物品的xml属性,用于提示的xml显示
         #    itemMsgList = ItemCommon.GetItemXMLMsg(singItem)
         #=======================================================================
-            
+        
         curItemCount = singItem.GetCount()
         curItemID = singItem.GetItemTypeID()
         curItemIsBind = singItem.GetIsBind()
         
         isPutInTemp = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PickupItemPutInTemp)
         packIndex = ShareDefine.rptTempItem if isPutInTemp else IPY_GameWorld.rptItem
+        packIndex = ChConfig.GetItemPackType(singItem.GetType(), packIndex)
         
         # 是否可放入
         if not itemControl.CanPutInItem(packIndex, curItemID, curItemCount, curItemIsBind):
             PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
+            GameWorld.Log("拾取物品无法放入背包!mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s" 
+                          % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
             return
     
         # 副本拾取物品
         FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
         
-        dropItemNPCID = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_NPCID)
         equipInfo = [singItem.GetEquipPlace(), ItemCommon.GetItemClassLV(singItem), singItem.GetItemColor(), 
                      singItem.GetItemQuality(), singItem.GetUserData()]
         if not itemControl.PutInItem(packIndex, singItem, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":dropItemNPCID}]):
             #物品不能放入
             #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
+            GameWorld.ErrLog("拾取物品放入背包失败!mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s" 
+                             % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
             return
 
         if dropItemNPCID:
+            serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
             mapID = GameWorld.GetGameWorld().GetMapID()
             NPCCommon.SendGameServerGoodItemRecord(mapID, dropItemNPCID, curPlayer.GetName(), 
-                                                   curPlayer.GetPlayerID(), curItemID, equipInfo)
+                                                   curPlayer.GetPlayerID(), curItemID, equipInfo, serverGroupID)
             
         # 不需要队伍提示
         #=======================================================================
@@ -340,7 +345,7 @@
         mapID = curPlayer.GetMapID()
         fbIpyData = FBCommon.GetFBIpyData(mapID)
         if fbIpyData and not fbIpyData.GetGuardPick():
-            GameWorld.DebugLog("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
+            GameWorld.Log("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
             return
         
 #    #单人副本一键拾取
@@ -348,14 +353,18 @@
 #        SingleFBTPickUP(curPlayer, mapItemID, tick)
 #        return
     
+    if not mapItemIDList:
+        GameWorld.ErrLog("没有指定要拾取的地图物品ID!", curPlayer.GetPlayerID())
+        return
+    
     succMapItemIDList = [] # 成功拾取的地图物品
     for mapItemID in mapItemIDList:
         if __DoPickup(curPlayer, mapItemID, tick, isGuard):
             succMapItemIDList.append(mapItemID)
             
-    GameWorld.DebugLog("请求拾取物品, isGuard=%s, MapItemID=%s, SuccMapItemID=%s" 
-                       % (isGuard, mapItemIDList, succMapItemIDList), curPlayer.GetPlayerID())
-    
+    if succMapItemIDList:
+        GameWorld.Log("成功拾取地图物品, succMapItemIDList=%s" % (succMapItemIDList), curPlayer.GetPlayerID())
+        
     # 守护拾取的,附加同步守护拾取结果
     if isGuard and succMapItemIDList:
         guradPickupSucc = ChPyNetSendPack.tagMCGuradPickupItemSucc()
@@ -562,13 +571,20 @@
     maxCnt = ItemCommon.GetCanUseCountDaily(curItem)
     if maxCnt <= 0:
         return -1
+    curItemID = curItem.GetItemTypeID()
+    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
+    for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
+        if curItemID not in itemIDList:
+            continue
+        for itemID in itemIDList:
+            if itemID == curItemID:
+                continue
+            useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
     
-    itemID = curItem.GetItemTypeID()
-    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
     canUseCnt = max(0, maxCnt - useCnt)
     
     if canUseCnt <= 0:
-        GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (itemID, useCnt, maxCnt))
+        GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (curItemID, useCnt, maxCnt))
         #PlayerControl.NotifyCode(curPlayer, notifyMark, [itemID])
         
     #GameWorld.DebugLog("物品ID(%s)今日已使用次数(%s), maxCnt=%s" % (itemID, useCnt, maxCnt))
@@ -689,7 +705,8 @@
                            ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney",         # 给人物金钱
                            ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
                            ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
-                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint"    #单个属性点重置
+                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint",    #单个属性点重置
+                           ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt"    #增加跨服PK次数
                            } 
     
     #根据物品效果使用{物品效果ID:call的py名}
@@ -704,6 +721,8 @@
                             ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
                             ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                             ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
+                            ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
+                            ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
                             #ChConfig.Def_PhoneVip_EffID:"Item_AddPhoneVip", # 手机VIP物品卡
                             #ChConfig.Def_Effect_AddZhenQiByTimes:"Item_AddZhenQiByTimes", # 增加真气按一天使用次数减少
                             #ChConfig.Def_Effect_AddPrestige:"Item_AddPrestige",  # 给人物威望
@@ -1190,46 +1209,53 @@
 #  @param tick 当前时间
 #  @return True or False
 #  @remarks 函数详细说明.
-def __CheckPickUpItemTime(curPlayer , mapItem , tick):
+def __CheckPickUpItemTime(curPlayer, mapItem, tick, mapItemID, dropItemNPCID):
     #判断物品保护时间
     #玩家击杀掉落的
     if mapItem.GetRemainTick(tick) == 0:
         return True
-    itemOwnerType =  mapItem.GetOwnerType()
+    itemOwnerType = mapItem.GetOwnerType()
+    playerID = curPlayer.GetPlayerID()
+    ownerID = mapItem.GetOwnerID()
     
     #所有人都可以拾取的物品
     if itemOwnerType == ChConfig.Def_NPCHurtTypeAll:
         return True
     #个人物品
     elif itemOwnerType == ChConfig.Def_NPCHurtTypePlayer:
-        if mapItem.GetOwnerID() != curPlayer.GetPlayerID():
-            #GameWorld.Log("该物品不属于你,不能拾取1")
+        if ownerID != playerID:
+            GameWorld.Log("玩家没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s" 
+                          % (mapItemID, dropItemNPCID, ownerID), playerID)
             return False
     #队伍物品
     elif itemOwnerType == ChConfig.Def_NPCHurtTypeTeam:
         curTeam = curPlayer.GetTeam()
         if curTeam == None:
-            #GameWorld.Log("该物品不属于你,不能拾取2")
+            GameWorld.Log("没有队伍不能拾取归属队伍物品! mapItemID=%s,dropItemNPCID=%s,ownerID=%s" 
+                          % (mapItemID, dropItemNPCID, ownerID), playerID)
             return False
-        if curTeam.GetTeamID() != mapItem.GetOwnerID():
-            #GameWorld.Log("该物品不属于你,不能拾取3")
+        if curTeam.GetTeamID() != ownerID:
+            GameWorld.Log("队伍没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curTeamID=%s" 
+                          % (mapItemID, dropItemNPCID, ownerID, curTeam.GetTeamID()), playerID)
             return False
     #阵营物品
     elif itemOwnerType == ChConfig.Def_NPCHurtTypeFaction:
-        if mapItem.GetOwnerID() != curPlayer.GetFaction():
-            #GameWorld.Log("该物品不属于你,不能拾取5")
+        if ownerID != curPlayer.GetFaction():
+            GameWorld.Log("阵营没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curFaction=%s" 
+                          % (mapItemID, dropItemNPCID, ownerID, curPlayer.GetFaction()), playerID)
             return False
     #特殊玩家ID归属
     elif itemOwnerType == ChConfig.Def_NPCHurtTypeSpecial:
         ownerIDList = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_SpecOwner, [])
-        if curPlayer.GetPlayerID() not in ownerIDList:
-            #GameWorld.Log("该物品不属于你,不能拾取6! ownerIDList=%s" % ownerIDList, curPlayer.GetPlayerID())
+        if playerID not in ownerIDList:
+            GameWorld.Log("玩家没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerIDList=%s" 
+                          % (mapItemID, dropItemNPCID, ownerIDList), playerID)
             return False
     #仙盟归属
     elif itemOwnerType == ChConfig.Def_NPCHurtTypeFamily:
-        if mapItem.GetOwnerID() != curPlayer.GetFamilyID():
-            #GameWorld.Log("该物品不属于你仙盟的,不能拾取7! ownerFamilyID=%s,curFamilyID=%s" 
-            #              % (mapItem.GetOwnerID(), curPlayer.GetFamilyID()), curPlayer.GetPlayerID())
+        if ownerID != curPlayer.GetFamilyID():
+            GameWorld.Log("仙盟没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curFamilyID=%s" 
+                          % (mapItemID, dropItemNPCID, ownerID, curPlayer.GetFamilyID()), playerID)
             return False
         
     return True
@@ -1770,8 +1796,10 @@
         curMapItem.SetOwnerType(ownerType)
         curMapItem.SetOwnerID(ownerID)
         
-    #GameWorld.DebugLog("AddMapDropItem ID=%s,ownerType=%s,ownerID=%s,GetDropTick=%s,isBind=%s" 
-    #                   % (curMapItem.GetID(), ownerType, ownerID, curMapItem.GetDropTick(), curItem.GetIsBind()))
+    if dropNPCID:
+        itemNoteDict = ItemCommon.GetItemNoteDict(curItem, curItem.GetCount())
+        GameWorld.Log("AddMapDropItem mapItemID=%s,ownerType=%s,ownerID=%s,mapItemDataStr=%s,itemNoteDict=%s" 
+                      % (curMapItem.GetID(), curMapItem.GetOwnerType(), curMapItem.GetOwnerID(), itemDataStr, itemNoteDict))
     return curMapItem
 
 def GetMapDropItemDataStr(curItem, effIndex=0, ownerInfo=[], dropNPCID=0, isOnlySelfSee=False):

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